public GameOverChecker(GameObject ui, SliderController slider) { _slider = slider; _overUI = ui; slider.NewValue += AddValue; slider.Load += ChangeToSerializedValue; }
private void Start() { if (GameObject.FindObjectsOfType <Transform>().Length <= 4) { SceneSaver.LoadScene(); } else { _startPoint = GameObject.FindGameObjectWithTag("Respawn").transform; _uiGameOver = GameObject.FindGameObjectWithTag("Finish"); _sliderUI = GameObject.FindGameObjectWithTag("Slider").GetComponent <Slider>(); var enemyesRespawns = GameObject.FindGameObjectsWithTag("EnemyRespawn"); _pointsForEnemySpawn = new Transform[enemyesRespawns.Length]; for (int i = 0; i < enemyesRespawns.Length; i++) { _pointsForEnemySpawn[i] = enemyesRespawns[i].transform; } _interactiveObjects = GameObject.FindGameObjectWithTag("Bonuses").transform.GetComponentsInChildren <Transform>(); var repository = new Repository(_serializer); ServiceLocator.SetDependency(repository); GameObject updaterGO = new GameObject("Updater"); updaterGO.AddComponent <ControllersUpdater>(); RadarController radar = new RadarController(FindObjectsOfType <Image>().FirstOrDefault(x => x.gameObject.CompareTag("Bonuses")).transform); ServiceLocator.SetDependency(radar); ControllersUpdater.AddUpdate(radar); _sliderUI.maxValue = _interactiveObjects.Length; var slider = new SliderController(_sliderUI); //ServiceLocator.SetDependency(slider); var gameOverChecker = new GameOverChecker(_uiGameOver, slider); new ButtonReloaderView(_uiGameOver.GetComponentInChildren <Button>()); ServiceLocator.SetDependency(gameOverChecker); gameOverChecker.GameEnd(false, false); new PlayerInizializator(_playerData, _startPoint, UserName); //ServiceLocator.GetDependency<Repository>().AddDataToList(slider); repository.AddDataToList(slider); for (int i = 0; i < _interactiveObjects.Length; i++) { var bonus = new PointBonus(_interactiveObjects[i].gameObject, i, slider); repository.AddDataToList(bonus); var sprite = Resources.Load <GameObject>("Textures/PickupRadar"); radar.AddingObject(_interactiveObjects[i].gameObject, sprite); } new EnemySpawner(_pointsForEnemySpawn, _enemyData); Destroy(gameObject); } #endregion }
public PointBonus(GameObject gameObject, int objectID, SliderController slider) : base(gameObject, objectID) { _sliderController = slider; }