Exemple #1
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 public static extern ushort bgfx_weld_vertices(ushort *output, ref VertexLayout.Data decl, IntPtr data, ushort num, float epsilon);
Exemple #2
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 public static extern bool bgfx_alloc_transient_buffers(out TransientVertexBuffer tvb, ref VertexLayout.Data decl, ushort numVertices, out TransientIndexBuffer tib, ushort numIndices);
Exemple #3
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 public static extern void bgfx_vertex_unpack(float *output, VertexAttributeUsage attribute, ref VertexLayout.Data decl, IntPtr data, int index);
Exemple #4
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 public static extern void bgfx_vertex_convert(ref VertexLayout.Data destDecl, IntPtr destData, ref VertexLayout.Data srcDecl, IntPtr srcData, int num);
Exemple #5
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 public static extern void bgfx_alloc_transient_vertex_buffer(out TransientVertexBuffer tvb, int num, ref VertexLayout.Data decl);
Exemple #6
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 public static extern void bgfx_vertex_pack(float *input, [MarshalAs(UnmanagedType.U1)] bool inputNormalized, VertexAttributeUsage attribute, ref VertexLayout.Data decl, IntPtr data, int index);
Exemple #7
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 public static extern ushort bgfx_create_dynamic_vertex_buffer_mem(MemoryBlock.DataPtr *memory, ref VertexLayout.Data decl, BufferFlags flags);
Exemple #8
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 public static extern int bgfx_get_avail_transient_vertex_buffer(int num, ref VertexLayout.Data decl);
Exemple #9
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 public static extern void bgfx_vertex_decl_end(ref VertexLayout.Data decl);
Exemple #10
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 public static extern ushort bgfx_create_dynamic_vertex_buffer(int vertexCount, ref VertexLayout.Data decl, BufferFlags flags);
Exemple #11
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 public static extern void bgfx_vertex_decl_skip(ref VertexLayout.Data decl, byte count);
Exemple #12
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 public static extern void bgfx_vertex_decl_add(ref VertexLayout.Data decl, VertexAttributeUsage attribute, byte count, VertexAttributeType type, [MarshalAs(UnmanagedType.U1)] bool normalized, [MarshalAs(UnmanagedType.U1)] bool asInt);
Exemple #13
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 public static extern void bgfx_vertex_decl_begin(ref VertexLayout.Data decl, RendererBackend backend);
Exemple #14
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 public static extern bool bgfx_check_avail_transient_buffers(int numVertices, ref VertexLayout.Data decl, int numIndices);
Exemple #15
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 public static extern bool bgfx_check_avail_transient_vertex_buffer(int num, ref VertexLayout.Data decl);