private IEnumerator WaitForRequestRoom() // 방 정보 받는 코루틴 { WWWForm form = new WWWForm(); form.AddField("gamecode", GameManager.instance.GameCode); UnityWebRequest www = UnityWebRequest.Post(m_roomUrl, form); yield return(www.SendWebRequest()); if (www.isNetworkError || www.isHttpError) { Debug.Log(www.error); } else { Debug.Log(www.downloadHandler.text); m_isRoomData = true; m_roomData = JsonUtility.FromJson <room>(www.downloadHandler.text); m_dCallBack(); } }
public void GetRoomData() // 방 정보 가져오기 Web통신 { m_roomData = null; StartCoroutine(WaitForRequestRoom()); StartCoroutine(WaitForRequestJackpot()); }