Exemple #1
0
        public override bool Connect(ServerRow server, string password, bool spectate)
        {
            // servers with skill restrictions neither allow connections with "steam://connect" nor with an "open ip:port" console command
              if ((string) this.GetServerCellValue(server, "_skillclass") != "1-12")
              {
            var res = XtraMessageBox.Show("This server has a skill restriction.\nOnly the in-game browser can connect to such servers.\nLaunch TOXIKK anyway?",
              "Toxikk Server", MessageBoxButtons.YesNo, MessageBoxIcon.Exclamation);
            if (res == DialogResult.No)
              return false;
            if (FindToxikkWindow() == IntPtr.Zero)
              StartToxikk();
            return true;
              }

              if (consoleKey == Keys.None)
              {
            using (var dlg = new KeyBindForm("Please press your Toxikk console key..."))
            {
              if (dlg.ShowDialog(Application.OpenForms[0]) == DialogResult.Cancel)
            return false;
              consoleKey = dlg.Key;
              Properties.Settings.Default.ToxikkConsoleKey = (int) consoleKey;
              Properties.Settings.Default.Save();
            }
              }

              ThreadPool.QueueUserWorkItem(context => ConnectInBackground(server, password, spectate), null);
              return true;
        }
Exemple #2
0
        public override bool Connect(ServerRow server, string password, bool spectate)
        {
            if (consoleKey == Keys.None && (this.useKeystrokesToConnect || spectate))
            {
                using (var dlg = new KeyBindForm("Please press your TOXIKK console key..."))
                {
                    if (dlg.ShowDialog(Application.OpenForms[0]) == DialogResult.Cancel)
                    {
                        return(false);
                    }
                    this.consoleKey = dlg.Key;
                }
            }

            if (this.useKeystrokesToConnect || spectate)
            {
                // don't use the ThreadPool b/c it might be full with waiting server update requests
                new Thread(ctx => { ConnectInBackground(server, password, spectate); }).Start();
                return(true);
            }

            return(base.Connect(server, password, false));
        }