public Tile(RectangleF rectangle, MapManager _map) { TileState = TileState.Healthy; map = _map; _rectangle = rectangle; }
public Space(RectangleF rectangle, MapManager _map) : base(rectangle, _map) { GasPermeable = true; GasSink = true; }
public Floor(RectangleF rectangle, MapManager _map) : base(rectangle, _map) { StartWithAtmos = true; GasPermeable = true; }
public Wall(RectangleF rectangle, MapManager _map, Direction dir) : base(rectangle, _map) { _dir = dir; }