public void Setup(InputSettingsSave save) { Save = save; }
private void Start() { // Disable feedback text FeedbackText.SetText(string.Empty); FeedbackText.transform.parent.gameObject.SetActive(false); //Creates an empty settings file to load. This is because it will return null reference exceptions if it's not done first. DisplaySave = new DisplaySettingsSave(); SoundSave = new SoundSettingsSave(); ControlSave = new ControlSettingsSave(); InputSave = new InputSettingsSave(); // Setup buttons ButtonDisplay.interactable = false; // Set the display to be interactable by default ButtonDisplay.onClick.AddListener(delegate { PanelDisplay.SetActive(true); PanelSound.SetActive(false); PanelControls.SetActive(false); ButtonDisplay.interactable = false; ButtonSound.interactable = true; ButtonControls.interactable = true; }); ButtonSound.onClick.AddListener(delegate { PanelDisplay.SetActive(false); PanelSound.SetActive(true); PanelControls.SetActive(false); ButtonDisplay.interactable = true; ButtonSound.interactable = false; ButtonControls.interactable = true; }); ButtonControls.onClick.AddListener(delegate { PanelDisplay.SetActive(false); PanelSound.SetActive(false); PanelControls.SetActive(true); ButtonDisplay.interactable = true; ButtonSound.interactable = true; ButtonControls.interactable = false; }); // Get components DisplaySettings = PanelDisplay.GetComponent <DisplaySettings>(); SoundSettings = PanelSound.GetComponent <SoundSettings>(); ControlSettings = PanelControls.GetComponent <ControlSettings>(); InputSettings = PanelControls.GetComponent <InputSettings>(); // Set the default screen PanelDisplay.SetActive(true); PanelSound.SetActive(false); PanelControls.SetActive(false); // Setup Options LoadSettings(); }