public void generateSlot(BinderSkill binderSkill)
        {
            BackColor = System.Drawing.Color.DeepSkyBlue;
            Width = 250;
            Height = 80;

            Label name = new Label();
            name.BackColor = System.Drawing.Color.DarkRed;
            name.Text = binderSkill.name;
            name.AutoSize = true;

            Controls.Add(name);

            int min = 1;

            if (binderSkill.type == SkillType.Perk)
            {
                min = 0;
            }

            TextBoxLevel levelBox = new TextBoxLevel(binderSkill.level, min, binderSkill.maxLevelUnlocked, binderSkill);
            LabeledBox labeledLevelBox = new LabeledBox("Level", levelBox);

            Controls.Add(labeledLevelBox);

            if (binderSkill.requirements != null)
            {
                string skill;
                int level;

                if (binderSkill.getNextRequirement(out skill, out level))
                {
                    Label requirement = new Label();
                    requirement.Text = "Required for next level: " + skill + " level " + level;
                    requirement.AutoSize = true;

                    Controls.Add(requirement);
                }

                else
                {
                    Label placeholder = new Label();
                    Controls.Add(placeholder);
                }
            }

            else if (binderSkill.type != SkillType.Perk)
            {
                TextBoxInt expToNextLevelBox = new TextBoxInt(binderSkill.expToNextLevel, 0, binderSkill.expToLevel);
                LabeledBox labeledExpToNextLevelBox = new LabeledBox("Exp to next level", expToNextLevelBox);

                Controls.Add(labeledExpToNextLevelBox);
            }
        }