public void forceStart() { Console.WriteLine("forceStart"); if (roomLink.playingUsers.Count < capacity) //TODO: add && condition which will be true if user waits for too long { int guysNeeded = capacity - getReadyCount(); for (int i = 0; i < guysNeeded; i++) { var npc = new NPCPlayer(roomLink); npc.ready = true; roomLink.playingUsers.Add(npc); } } tryStartGame(); }
public NPCFieldSimulation(string mapsProgram, NPCPlayer npclink) : base(mapsProgram, npclink) { }