/// <summary>
		/// Prepare a new instance with default values but do not connect
		/// to another user.
		/// </summary>
		internal DccFileSession( DccUserInfo dccUserInfo, DccFileInfo dccFileInfo, int bufferSize, int listenPort, string sessionID ) 
		{
			this.dccUserInfo = dccUserInfo;
			this.dccFileInfo = dccFileInfo;
			buffer = new byte[ bufferSize ];
			this.listenPort = listenPort;
			this.sessionID = sessionID;
			lastActivity = DateTime.Now;
			waitingOnAccept = false;
		}
Exemple #2
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 /// <summary>
 /// Prepare a new instance with default values but do not connect
 /// to another user.
 /// </summary>
 internal DccFileSession(DccUserInfo dccUserInfo, DccFileInfo dccFileInfo, int bufferSize, int listenPort, string sessionID)
 {
     this.dccUserInfo = dccUserInfo;
     this.dccFileInfo = dccFileInfo;
     buffer           = new byte[bufferSize];
     this.listenPort  = listenPort;
     this.sessionID   = sessionID;
     lastActivity     = DateTime.Now;
     waitingOnAccept  = false;
 }
Exemple #3
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        /// <summary>
        /// Attempt to send a file to a remote user. Start listening
        /// on the given port and address. If the remote user does not accept
        /// the offer within the timeout period the the session
        /// will be closed.
        /// </summary>
        /// <remarks>
        /// This method should be called from within a try/catch block
        /// in case there are socket errors. This methods will also automatically
        /// handle a Resume if the remote client requests it.
        /// </remarks>
        /// <param name="dccUserInfo">The information about the remote user.</param>
        /// <param name="listenIPAddress">The IP address of the local machine in dot
        /// quad format (e.g. 192.168.0.25). This is the address that will be sent to the
        /// remote user. The IP address of the NAT machine must be used if the
        /// client is behind a NAT/Firewall system. </param>
        /// <param name="listenPort">The port that the session will listen on.</param>
        /// <param name="dccFileInfo">The file to be sent. If the file name has spaces in it
        /// they will be replaced with underscores when the name is sent.</param>
        /// <param name="bufferSize">The size of the send buffer. Generally should
        /// be between 4k and 32k.</param>
        /// <param name="turbo">True to use send-ahead mode for transfers.</param>
        /// <returns>A unique session instance for this file and remote user.</returns>
        /// <exception cref="ArgumentException">If the listen port is already in use.</exception>
        public static DccFileSession Send(
            DccUserInfo dccUserInfo,
            string listenIPAddress,
            int listenPort,
            DccFileInfo dccFileInfo,
            int bufferSize,
            bool turbo)
        {
            Debug.WriteLineIf(DccUtil.DccTrace.TraceInfo, "[" + Thread.CurrentThread.Name + "] DccFileSession::Send()");
            DccFileSession session = null;

            //Test if we are already using this port
            if (DccFileSessionManager.DefaultInstance.ContainsSession("S" + listenPort))
            {
                throw new ArgumentException("Already listening on port " + listenPort);
            }
            try
            {
                session = new DccFileSession(dccUserInfo, dccFileInfo, bufferSize, listenPort, "S" + listenPort);
                //set turbo mode
                session.turboMode = turbo;
                //Set server IP address
                session.listenIPAddress = listenIPAddress;
                //Add session to active sessions hashtable
                DccFileSessionManager.DefaultInstance.AddSession(session);
                //Create stream to file
                dccFileInfo.OpenForRead();
                //Start session Thread
                session.thread      = new Thread(new ThreadStart(session.Listen));
                session.thread.Name = session.ToString();
                session.thread.Start();
                //Send DCC Send request to remote user
                session.DccSend(IPAddress.Parse(listenIPAddress));
                return(session);
            }
            catch (Exception e)
            {
                if (session != null)
                {
                    DccFileSessionManager.DefaultInstance.RemoveSession(session);
                }
                throw e;
            }
        }
Exemple #4
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        /// <summary>
        /// Another user has offered to send a file. This method should be called
        /// to accept the offer and save the file to the give location. The parameters
        /// needed to call this method are provided by the <c>OnDccFileTransferRequest()</c>
        /// event.
        /// </summary>
        /// <remarks>
        /// This method should be called from within a try/catch block
        /// in case it is unable to connect or there are other socket
        /// errors.
        /// </remarks>
        /// <param name="dccUserInfo">Information on the remote user.</param>
        /// <param name="dccFileInfo">The local file that will hold the data being sent. If the file
        /// is the result of a previous incomplete download the the attempt will be made
        /// to resume where the previous left off.</param>
        /// <param name="turbo">Will the send ahead protocol be used.</param>
        /// <returns>A unique session instance for this file and remote user.</returns>
        /// <exception cref="ArgumentException">If the listen port is already in use.</exception>
        public static DccFileSession Receive(DccUserInfo dccUserInfo, DccFileInfo dccFileInfo, bool turbo)
        {
            Debug.WriteLineIf(DccUtil.DccTrace.TraceInfo, "[" + Thread.CurrentThread.Name + "] DccFileSession::Receive()");
            //Test if we are already using this port
            if (DccFileSessionManager.DefaultInstance.ContainsSession("C" + dccUserInfo.remoteEndPoint.Port))
            {
                throw new ArgumentException("Already listening on port " + dccUserInfo.remoteEndPoint.Port);
            }
            DccFileSession session = null;

            try
            {
                session = new DccFileSession(dccUserInfo, dccFileInfo, (64 * 1024),
                                             dccUserInfo.remoteEndPoint.Port, "C" + dccUserInfo.remoteEndPoint.Port);
                //Has the initiator specified the turbo protocol?
                session.turboMode = turbo;
                //Open file for writing
                dccFileInfo.OpenForWrite();
                DccFileSessionManager.DefaultInstance.AddSession(session);
                //Determine if we can resume a download
                if (session.dccFileInfo.ShouldResume())
                {
                    session.waitingOnAccept = true;
                    session.dccFileInfo.SetResumeToFileSize();
                    session.SendResume();
                }
                else
                {
                    session.thread      = new Thread(new ThreadStart(session.Download));
                    session.thread.Name = session.ToString();
                    session.thread.Start();
                }
                return(session);
            }
            catch (Exception e)
            {
                if (session != null)
                {
                    DccFileSessionManager.DefaultInstance.RemoveSession(session);
                }
                throw e;
            }
        }
		/// <summary>
		/// Another user has offered to send a file. This method should be called
		/// to accept the offer and save the file to the give location. The parameters
		/// needed to call this method are provided by the <c>OnDccFileTransferRequest()</c>
		/// event.
		/// </summary>
		/// <remarks>
		/// This method should be called from within a try/catch block 
		/// in case it is unable to connect or there are other socket
		/// errors.
		/// </remarks>
		/// <param name="dccUserInfo">Information on the remote user.</param>
		/// <param name="dccFileInfo">The local file that will hold the data being sent. If the file 
		/// is the result of a previous incomplete download the the attempt will be made
		/// to resume where the previous left off.</param>
		/// <param name="turbo">Will the send ahead protocol be used.</param>
		/// <returns>A unique session instance for this file and remote user.</returns>
		/// <exception cref="ArgumentException">If the listen port is already in use.</exception>
		public static DccFileSession Receive(DccUserInfo dccUserInfo, DccFileInfo dccFileInfo, bool turbo ) 
		{
			Debug.WriteLineIf( DccUtil.DccTrace.TraceInfo, "[" + Thread.CurrentThread.Name +"] DccFileSession::Receive()");
			//Test if we are already using this port
			if( DccFileSessionManager.DefaultInstance.ContainsSession( "C" + dccUserInfo.remoteEndPoint.Port ) ) 
			{
				throw new ArgumentException("Already listening on port " + dccUserInfo.remoteEndPoint.Port );
			}
			DccFileSession session = null;
			try 
			{
				session = new DccFileSession( dccUserInfo, dccFileInfo, (64 * 1024 ), 
					dccUserInfo.remoteEndPoint.Port, "C" + dccUserInfo.remoteEndPoint.Port );
				//Has the initiator specified the turbo protocol? 
				session.turboMode = turbo;
				//Open file for writing
				dccFileInfo.OpenForWrite();
				DccFileSessionManager.DefaultInstance.AddSession( session );
				//Determine if we can resume a download
				if( session.dccFileInfo.ShouldResume() ) 
				{
					session.waitingOnAccept = true;
					session.dccFileInfo.SetResumeToFileSize();
					session.SendResume();
				}
				else 
				{
					session.thread = new Thread( new ThreadStart( session.Download ) );
					session.thread.Name = session.ToString();
					session.thread.Start();	
				}
				return session;
			}
			catch( Exception e ) 
			{
				if( session != null ) 
				{
					DccFileSessionManager.DefaultInstance.RemoveSession( session );
				}
				throw e;
			}
		}
		/// <summary>
		/// Attempt to send a file to a remote user. Start listening
		/// on the given port and address. If the remote user does not accept
		/// the offer within the timeout period the the session
		/// will be closed.
		/// </summary>
		/// <remarks>
		/// This method should be called from within a try/catch block 
		/// in case there are socket errors. This methods will also automatically 
		/// handle a Resume if the remote client requests it.
		/// </remarks>
		/// <param name="dccUserInfo">The information about the remote user.</param>
		/// <param name="listenIPAddress">The IP address of the local machine in dot 
		/// quad format (e.g. 192.168.0.25). This is the address that will be sent to the 
		/// remote user. The IP address of the NAT machine must be used if the
		/// client is behind a NAT/Firewall system. </param>
		/// <param name="listenPort">The port that the session will listen on.</param>
		/// <param name="dccFileInfo">The file to be sent. If the file name has spaces in it
		/// they will be replaced with underscores when the name is sent.</param>
		/// <param name="bufferSize">The size of the send buffer. Generally should
		/// be between 4k and 32k.</param>
		/// <param name="turbo">True to use send-ahead mode for transfers.</param>
		/// <returns>A unique session instance for this file and remote user.</returns>
		/// <exception cref="ArgumentException">If the listen port is already in use.</exception>
		public static DccFileSession Send( 
			DccUserInfo dccUserInfo, 
			string listenIPAddress, 
			int listenPort, 
			DccFileInfo dccFileInfo, 
			int bufferSize,
			bool turbo)
		{
			Debug.WriteLineIf( DccUtil.DccTrace.TraceInfo, "[" + Thread.CurrentThread.Name +"] DccFileSession::Send()");
			DccFileSession session = null;
			//Test if we are already using this port
			if( DccFileSessionManager.DefaultInstance.ContainsSession( "S" + listenPort ) ) 
			{
				throw new ArgumentException("Already listening on port " + listenPort );
			}
			try
			{
				session = new DccFileSession( dccUserInfo, dccFileInfo , bufferSize, listenPort, "S" + listenPort );
				//set turbo mode
				session.turboMode = turbo;
				//Set server IP address
				session.listenIPAddress = listenIPAddress; 
				//Add session to active sessions hashtable
				DccFileSessionManager.DefaultInstance.AddSession( session );
				//Create stream to file
				dccFileInfo.OpenForRead();
				//Start session Thread
				session.thread = new Thread(new ThreadStart( session.Listen ) );
				session.thread.Name = session.ToString();
				session.thread.Start();	
				//Send DCC Send request to remote user
				session.DccSend( IPAddress.Parse( listenIPAddress) );
				return session;
			}
			catch( Exception e ) 
			{
				if( session != null ) 
				{
					DccFileSessionManager.DefaultInstance.RemoveSession( session );
				}
				throw e;
			}
		}
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        public void OnDccFileTransferRequest(DccUserInfo dccUserInfo, string fileName, int size, bool turbo )
        {
            try
            {
                //We need to pass the Receive()  method a DccFileInfo which tells Thresher
                //where to store the file. If this is an existing file that was only partially downloaded
                //then Thresher will automatically Resume the file from where it left off. Size  represents the total
                //size in bytes of the file and is provided by the sender.
                DccFileInfo dccFileInfo = new DccFileInfo( new FileInfo( directory +  "\\" + fileName ), size );

                //Using the DccFileInfo we created and the parameters from the event we can Receive the file.
                //A large receive buffer works the best so 32k should be good.
                DccFileSession session =  DccFileSession.Receive( dccUserInfo, dccFileInfo,  turbo );

                //Use the FileClient as the single source of delegates for the file sessions.
                session.OnFileTransferCompleted += new FileTransferCompletedEventHandler( OnFileTransferCompleted );
                session.OnFileTransferInterrupted += new FileTransferInterruptedEventHandler( OnFileTransferInterrupted );
                session.OnFileTransferStarted += new FileTransferStartedEventHandler( OnFileTransferStarted );
                session.OnFileTransferTimeout += new FileTransferTimeoutEventHandler( OnFileTransferTimeout );
            }
            catch( Exception e )
            {
                Console.WriteLine("Error trying to receive file: " + e ) ;
            }
        }