private static void Main(string[] args) { var env = new ConcurrentEnvironment(); for (int i = 1; i <= 3; i++) // Utils.MaxLevel { for (int j = 1; j <= 3; j++) { for (int k = 1; k <= 3; k++) { var workerAgent = new WorkerAgent(i, j, k); env.Add(workerAgent, string.Format("worker{0}{1}{2}", i, j, k)); workerAgent.Start(); } } } var calculatorAgent = new CalculatorAgent(); env.Add(calculatorAgent, "shapley"); calculatorAgent.Start(); Thread.Sleep(100); var managerAgent = new ManagerAgent(); env.Add(managerAgent, "manager"); managerAgent.Start(); env.WaitAll(); }
private static void Main(string[] args) { var env = new EnvironmentMas(1000); for (int i = 1; i <= 3; i++) // MaxLevel { for (int j = 1; j <= 3; j++) { for (int k = 1; k <= 3; k++) { var workerAgent = new WorkerAgent(i, j, k); env.Add(workerAgent, $"worker{i}{j}{k}"); } } } var calculatorAgent = new CalculatorAgent(); env.Add(calculatorAgent, "shapley"); var managerAgent = new ManagerAgent(); env.Add(managerAgent, "manager"); env.Memory.Add("NoAttributes", 3); env.Memory.Add("MaxLevel", 3); env.Memory.Add("NoTasks", 100); env.Memory.Add("NoBids", 3); env.Start(); }