Exemple #1
0
        public virtual bool PEGI()
        {
            bool changed = false;

            if (!showDebug && icon.Config.Click())
            {
                showDebug = true;
            }

            if (showDebug)
            {
                if (icon.Edit.Click("Back to element inspection"))
                {
                    showDebug = false;
                }

                this.clickHighlight();

                if (inspectedStuff == -1)
                {
                    pegi.nl();
                }

                if (("STD Saves: " + explorer.states.Count).fold_enter_exit(ref inspectedStuff, 0).nl_ifTrue())
                {
                    explorer.PEGI(this);
                }

                if (inspectedStuff == -1)
                {
                    pegi.nl();
                }

                if (("Object References: " + _nestedReferences.Count).fold_enter_exit(ref inspectedStuff, 1).nl_ifTrue())
                {
                    "References".edit_List_Obj(_nestedReferences, ref inspectedReference, nestedReferenceDatas);
                }

                if (inspectedStuff == -1)
                {
                    pegi.nl();
                }

                if (("Unrecognized Tags: " + uTags.Count).fold_enter_exit(ref inspectedStuff, 2).nl_ifTrue())
                {
                    changed |= uTags.Nested_Inspect();
                }

                if (inspectedStuff == -1)
                {
                    pegi.nl();
                }
            }
            return(changed);
        }
Exemple #2
0
        /* public static bool PEGI_Static(iSTD target)
         * {
         *   return iSTD_ExplorerData.PEGI_Static(target);
         * }*/

        public bool PEGI()
        {
            UnityEngine.Object obj = ConnectSTD == null ? null : ConnectSTD as UnityEngine.Object;
            if ("Target Obj: ".edit(60, ref obj) && obj != null)
            {
                ConnectSTD = obj as ISTD;
            }


            MonoBehaviour mono = ConnectSTD == null ? null : ConnectSTD as MonoBehaviour;

            if ("Target Obj: ".edit(60, ref mono).nl() && mono != null)
            {
                ConnectSTD = mono as ISTD;
            }


            return(data.PEGI(ConnectSTD));
        }
Exemple #3
0
        public virtual bool PEGI()
        {
            bool changed = false;

            if (!showDebug && icon.Config.Click())
            {
                showDebug = true;
            }

            if (showDebug)
            {
                if (icon.Exit.Click("Back to element inspection").nl())
                {
                    showDebug = false;
                }

                explorer.PEGI(this);

                changed |= uTags.Nested_Inspect();
            }

            return(changed);
        }
Exemple #4
0
        public virtual bool PEGI()
        {
            bool changed = false;

            var attention = NeedAttention();

            if (!showDebug && (attention != null ? icon.Warning.Click(attention) : icon.Config.Click()))
            {
                showDebug = true;
            }

            if (showDebug)
            {
                if (nestedReferencesChanged && gameObject.IsPrefab() && icon.Save.Click())
                {
                    this.UpdatePrefab(gameObject);
                }

                if (icon.Edit.Click("Back to element inspection"))
                {
                    showDebug = false;
                }

                (this.ToPEGIstring() + " Debug").write();

                if (inspectedStuff == -1)
                {
                    pegi.nl();
                }

                if (("STD Saves: " + explorer.states.Count).fold_enter_exit(ref inspectedStuff, 0).nl_ifTrue())
                {
                    explorer.PEGI(this);
                }

                if (inspectedStuff == -1)
                {
                    pegi.nl();
                }

                if (("Object References: " + _nestedReferences.Count).fold_enter_exit(ref inspectedStuff, 1).nl_ifTrue())
                {
                    "References".edit_List_Obj(_nestedReferences, ref inspectedReference, nestedReferenceDatas);
                }

                if (inspectedStuff == -1)
                {
                    pegi.nl();
                }

                if (("Unrecognized Tags: " + uTags.Count).fold_enter_exit(ref inspectedStuff, 2).nl_ifTrue())
                {
                    changed |= uTags.Nested_Inspect();
                }

                if (inspectedStuff == -1)
                {
                    pegi.nl();
                }
            }
            return(changed);
        }