public PlayerGameBoard(Grid gameGrid, PlayerState p, GameState g)
        {
            player = p;
            parent = gameGrid;             //only 1 child
            if (parent.Children.Count > 1) //handle the case where there is existing child when we change views
            {
                parent.Children.Remove(parent.Children[1]);
                //System.Console.WriteLine("Child Removed");
            }
            game = g;
            if (game.getAge() == 4)//game is over
            {
                ScoreWindow s = new ScoreWindow(game, parent);
                s.Show();;
            }

            playBoard = new Canvas();
            parent.Children.Add(playBoard);                           //now child[1], two children

            createCardStack("R", 179, 10, playBoard);                 //0-9
            createCardStack("M", 336, 10, playBoard);                 //10-19
            createCardStack("S", 493, 10, playBoard);                 //20-29
            createCardStack("Civ", 650, 10, playBoard);               //30-39
            createCardStack("Com", 807, 10, playBoard);               //40-49
            createCardStack("G", 964, 6, playBoard);                  //50-55
            createHandStack();                                        //56-62
            updateAge(game.getAge());                                 //63
            createWonderBoard(player.getBoard().getName());           //64
            createPlayerButtons();                                    //65-71
            createPlayerRedCircles();                                 //72-78
            createPlayerBlueCircles();                                //79-85
            createMoveButtons();                                      //86-89
            updateMoney();                                            //90
            createWonderSpots(player.getBoard().getMaxWonderLevel()); //[91-94] variable length
            createRulesButton();                                      //variable base on above wonder
            updateWonderSpots(player.getWonderCards());
            updateHand(player.getHand());
            updateCards(player.getPlayedCards());
        }
Exemple #2
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        int g_index = 0;//needed to reset ZIndex to original value upon mouse events

        public PlayerGameBoard(Grid gameGrid, PlayerState p, GameState g)
        {
            player = p;
            parent = gameGrid;//only 1 child
            if (parent.Children.Count > 1)//handle the case where there is existing child when we change views
            {
                parent.Children.Remove(parent.Children[1]);
                //System.Console.WriteLine("Child Removed");
            }
            game = g;
            if (game.getAge() == 4)//game is over
            {
                ScoreWindow s = new ScoreWindow(game, parent);
                s.Show(); ;
            }

            playBoard = new Canvas();
            parent.Children.Add(playBoard);//now child[1], two children

            createCardStack("R", 179, 10, playBoard);//0-9
            createCardStack("M", 336, 10, playBoard);//10-19
            createCardStack("S", 493, 10, playBoard);//20-29
            createCardStack("Civ", 650, 10, playBoard);//30-39
            createCardStack("Com", 807, 10, playBoard);//40-49
            createCardStack("G", 964, 6, playBoard);//50-55
            createHandStack();//56-62
            updateAge(game.getAge());//63
            createWonderBoard(player.getBoard().getName());//64
            createPlayerButtons();//65-71
            createPlayerRedCircles();//72-78
            createPlayerBlueCircles();//79-85
            createMoveButtons();//86-89
            updateMoney();//90
            createWonderSpots(player.getBoard().getMaxWonderLevel());//[91-94] variable length
            createRulesButton();//variable base on above wonder
            updateWonderSpots(player.getWonderCards());
            updateHand(player.getHand());
            updateCards(player.getPlayedCards());            
        }