public static void Main(string[] args) { Console.Title = "*** TCP ChatRoom ***"; Console.WriteLine("Starting Server on: " + Packet.GetIPAddress()); listenerSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); clients = new List <ClientData>(); IPEndPoint IP_End = new IPEndPoint(IPAddress.Parse(Packet.GetIPAddress()), 4242); listenerSocket.Bind(IP_End); Thread listenThread = new Thread(ListenThread); listenThread.Start(); Console.WriteLine("Success! \nListening IP: " + Packet.GetIPAddress()); }
static void Main(string[] args) { Console.WriteLine("Iniciando el server en: " + Packet.GetIPAddress());//Muestra la direccion en que se va a empezar la conexion //Crea el nuevo socket que va a estar escuchando los mensajes de los clientes. listenerSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); _clients = new List <ClientData>(); listaEspera = new ColeccionJugador(4); //4 Jugadores en espera mesa = new Mesa(); // la mesa por defecto se crea para 4 jugadores IPEndPoint ip = new IPEndPoint(IPAddress.Parse(Packet.GetIPAddress()), 4242); listenerSocket.Bind(ip); //Crear el thread listener Thread listenThread = new Thread(ListenThread); listenThread.Start(); }