public void LoadDictionary() { Dictionary <string, short[]> block7items = this.block7.getItems(); List <Block4Item> block4items = this.block4.getItems(); List <ParamGroup> paramGroups = this.paramGroups.GetParamGroups(); ShaderGroup1 shaderGroup1 = this.shaderGroups.GetParamGroup1(); ShaderGroup2 shaderGroup2 = this.shaderGroups.GetParamGroup2(); foreach (Block6GroupItem block6groupitem in this.block6.GetItems()) { Console.WriteLine(block6groupitem.name); List <string> textureNames = new List <string>(); short[] shorts; block7items.TryGetValue(block6groupitem.reference, out shorts); if (shorts == null) { continue; } foreach (short index in shorts) { Block4Item block4Item = block4items[index]; ShaderDecleration sd1 = shaderGroup1.shaderDeclerations[(int)block4Item.shaderIndex1]; Shader shader1 = shaderGroup1.shaders[(int)block4Item.shaderIndex1]; ShaderDecleration sd2 = shaderGroup1.shaderDeclerations[(int)block4Item.shaderIndex1]; Shader shader2 = shaderGroup1.shaders[(int)block4Item.shaderIndex1]; ParamGroup paramGroup = paramGroups[(int)block4Item.paramGroupIndex]; List <TextureParameter> textureParameter = paramGroup.getTextureParameters(); //this.ResourceDictionary.Add(block6groupitem.name, textureParameter); foreach (TextureParameter tp in textureParameter) { if (!textureNames.Contains(tp.TextureName)) { Console.WriteLine(index + "----" + tp.TextureName); textureNames.Add(tp.TextureName); } } } this.ResourceDictionary.Add(block6groupitem.name.ToLower(), textureNames); } }
public ShaderGroups(BinaryReader p_Reader) { group1 = new ShaderGroup1(p_Reader); group2 = new ShaderGroup2(p_Reader); }