public async Task HandleNameQuery(CMSG_NAME_QUERY pkt)
        {
            var player = GrainFactory.GetGrain<IPlayer>(pkt.guid.ToInt64());
            var valid = await player.IsValid();

            var guid_packed = new PackedGUID(pkt.guid);

            PacketOut p = new PacketOut(RealmOp.SMSG_NAME_QUERY_RESPONSE);
            p.Write(guid_packed);

            if (!valid)
            {
                p.Write((byte)1); //unknown
                await SendPacket(p);
                return;
            }

            p.Write((byte)0); //known
            p.WriteCString(await player.GetName());

            var realmid = await player.GetRealmID();

            if (realmid != await GetRealmID()) //player is on a different realm to this session, append their realm name
            {
                var realm_manager = GrainFactory.GetGrain<IRealmManager>(0);
                p.WriteCString(await realm_manager.GetRealmName((int)realmid));
            }
            else
                p.Write((byte)0); //null string aka same realm aka dont show anything extra

            p.Write(await player.GetRace());
            p.Write(await player.GetGender());
            p.Write(await player.GetClass());
            p.Write((byte)0); //isNameDeclined

            await SendPacket(p);
        }
        public async Task OnRealmList()
        {
            if (!Authed)
                return;

            var realm_manager = GrainFactory.GetGrain<IRealmManager>(0);

            if (realm_manager == null) //something seriously went wrong!
                return;

            var realms = await realm_manager.GetRealms();

            PacketOut p = new PacketOut(AuthOp.REALM_LIST);
            p.Write((UInt16)0); //size

            p.Write((int)0);

            //lets write a test realm!
            p.Write((UInt16)realms.Length); //realmCount


            foreach (var r in realms)
            {
                p.Write((byte)0); //type
                p.Write((byte)0); //status
                p.Write((byte)0); //flags
                p.WriteCString(r.RealmSettings.Name);
                p.WriteCString(r.RealmSettings.Address);
                p.Write(r.GetPopulationStatus());
                p.Write((byte)1); //character count, TODO
                p.Write((byte)r.RealmSettings.Cat);
                p.Write((byte)0); //unknown
            }

            //this should be a loop based on realmcount in future
            //end loop

            p.Write((byte)0x10);
            p.Write((byte)0);

            //rewrite size
            p.strm.Position = 1;
            p.Write((UInt16)(p.strm.Length - 3));
            p.strm.Position = p.strm.Length;

            await SendPacket(p);
        }