Exemple #1
0
        private void ReadLumps()
        {
            Directory = new BSPDirectoryEntry[LumpCount];
            for (int i = 0; i < 17; i++)
            {
                Directory[i] = new BSPDirectoryEntry(BSP.ReadInt32(), BSP.ReadInt32());
            }

            Directory[0].Name  = "Entities";
            Directory[1].Name  = "Textures";
            Directory[2].Name  = "Planes";
            Directory[3].Name  = "Nodes";
            Directory[4].Name  = "Leafs";
            Directory[5].Name  = "Leaf faces";
            Directory[6].Name  = "Leaf brushes";
            Directory[7].Name  = "Models";
            Directory[8].Name  = "Brushes";
            Directory[9].Name  = "Brush sides";
            Directory[10].Name = "Vertexes";
            Directory[11].Name = "Mesh vertexes";
            Directory[12].Name = "Effects";
            Directory[13].Name = "Faces";
            Directory[14].Name = "Lightmaps";
            Directory[15].Name = "Light volumes";
            Directory[16].Name = "Vis data";
        }
Exemple #2
0
        private void ReadLumps()
        {
            Directory = new BSPDirectoryEntry[LumpCount];
            for (int i = 0; i < 17; i++)
            {
                Directory[i] = new BSPDirectoryEntry(BSP.ReadInt32(), BSP.ReadInt32());
            }

            Directory[0].Name = "Entities";
			Directory[1].Name = "Textures";
			Directory[2].Name = "Planes";
			Directory[3].Name = "Nodes";
			Directory[4].Name = "Leafs";
			Directory[5].Name = "Leaf faces";
			Directory[6].Name = "Leaf brushes";
			Directory[7].Name = "Models";
			Directory[8].Name = "Brushes";
			Directory[9].Name = "Brush sides";
			Directory[10].Name = "Vertexes";
			Directory[11].Name = "Mesh vertexes";
			Directory[12].Name = "Effects";
			Directory[13].Name = "Faces";
			Directory[14].Name = "Lightmaps";
			Directory[15].Name = "Light volumes";
			Directory[16].Name = "Vis data";
        }