GetBuffer() public méthode

Creates a buffer of the specified size
public GetBuffer ( long size ) : IBuffer
size long Buffer size, in bytes
Résultat IBuffer
        public void TryFreeSlabTest()
        {
            long SlabSize = BufferPool.MinimumSlabSize;
            int InitialSlabs = 1;
            int SubsequentSlabs = 3;
            BufferPool target = new BufferPool(SlabSize, InitialSlabs, SubsequentSlabs);
            Assert.AreEqual<long>(InitialSlabs, target.SlabCount);

            //GetBuffer of slab size
            IBuffer buff1 = target.GetBuffer(SlabSize);
            //confirm that slabcount is 1
            Assert.AreEqual<long>(InitialSlabs, target.SlabCount);

            //Try to free a slab and do a recount -- slabcount should remain 1
            target.TryFreeSlab();
            Assert.AreEqual<long>(InitialSlabs, target.SlabCount);

            //Get it again to force construction of 3 new slabs
            IBuffer buff2 = target.GetBuffer(SlabSize);
            Assert.AreEqual<long>(SubsequentSlabs + InitialSlabs, target.SlabCount);

            //Free a slab and do a recount
            target.TryFreeSlab();
            Assert.AreEqual<long>(SubsequentSlabs + InitialSlabs - 1, target.SlabCount);

            //Free a slab and do a recount -- slabcount should not budge since only one slab is free
            target.TryFreeSlab();
            Assert.AreEqual<long>(SubsequentSlabs + InitialSlabs - 1, target.SlabCount);

            //Try to free a slab and do a recount
            //Free 1st buffer
            buff1.Dispose();
            target.TryFreeSlab();
            Assert.AreEqual<long>(SubsequentSlabs + InitialSlabs - 2, target.SlabCount);

            //Try to free a slab and do a recount -- slabcount shouldn't go below two
            target.TryFreeSlab();
            Assert.AreEqual<long>(SubsequentSlabs + InitialSlabs - 2, target.SlabCount);

            //Free buffer, try to free a slab and do a recount -- slabcount should now be back to 1
            buff2.Dispose();
            target.TryFreeSlab();
            Assert.AreEqual<long>(SubsequentSlabs + InitialSlabs - 3, target.SlabCount);
        }
 public void GetBufferTest2()
 {
     long SlabSize = 2 * 1024 * 1024;
     int InitialSlabs = 1;
     int SubsequentSlabs = 1;
     BufferPool target = new BufferPool(SlabSize, InitialSlabs, SubsequentSlabs);
     long length = -1;
     IBuffer actual;
     actual = target.GetBuffer(length);
 }
 public void SubsequentSlabsTest()
 {
     long SlabSize = BufferPool.MinimumSlabSize; //Minimum Slab size
     int InitialSlabs = 1;
     int SubsequentSlabs = 41;
     BufferPool target = new BufferPool(SlabSize, InitialSlabs, SubsequentSlabs);
     target.GetBuffer(SlabSize);
     target.GetBuffer(SlabSize);
     Assert.AreEqual<long>(SubsequentSlabs, target.SubsequentSlabs);
     Assert.AreEqual<long>(SubsequentSlabs + InitialSlabs, target.SlabCount);
 }
        public void GetBufferTest()
        {
            long SlabSize = 2 * 1024 * 1024;
            int InitialSlabs = 1;
            int SubsequentSlabs = 1;
            BufferPool target = new BufferPool(SlabSize, InitialSlabs, SubsequentSlabs);
            long length = 20 * 1024;
            IBuffer actual;
            actual = target.GetBuffer(length);
            Assert.AreEqual(length, actual.Size);

            //Confirm that zero-length buffers work
            long length2 = 0;
            actual = target.GetBuffer(length2);
            Assert.AreEqual(length2, actual.Size);

            //Get another buffer and confirm that it is contiguous from the first acquired buffer.
            //i.e. the zero buffer "in-between" didn't cause any harm
            long length3 = 100 * 1024;
            actual = target.GetBuffer(length3);
            Assert.AreEqual(length3, actual.Size);
            Assert.IsTrue(actual.GetSegments()[0].Offset == length);
        }