internal void ProcessPacket(Packet pkt) { try { if (pkt.ID == PacketID.Hello) ProcessHelloPacket(pkt as HelloPacket); else if (pkt.ID == PacketID.Create) ProcessCreatePacket(pkt as CreatePacket); else if (pkt.ID == PacketID.Load) ProcessLoadPacket(pkt as LoadPacket); else if (pkt.ID == PacketID.Pong) entity.Pong(pkt as PongPacket); else if (pkt.ID == PacketID.Move) RealmManager.Logic.AddPendingAction(t => entity.Move(t, pkt as MovePacket), PendingPriority.Networking); else if (pkt.ID == PacketID.PlayerShoot) RealmManager.Logic.AddPendingAction(t => entity.PlayerShoot(t, pkt as PlayerShootPacket), PendingPriority.Networking); else if (pkt.ID == PacketID.EnemyHit) RealmManager.Logic.AddPendingAction(t => entity.EnemyHit(t, pkt as EnemyHitPacket), PendingPriority.Networking); else if (pkt.ID == PacketID.OtherHit) RealmManager.Logic.AddPendingAction(t => entity.OtherHit(t, pkt as OtherHitPacket), PendingPriority.Networking); else if (pkt.ID == PacketID.SquareHit) RealmManager.Logic.AddPendingAction(t => entity.SquareHit(t, pkt as SquareHitPacket), PendingPriority.Networking); else if (pkt.ID == PacketID.PlayerHit) RealmManager.Logic.AddPendingAction(t => entity.PlayerHit(t, pkt as PlayerHitPacket), PendingPriority.Networking); else if (pkt.ID == PacketID.ShootAck) //Spam RealmManager.Logic.AddPendingAction(t => entity.ShootAck(t, pkt as ShootAckPacket), PendingPriority.Networking); else if (pkt.ID == PacketID.InvSwap) RealmManager.Logic.AddPendingAction(t => entity.InventorySwap(t, pkt as InvSwapPacket), PendingPriority.Networking); else if (pkt.ID == PacketID.InvDrop) RealmManager.Logic.AddPendingAction(t => entity.InventoryDrop(t, pkt as InvDropPacket), PendingPriority.Networking); else if (pkt.ID == PacketID.UseItem) RealmManager.Logic.AddPendingAction(t => entity.UseItem(t, pkt as UseItemPacket), PendingPriority.Networking); else if (pkt.ID == PacketID.UsePortal) RealmManager.Logic.AddPendingAction(t => entity.UsePortal(t, pkt as UsePortalPacket), PendingPriority.Networking); else if (pkt.ID == PacketID.PlayerText) RealmManager.Logic.AddPendingAction(t => entity.PlayerText(t, pkt as PlayerTextPacket), PendingPriority.Networking); else if (pkt.ID == PacketID.ChooseName) ProcessChooseNamePacket(pkt as ChooseNamePacket); else if (pkt.ID == PacketID.Escape) ProcessEscapePacket(pkt as EscapePacket); else if (pkt.ID == PacketID.Teleport) RealmManager.Logic.AddPendingAction(t => entity.Teleport(t, pkt as TeleportPacket), PendingPriority.Networking); else if (pkt.ID == PacketID.GotoAck) RealmManager.Logic.AddPendingAction(t => entity.GotoAck(t, pkt as GotoAckPacket), PendingPriority.Networking); //else if (pkt.ID == PacketID.EditAccountList) // RealmManager.Logic.AddPendingAction(t => entity.EditAccountList(t, pkt as EditAccountListPacket), PendingPriority.Networking); else if (pkt.ID == PacketID.Buy) RealmManager.Logic.AddPendingAction(t => entity.Buy(t, pkt as BuyPacket), PendingPriority.Networking); else if (pkt.ID == PacketID.RequestTrade) RealmManager.Logic.AddPendingAction(t => entity.RequestTrade(t, pkt as RequestTradePacket), PendingPriority.Networking); else if (pkt.ID == PacketID.ChangeTrade) RealmManager.Logic.AddPendingAction(t => entity.ChangeTrade(t, pkt as ChangeTradePacket), PendingPriority.Networking); else if (pkt.ID == PacketID.AcceptTrade) RealmManager.Logic.AddPendingAction(t => entity.AcceptTrade(t, pkt as AcceptTradePacket), PendingPriority.Networking); else if (pkt.ID == PacketID.CancelTrade) RealmManager.Logic.AddPendingAction(t => entity.CancelTrade(t, pkt as CancelTradePacket), PendingPriority.Networking); else if (pkt.ID == PacketID.AOEAck) RealmManager.Logic.AddPendingAction(t => entity.AOEAck(t, pkt as AOEAckPacket), PendingPriority.Networking); else if (pkt.ID == PacketID.GroundDamage) RealmManager.Logic.AddPendingAction(t => entity.GroundDamage(t, pkt as GroundDamagePacket), PendingPriority.Networking); else if (pkt.ID == PacketID.CheckCredits) RealmManager.Logic.AddPendingAction(t => entity.CheckCredits(t, pkt as CheckCreditsPacket), PendingPriority.Networking); else if (pkt.ID == PacketID.GuildRemove) RealmManager.Logic.AddPendingAction(t => entity.GuildRemove(t, pkt as GuildRemovePacket), PendingPriority.Networking); else if (pkt.ID == PacketID.CreateGuild) RealmManager.Logic.AddPendingAction(t => entity.CreateGuild(t, pkt as CreateGuildPacket), PendingPriority.Networking); else if (pkt.ID == PacketID.JoinGuild) RealmManager.Logic.AddPendingAction(t => entity.JoinGuild(t, pkt as JoinGuildPacket), PendingPriority.Networking); else if (pkt.ID == PacketID.GuildInvite) RealmManager.Logic.AddPendingAction(t => entity.InviteToGuild(t, pkt as GuildInvitePacket), PendingPriority.Networking); else if (pkt.ID == PacketID.ChangeGuildRank) RealmManager.Logic.AddPendingAction(t => entity.ChangeGuildRank(t, pkt as ChangeGuildRankPacket), PendingPriority.Networking); else if (pkt.ID == PacketID.Visibullet) RealmManager.Logic.AddPendingAction(t => entity.VisibulletHit(pkt as VisibulletPacket), PendingPriority.Networking); else if (pkt.ID == PacketID.TextBoxButton) RealmManager.Logic.AddPendingAction(t => entity.TextBoxButton(pkt as TextBoxButtonPacket), PendingPriority.Networking); else if (pkt.ID == PacketID.UpdateAck) RealmManager.Logic.AddPendingAction(t => HandleUpdateAck(), PendingPriority.Networking); else { Console.WriteLine("Unhandled packet: " + pkt.ToString()); } } catch { Console.Out.WriteLine(pkt.ToString()); //Disconnect(); //Da f**k } }
public void SendPacket(Packet pkt) { handler.SendPacket(pkt); }