void c_ClientSpawnStatLoadInfo(object sender, ClientStatLoadEventArgs e)
        {
            Client          c  = (Client)sender;
            StatRequestInfo sr = e.Info;

            //Character ch = channelManager.GetCharacterByCharacterId(sr.CharacterID);
            byte[] bufferSendStats = PacketManager.SendSpawnStats(c.MyCharacter);
            c.Send(bufferSendStats);
        }
        void c_ClientSpawnStatLoadInfo(object sender, ClientStatLoadEventArgs e)
        {
            Client c = (Client)sender;
            StatRequestInfo sr = e.Info;

            //Character ch = channelManager.GetCharacterByCharacterId(sr.CharacterID);
            byte[] bufferSendStats = PacketManager.SendSpawnStats(c.MyCharacter);
            c.Send(bufferSendStats);
        }