Exemple #1
0
        static void Main(string[] args)
        {
            Contract.Requires(args != null);

            //KillProcess("StarFleetOP");

            // gets the current list of IPs

            string      hostName  = Dns.GetHostName();
            IPHostEntry hostEntry = Dns.GetHostEntry(hostName);

            IPAddress[]   hostAddressList = hostEntry.AddressList;
            List <string> AddressList     = new List <string>();

            Console.WriteLine("Address list:");
            Console.WriteLine();

            string data;

            for (int i = 0; i < hostAddressList.Length; i++)
            {
                if (hostAddressList[i].AddressFamily == AddressFamily.InterNetwork)
                {
                    data = hostAddressList[i].ToString();

                    Console.WriteLine(AddressList.Count.ToString(CultureInfo.InvariantCulture) + ". " + data);

                    AddressList.Add(data);
                }
            }

            Console.WriteLine();
            Console.Write("Local address: ");

            data = Console.ReadLine();

            if (!int.TryParse(data, NumberStyles.Integer, CultureInfo.InvariantCulture, out int AddressIndex) || AddressIndex < 0 || AddressIndex >= AddressList.Count)
            {
                return;
            }

            Console.WriteLine();

            data = AddressList[AddressIndex];

            IPAddress privateIP = IPAddress.Parse(data);
            IPAddress publicIP  = IPAddress.Parse(data);

            Contract.Requires(privateIP != null && publicIP != null);

            // starts the services

#if DEBUG
            string appDirectory = "C:/Users/D4v1k/Documents/My Games/Starfleet Command 2 Orion Pirates";
#else
            string appDirectory = AppContext.BaseDirectory;
#endif

            if (!Directory.Exists(appDirectory))
            {
                Console.WriteLine("ERROR: directory not found!");

                return;
            }

            AssemblyName app = Assembly.GetEntryAssembly().GetName();

            string appName = app.Name + " " + app.Version.ToString();

            string[] motd =
            {
                "<!DOCTYPE html><html><head><title>Index</title></head><body>Under construction...</body></html>",
                appName + " 1.0 (C) D4v1ks",
                "SFC2EAW 2.0.3.7 Patch (C) TarMinyatur, D4v1ks, Adam",
                "SFC2OP 2.5.6.4 Patch (C) D4v1ks, TarMinyatur, Adam, Javora, Darkdrone, Falconer",
                "SFC3 HD/Gamespy Patch (C) D4v1ks, Falconer"
            };

            // ... Directory

            Server80.Initialize(appName, motd);
            Server15101.Initialize(publicIP);
            Server15300.Initialize();

            using Server80 server80       = new Server80();
            using Server15101 server15101 = new Server15101();
            using Server15300 server15300 = new Server15300();

            server80.Start(privateIP);
            server15101.Start(privateIP);
            server15300.Start(privateIP);

            // ... Gamespy

            GsService.Initialize();

            Server28900.Initialize();
            Server29900.Initialize();
            Server29901.Initialize();

            using Server28900 server28900 = new Server28900();
            using Server29900 server29900 = new Server29900();
            using Server29901 server29901 = new Server29901();

            server28900.Start(privateIP);
            server29900.Start(privateIP);
            server29901.Start(privateIP);

            // ... InternetRelayChat

            IrcService.InitializeAndStart(motd, privateIP);

            // selects a server

#if DEBUG
            Console.Write("You want to (r)un the new server or (d)ebug a stock server? ");

            data = Console.ReadLine();
#else
            Console.Write("Starting the new server...");

            data = "r";
#endif

            Console.WriteLine();

            // tries to launch the server

            GameServer server = null;

            if (data.Equals("r", StringComparison.Ordinal))
            {
                GameServer.Initialize();

                server = new GameServer(privateIP, 27000, appDirectory, "2.5.6.4");

                server.Start();
            }

#if DEBUG
            else if (data.Equals("d", StringComparison.Ordinal))
            {
                // makes sure no stock server is running in the background

                KillProcess("ServerPlatform");

                // makes sure the stock server is configured with the settings we need

                GameFile gf = new GameFile();

                // ... ServerSetup.gf

                gf.Load(appDirectory + "/Assets/Settings/Dedicated/Standard/ServerSetup.gf");

                if (gf.TryGetValue("CentralSwitchSetup", "CentralSwitchPort", out int port) && port != 27001)
                {
                    gf.AddOrUpdate("CentralSwitchSetup", "CentralSwitchPort", 27001);

                    gf.Save();
                }

                gf.Clear();

                // ... Chat.gf

                gf.Load(appDirectory + "/Assets/Settings/Dedicated/Chat.gf");

                if (gf.TryGetValue("Server", "NickName", out string nick, out bool quotes) && !nick.Equals("A1", StringComparison.Ordinal))
                {
                    gf.AddOrUpdate("Server", "NickName", "A1", true);
                    gf.AddOrUpdate("Server", "Name", "A1", true);
                    gf.AddOrUpdate("Server", "VerboseName", "A1", true);

                    gf.Save();
                }

                gf.Clear();

                Thread.Sleep(500);

                // launches the stock server as a separated process

                ProcessStartInfo startInfo = new ProcessStartInfo()
                {
                    WorkingDirectory = appDirectory,
                    FileName         = appDirectory + "/ServerPlatform.exe",
                    UseShellExecute  = true
                };

                Process.Start(startInfo);

                // VERY IMPORTANT: it is assumed here that the stock server has at least run once, previously, using the SFC Launcher

                ManInTheMiddle mitm = new ManInTheMiddle(privateIP);
            }
#endif

            else
            {
                Console.WriteLine("Invalid option!");
            }

            // waits for input

            Console.WriteLine("Press ENTER, at any time, to exit...");
            Console.ReadLine();

            // closes everything

            server?.Close();
        }
Exemple #2
0
        public bool Load(string filename)
        {
            GameFile h = new GameFile();

            if (!h.Load(filename))
            {
                return(false);
            }

            FileStream f = null;

            byte[] d = null;

            try
            {
                f = new FileStream(filename, FileMode.Open, FileAccess.Read);

                int c = (int)f.Length;

                if (c > 0)
                {
                    d = new byte[c];

                    f.Read(d, 0, c);
                }
            }
            catch (Exception)
            {
                return(false);
            }
            finally
            {
                f?.Close();
            }

            if (d == null)
            {
                return(false);
            }

            try
            {
                const string ObjectReference = "[Objects]\r\n";

                byte[] b = Encoding.ASCII.GetBytes(ObjectReference);

                int i = Utils.Contains(d, d.Length, b);

                if (i == 0)
                {
                    return(false);
                }

                i += ObjectReference.Length;

                while (d[i] == 0)
                {
                    i++;
                }

                int width = BitConverter.ToInt32(d, i);

                i += 4;

                if (width < 8 || width > 1000)
                {
                    return(false);
                }

                int height = BitConverter.ToInt32(d, i);

                i += 4;

                if (height < 8 || height > 1000)
                {
                    return(false);
                }

                int size = BitConverter.ToInt32(d, i);

                i += 4;

                eVersion version;

                if (d.Length - i == size * 32)
                {
                    version = h.ContainsKey("Classes/CartelRegions", "1") ? eVersion.Sfc2Op : eVersion.Sfc3;
                }
                else if (d.Length - i == size * 28)
                {
                    version = eVersion.Sfc2Eaw;
                }
                else
                {
                    return(false);
                }

                Initialize(version);

                using MemoryStream m = new MemoryStream(d);
                using BinaryReader r = new BinaryReader(m, Encoding.UTF8, true);

                m.Seek(i, SeekOrigin.Begin);

                for (i = 0; i < size; i++)
                {
                    tCell cell = new tCell(version, r);

                    if (cell.Economic > 100)
                    {
                        cell.Economic = 100;
                    }

                    if (cell.Impedence > 2f)
                    {
                        cell.Impedence = 2f;
                    }

                    if (cell.Strength > 200)
                    {
                        cell.Strength = 200;
                    }

                    cell.Region       = GetNormalizedIndex(h, eClass.Regions, cell.Region);
                    cell.CartelRegion = GetNormalizedIndex(h, eClass.CartelRegions, cell.CartelRegion);

                    cell.Terrain = GetNormalizedIndex(h, eClass.Terrain, cell.Terrain);
                    cell.Planet  = GetNormalizedIndex(h, eClass.Planets, cell.Planet);
                    cell.Base    = GetNormalizedIndex(h, eClass.Bases, cell.Base);

                    Cells.Add(cell);
                }

                Version = version;

                Width  = width;
                Height = height;

                return(true);
            }
            catch (Exception)
            { }

            return(false);
        }