Exemple #1
0
        public Client(int clientId)
        {
            id           = clientId;
            clientPlayer = null;

            tcp = new TCP(clientId);
            udp = new UDP(clientId);
        }
        public Client(int id, int idRoom, TcpClient socket)
        {
            Id     = id;
            IdRoom = idRoom;

            InitializeClientData();
            tcp = new TCP(id, socket, this);
            udp = new UDP(id);
        }
        internal void Reconnect(string disconnectPoint, int idClient)
        {
            if (disconnectPoint != null)
            {
                if (disconnectPoint.ToString() == disconnectPoint)
                {
                    tcp = new TCP(Id, Server.clients[idClient].tcp.client, this);

                    disconnectTime = new DateTime();
                    Server.rooms[Server.clients[idClient].IdRoom].players.Remove(idClient);
                    Server.clients.Remove(idClient);
                }
            }
        }
Exemple #4
0
 public Client(int _clientID)
 {
     id  = _clientID;
     tcp = new TCP(id);
 }
 public ClientConnection(Guid _clientId)
 {
     id  = _clientId;
     tcp = new TCP(id);
     udp = new UDP(id);
 }
 public Client(int _id)
 {
     id  = _id;
     tcp = new TCP(id);
     udp = new UDP(id);
 }
Exemple #7
0
 public Client(int _clientId)
 {
     id  = _clientId;
     tcp = new TCP(id);
     udp = new UDP(id);
 }
Exemple #8
0
 public Client(int clientID)
 {
     ID  = clientID;
     tcp = new TCP(clientID);
     udp = new UDP(clientID);
 }
Exemple #9
0
 public Client(int id)
 {
     this.id = id;
     tcp     = new TCP(id);
     udp     = new UDP(id);
 }
Exemple #10
0
 static void Main(string[] args)
 {
     TCPHandler.InitializeTCPHandler();
     TCP.SetupServer();
     Console.ReadLine();
 }