private static void generate_castle(CastlingSide Side, bool OnlyChecks, Position pos, MoveStack[] ms, ref int mpos, Color us) { if (pos.castle_impeded(us, Side) || (pos.can_castle_CR(Utils.make_castle_right(us, Side)) == 0)) { return; } // After castling, the rook and king final positions are the same in Chess960 // as they would be in standard chess. Square kfrom = pos.king_square(us); Square rfrom = pos.castle_rook_square(us, Side); Square kto = Utils.relative_square(us, Side == CastlingSideC.KING_SIDE ? SquareC.SQ_G1 : SquareC.SQ_C1); Bitboard enemies = pos.pieces_C(us ^ 1); Debug.Assert(!pos.in_check()); for (Square s = Math.Min(kfrom, kto), e = Math.Max(kfrom, kto); s <= e; s++) { if (s != kfrom && // We are not in check ((pos.attackers_to(s) & enemies) != 0)) { return; } } // Because we generate only legal castling moves we need to verify that // when moving the castling rook we do not discover some hidden checker. // For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1. if (pos.chess960 && ((pos.attackers_to(kto, Utils.xor_bit(pos.occupied_squares, rfrom)) & enemies) != 0)) { return; } Move m = Utils.make_castle(kfrom, rfrom); if (OnlyChecks) { CheckInfo ci = CheckInfoBroker.GetObject(); ci.CreateCheckInfo(pos); bool givesCheck = pos.move_gives_check(m, ci); CheckInfoBroker.Free(); if (!givesCheck) { return; } } ms[mpos++].move = m; }
public void Run(object arguments) { string[] args = (string[])arguments; Plug.Write(Utils.engine_info()); Plug.Write(Constants.endl); CheckInfoBroker.init(); EvalInfoBroker.init(); SwapListBroker.init(); MovesSearchedBroker.init(); PositionBroker.init(); StateInfoArrayBroker.init(); MListBroker.init(); LoopStackBroker.init(); MovePickerBroker.init(); StateInfoBroker.init(); Utils.init(); Book.init(); Position.init(); KPKPosition.init(); Endgame.init(); Search.init(); Evaluate.init(); Threads.init(); // .Net warmup sequence Plug.IsWarmup = true; Position pos = new Position(Uci.StartFEN, false, Threads.main_thread()); Stack <string> stack = Utils.CreateStack("go depth 7"); Uci.go(pos, stack); Threads.wait_for_search_finished(); Plug.IsWarmup = false; StringBuilder sb = new StringBuilder(); for (int i = 1; i < args.Length; i++) { sb.Append(args[i]).Append(" "); } Uci.uci_loop(sb.ToString()); Threads.exit(); }
internal static void generate_quiet_check(Position pos, MoveStack[] ms, ref int mpos) { /// generate<MV_NON_CAPTURE_CHECK> generates all pseudo-legal non-captures and knight /// underpromotions that give check. Returns a pointer to the end of the move list. Debug.Assert(!pos.in_check()); Color us = pos.sideToMove; CheckInfo ci = CheckInfoBroker.GetObject(); ci.CreateCheckInfo(pos); Bitboard dc = ci.dcCandidates; while (dc != 0) { Square from = Utils.pop_1st_bit(ref dc); PieceType pt = Utils.type_of(pos.piece_on(from)); if (pt == PieceTypeC.PAWN) { continue; // Will be generated together with direct checks } Bitboard b = pos.attacks_from_PTS(pt, from) & ~pos.occupied_squares; if (pt == PieceTypeC.KING) { b &= ~Utils.PseudoAttacks[PieceTypeC.QUEEN][ci.ksq]; } while (b != 0) { ms[mpos++].move = Utils.make_move(from, Utils.pop_1st_bit(ref b)); } } generate_pawn_moves(us, MoveType.MV_QUIET_CHECK, pos, ms, ref mpos, ci.dcCandidates, ci.ksq); generate_direct_checks(PieceTypeC.KNIGHT, pos, ms, ref mpos, us, ci); generate_direct_checks(PieceTypeC.BISHOP, pos, ms, ref mpos, us, ci); generate_direct_checks(PieceTypeC.ROOK, pos, ms, ref mpos, us, ci); generate_direct_checks(PieceTypeC.QUEEN, pos, ms, ref mpos, us, ci); if (pos.can_castle_C(us) != 0) { generate_castle(CastlingSideC.KING_SIDE, true, pos, ms, ref mpos, us); generate_castle(CastlingSideC.QUEEN_SIDE, true, pos, ms, ref mpos, us); } CheckInfoBroker.Free(); }
internal static string Report() { StringBuilder sb = new StringBuilder(); sb.Append(CheckInfoBroker.Report()); sb.Append(EvalInfoBroker.Report()); sb.Append(SwapListBroker.Report()); sb.Append(MovesSearchedBroker.Report()); sb.Append(PositionBroker.Report()); sb.Append(StateInfoArrayBroker.Report()); sb.Append(MListBroker.Report()); sb.Append(LoopStackBroker.Report()); sb.Append(MovePickerBroker.Report()); sb.Append(StateInfoBroker.Report()); return(sb.ToString()); }
internal static void Warmup() { // Bench 128 4 17 yields: // CheckInfoBroker: 140 (4/32/40/32/32) // EvalInfoBroker: 16 (4/4/4/4) // SwapListBroker: 16 (4/4/4/4) // MovesSearchedBroker: 120 (28/36/28/28) // PositionBroker: 32 (8/8/8/8) // StateInfoArrayBroker: 16 (4/4/4/4) // MListBroker: 20 (4/4/4/4/4) // LoopStackBroker: 32 (8/8/8/8) // MovePickerBroker: 136 (32/40/32/32) // StateInfoBroker: 132 (32/36/32/32) // Specific allocation not to overallocate memory for nothing int i, brokerSize; // Reusing brokers brokerSize = 40; for (i = 0; i < brokerSize; i++) { CheckInfoBroker.GetObject(); } for (i = 0; i < brokerSize; i++) { CheckInfoBroker.Free(); } brokerSize = 4; for (i = 0; i < brokerSize; i++) { EvalInfoBroker.GetObject(); } for (i = 0; i < brokerSize; i++) { EvalInfoBroker.Free(); } brokerSize = 4; for (i = 0; i < brokerSize; i++) { SwapListBroker.GetObject(); } for (i = 0; i < brokerSize; i++) { SwapListBroker.Free(); } brokerSize = 36; for (i = 0; i < brokerSize; i++) { MovesSearchedBroker.GetObject(); } for (i = 0; i < brokerSize; i++) { MovesSearchedBroker.Free(); } brokerSize = 8; for (i = 0; i < brokerSize; i++) { PositionBroker.GetObject(); } for (i = 0; i < brokerSize; i++) { PositionBroker.Free(); } brokerSize = 4; for (i = 0; i < brokerSize; i++) { StateInfoArrayBroker.GetObject(); } for (i = 0; i < brokerSize; i++) { StateInfoArrayBroker.Free(); } brokerSize = 4; for (i = 0; i < brokerSize; i++) { MListBroker.GetObject(); } for (i = 0; i < brokerSize; i++) { MListBroker.Free(); } brokerSize = 36; for (i = 0; i < brokerSize; i++) { StateInfoBroker.GetObject(); } for (i = 0; i < brokerSize; i++) { StateInfoBroker.Free(); } // Recycling brokers brokerSize = 8; LoopStack[] arrLoopStack = new LoopStack[brokerSize]; for (i = 0; i < brokerSize; i++) { arrLoopStack[i] = LoopStackBroker.GetObject(); } for (i = brokerSize - 1; i >= 0; i--) { LoopStackBroker.Free(arrLoopStack[i]); } brokerSize = 40; MovePicker[] arrMovePicker = new MovePicker[brokerSize]; for (i = 0; i < brokerSize; i++) { arrMovePicker[i] = MovePickerBroker.GetObject(); } for (i = brokerSize - 1; i >= 0; i--) { MovePickerBroker.Free(arrMovePicker[i]); } }