Exemple #1
0
        public void SendPrivateTest()
        {
            Thread serverThread = new Thread(() =>
            {
                try
                {
                    Server.Network network = new Server.Network("127.0.0.1", 5009);

                    NetworkUser user = null;
                    while (user == null)
                    {
                        user = Server.Network.AddUser();
                    }
                    Player player = new Player(0, Team.FIRST, user);
                    Network.SendPrivate(player, "this is a test");
                }
                catch (Exception)
                {
                    Assert.False(true);
                }
            });
            Thread clientThread = new Thread(() =>
            {
                try
                {
                    Server.NetworkUser server = new Server.NetworkUser((new TcpClient("127.0.0.1", 5009)).Client);
                    String str = server.GetReader().ReadLine();
                    Assert.Equal(str, "this is a test");
                }
                catch (Exception)
                {
                    Assert.False(true);
                }
            });

            try
            {
                serverThread.Start();
                Thread.Sleep(5000);
                clientThread.Start();
            }
            catch (UserQuit)
            {
                Console.WriteLine("Test ok");
            }
            catch (Exception)
            {
                Console.WriteLine("Something happened...");
            }
        }
Exemple #2
0
        public void AddUserTest()
        {
            Thread serverThread = new Thread(() =>
            {
                try
                {
                    Server.Network network = new Server.Network("127.0.0.1", 5006);

                    NetworkUser user = null;
                    while (user == null)
                    {
                        user = Server.Network.AddUser();
                    }
                    Assert.NotNull(user);
                }
                catch (Exception)
                {
                    Assert.False(true);
                }
            });
            Thread clientThread = new Thread(() =>
            {
                try
                {
                    Server.NetworkUser server = new Server.NetworkUser((new TcpClient("127.0.0.1", 5006)).Client);
                }
                catch (Exception)
                {
                    Assert.False(true);
                }
            });

            try
            {
                serverThread.Start();
                Thread.Sleep(5000);
                clientThread.Start();
            }
            catch (UserQuit)
            {
                Console.WriteLine("Test ok");
            }
            catch (Exception)
            {
                Console.WriteLine("Something happened...");
            }
        }
Exemple #3
0
        static void Main()
        {
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);
            Application.Idle += ApplicationIdle;

            DbManager.Initialize(Properties.Settings.Default.Nuri4ConnectionString);

            ActiveServerForm = new ServerForm();
            Log.Reporter = ActiveServerForm.ActiveLogForm;

            ApplicationContext = new ApplicationContext();
            ApplicationContext.MainForm = ActiveServerForm;

            Socket = new Network();

            Application.Run(ApplicationContext);
        }
Exemple #4
0
        static void Main(string[] args)
        {
            Log.Module = Module;

            robotFolder = Path.GetDirectoryName(Application.ExecutablePath);
            motionsFolder = string.Format("{0}\\Motions", robotFolder);
            audioFolder = string.Format("{0}\\Audio", robotFolder);

            networkBusy = false; // There is no network traffic between server and client.

            bool newStart = true; // kan misschien weg.
            Log.WriteLineMessage("==================================");
            Log.WriteLineMessage("Roboard KHR-1HV Server Application");
            Log.WriteLineMessage("==================================");

            Network mainServer = new Network();

            Log.WriteLineMessage("Checking folder structure");
            // Does the Motions folder exists?
            if (!Directory.Exists(motionsFolder))
            {
                Log.WriteLineFail("Motions folder exist");
                // If not lets create one.
                Directory.CreateDirectory(motionsFolder);
                Log.WriteLineSucces("Motions folder created");
                // Delete the Table.ini since all the motions are gone,
                // lets create a new Table.ini
                File.Delete(string.Format("{0}\\Table.ini",robotFolder));
                Log.WriteLineSucces("Deleting existing Table.ini");
            }
            else
                Log.WriteLineSucces("Motions folder exist");

            // Does the Audio folder exists?
            if (!Directory.Exists(audioFolder))
            {
                Log.WriteLineFail("Audio folder exist");
                // If not lets create one
                Directory.CreateDirectory(audioFolder);
                Log.WriteLineSucces("Audio folder created");
            }
            else
                Log.WriteLineSucces("Audio folder exist");

            if (!Server.MainIni.Open)
                Server.MainIni.Init();

            if (!Server.Table.Open)
                Server.Table.Init();

            if (!Server.Trim.Open)
                Server.Trim.Init();

            if (MainIni.EnableRemoteControl)
                if (!Server.XBox360.Open)
                    Server.XBox360.Init();

            //            RCServo.Close();
            RCServo.Init();
            Server.I2C.Init();
            Server.SPI.Init();
            Server.AD7918.Init();

            Server.MotionInterpreter.Init();

            // Check if start-up motion is set
            // and play that motion
            //
            if (Server.MainIni.PowerUpMotion != -1)
            {
                Log.WriteLineMessage(string.Format("Play startup motion: {0}", Server.MainIni.PowerUpMotion));
            }
            // remember that the voltage needs to be divided by 10;

            Listen(mainServer); // function call to start listening for connections.

            while (newStart)
            {
                //Network.messageHandler += new Network.NewMessageEventHandler(mainServer_messageHandler);
                infinteLoop = true;
                while (infinteLoop)
                {
                    // networkbusy werkt niet meer door de threading. Dit moet opgelost worden door
                    // 1-of de networkbusy ook te laten afhangen van playingdone.
                    // in iedergeval moet er in de motioninterpreter een property komen die laat zien dat
                    // de motion playing is of niet.
                    // 2-of in de xbox360controller een stop en start.
                    if (!networkBusy)
                    {
                        // for real time mixing, read the sensor and do the calculations
                        // and apply them to the current servo position with mixwidth as sensorvalue.

                        Server.XBox360.ControllerState();
                        if (Server.XBox360.Open)
                        {
                            //if (Server.XBox360.Buttons == 128)
                            //{
                            //    Server.MotionInterpreter.playing = false;
                            //    //newStart = false;
                            //    break;
                            //}
                            if (Server.XBox360.Buttons == 64)
                            {
                                if (RCServo.Connected)
                                    RCServo.Close();
                                else
                                    RCServo.Init();
                                Thread.Sleep(1000);
                            }
                            for (int i = 0; i < StaticUtilities.numberOfMotions; i++)
                            {
                                // check if the button pressed is linked to a motion in the table and
                                // that the controller state is not 65535 (no motion).
                                if ((Convert.ToInt32(Table.MotionTable["Motion" + (i + 1).ToString()]["Control"]) == Server.XBox360.Buttons) && (Server.XBox360.Buttons != 65535))
                                {
                                    Log.WriteLineMessage(string.Format("Playing motion: {0}, {1}", Table.MotionTable["Motion" + (i + 1).ToString()]["Name"], Table.MotionTable["Motion" + (i + 1).ToString()]["Control"]));
                                    Server.MotionInterpreter.Filename = Server.Table.MotionTable["Motion" + (i + 1).ToString()]["Filename"];
                                    Server.MotionInterpreter.Play();
                                    break;
                                }
                            } // END For
                        } // END If
                    } // END If
                } // END While
            } // END While

            AD7918.Close();
            SPI.Close();
            I2C.Close();
            RCServo.Close();
            mainServer.StopListening();
            Log.WriteLineMessage("Exit");
            Application.Exit();
        }
Exemple #5
0
 static void Listen(Network mainServer)
 {
     // Start listening for connections
     mainServer.StartListening();
     // Show that we started to listen for connections
     Log.WriteLineMessage("Monitoring for connections...");
     Network.messageHandler += new Network.NewMessageEventHandler(mainServer_messageHandler);
 }
        public override void OnResponse(Network.NetState sender, RelayInfo info)
        {
            if (m_Strip == null || m_Strip.Deleted)
                return;
            if (m_Viewer == null || m_Viewer.Deleted || !m_Viewer.Alive)
                return;
            if (m_Strip.RootParentEntity != m_Viewer)
            {
                m_Viewer.SendMessage("That must be in your backpack for you to edit it.");
                return;
            }

            switch (info.ButtonID)
            {
                case (int)PrayerButton.Accept:
                    {
                        m_Strip.Prayer.SetName(info.GetTextEntry((int)PrayerText.Name).Text);
                        m_Strip.Name = m_Strip.Prayer.Name;

                        m_Strip.Prayer.Emote = info.GetTextEntry((int)PrayerText.Emote).Text;
                        m_Strip.Prayer.Speech = info.GetTextEntry((int)PrayerText.Speech).Text;
                        m_Strip.Prayer.Message = info.GetTextEntry((int)PrayerText.TargetMessage).Text;

                        int val = 0;

                        if (ValidateInt(info.GetTextEntry((int)PrayerText.Intensity).Text, ref val))
                            m_Strip.Prayer.Intensity = val;

                        if (ValidateInt(info.GetTextEntry((int)PrayerText.Seconds).Text, ref val))
                            m_Strip.Prayer.Duration = val;

                        if (ValidateInt(info.GetTextEntry((int)PrayerText.Range).Text, ref val))
                            m_Strip.Prayer.Range = val;

                        if (ValidateInt(info.GetTextEntry((int)PrayerText.Area).Text, ref val))
                            m_Strip.Prayer.Area = val;

                        if (ValidateInt(info.GetTextEntry((int)PrayerText.Repetitions).Text, ref val))
                            m_Strip.Prayer.Repetitions = val;

                        if (ValidateInt(info.GetTextEntry((int)PrayerText.Delay).Text, ref val))
                            m_Strip.Prayer.RepetitionDelay = val;

                        if (ValidateInt(info.GetTextEntry((int)PrayerText.SoundID).Text, ref val))
                            m_Strip.Prayer.SoundID = val;

                        if(info.ButtonID != (int)PrayerButton.Accept)
                            SendNewGump();
                        return;
                    }
                case (int)PrayerButton.Clear:
                    {
                        return;
                    }
                case (int)PrayerButton.PrevEffect:
                    {
                        if (m_Strip.Prayer.Effect == PrayerEffect.Strength)
                            m_Strip.Prayer.Effect = PrayerEffect.DefendChance;
                        else
                        {
                            m_Strip.Prayer.Effect--;
                        }
                        goto case (int)PrayerButton.Accept;
                    }
                case (int)PrayerButton.NextEffect:
                    {
                        if (m_Strip.Prayer.Effect == PrayerEffect.DefendChance)
                            m_Strip.Prayer.Effect = PrayerEffect.Strength;
                        else
                        {
                            m_Strip.Prayer.Effect++;
                        }
                        goto case (int)PrayerButton.Accept;
                    }
                case (int)PrayerButton.PrevComponent:
                    {
                        int index = CustomFaithSpell.ValidComponents.IndexOf(m_Strip.Prayer.Component);

                        if (index == 0)
                            m_Strip.Prayer.Component = CustomFaithSpell.ValidComponents[CustomFaithSpell.ValidComponents.Count - 1];
                        else
                            m_Strip.Prayer.Component = CustomFaithSpell.ValidComponents[index - 1];
                        goto case (int)PrayerButton.Accept;
                    }
                case (int)PrayerButton.NextComponent:
                    {
                        int index = CustomFaithSpell.ValidComponents.IndexOf(m_Strip.Prayer.Component);

                        if (index == CustomFaithSpell.ValidComponents.Count - 1)
                            m_Strip.Prayer.Component = CustomFaithSpell.ValidComponents[0];
                        else
                            m_Strip.Prayer.Component = CustomFaithSpell.ValidComponents[index + 1];
                        goto case (int)PrayerButton.Accept;
                    }
                default: break;
            }

            base.OnResponse(sender, info);
        }
Exemple #7
0
        public void SendNetworksTest()
        {
            Thread serverThread = new Thread(() =>
            {
                try
                {
                    Server.Network network   = new Server.Network("127.0.0.1", 5003);
                    List <NetworkUser> users = new List <NetworkUser>();
                    NetworkUser user         = null;
                    while (user == null)
                    {
                        user = Server.Network.AddUser();
                    }
                    users.Add(user);
                    user = null;
                    while (user == null)
                    {
                        user = Server.Network.AddUser();
                    }
                    users.Add(user);
                    Network.SendNetworks(users, "this is a test");
                }
                catch (Exception)
                {
                    Assert.False(true);
                }
            });
            Thread clientThread = new Thread(() =>
            {
                try
                {
                    Server.NetworkUser server = new Server.NetworkUser((new TcpClient("127.0.0.1", 5003)).Client);
                    Assert.Equal(server.GetReader().ReadLine(), "this is a test");
                }
                catch (Exception)
                {
                    Assert.False(true);
                }
            });
            Thread clientThread2 = new Thread(() =>
            {
                try
                {
                    Server.NetworkUser server = new Server.NetworkUser((new TcpClient("127.0.0.1", 5003)).Client);
                    Assert.Equal(server.GetReader().ReadLine(), "this is a test");
                }
                catch (Exception)
                {
                    Assert.False(true);
                }
            });

            try
            {
                serverThread.Start();
                Thread.Sleep(5000);
                clientThread.Start();
                clientThread2.Start();
            }
            catch (UserQuit)
            {
                Console.WriteLine("Test ok");
            }
            catch (Exception)
            {
                Console.WriteLine("Something happened...");
            }
        }
Exemple #8
0
        public override void OnResponse(Network.NetState sender, RelayInfo info)
        {
            if (m_Emp == null || m_Emp.Deleted || !m_Emp.Alive || m_Emp.IsDeadBondedPet || m_Emp.IsDeadPet)
                return;

            switch (info.ButtonID)
            {
                case (int)EmpButton.Cancel:
                    return;
                case (int)EmpButton.Okay:
                    {
                        if (m_Emp == null || m_Emp.Deleted || !m_Emp.Alive || m_Emp.IsDeadBondedPet || m_Emp.IsDeadPet)
                            return;
                        if (m_Viewer == null || m_Viewer.Deleted || !m_Viewer.Alive)
                            return;
                        if (!m_Emp.IsSlave)
                        {
                            int val = 0;
                            if (ValidateInt(m_Viewer, info.GetTextEntry(1).Text, "Wage", ref val))
                            {
                                if (val < 1)
                                    val = 1;
                                m_Emp.Wage = val;
                            }

                        }
                        return;
                    }
                case (int)EmpButton.PreviousRes:
                    {
                        if (m_Emp == null || m_Emp.Deleted || !m_Emp.Alive || m_Emp.IsDeadBondedPet || m_Emp.IsDeadPet)
                            return;
                        if (m_Viewer == null || m_Viewer.Deleted || !m_Viewer.Alive)
                            return;
                        if (!m_Emp.IsSlave)
                        {
                            int val = 0;
                            if (ValidateInt(m_Viewer, info.GetTextEntry(1).Text, "Wage", ref val))
                            {
                                if (val < 1)
                                    val = 1;
                                m_Emp.Wage = val;
                            }
                        }

                        if(m_Emp.HeldResources > 0)
                            m_Emp.WithdrawResources(m_Viewer, m_Emp.HeldResources);

                        int index = 0;
                        for (int i = 0; i < ResourceList.Count; i++)
                        {
                            if (ResourceList[i] == m_Emp.ToGather)
                            {
                                index = i;
                                continue;
                            }
                        }

                        if (index == 0)
                        {
                            m_Emp.ToGather = ResourceList[ResourceList.Count - 1];
                        }
                        else
                        {
                            m_Emp.ToGather = ResourceList[index - 1];
                        }

                        m_Viewer.SendGump(new EmployeeGump(m_Viewer, m_Emp));
                        return;
                    }
                case (int)EmpButton.NextRes:
                    {
                        if (m_Emp == null || m_Emp.Deleted || !m_Emp.Alive || m_Emp.IsDeadBondedPet || m_Emp.IsDeadPet)
                            return;
                        if (m_Viewer == null || m_Viewer.Deleted || !m_Viewer.Alive)
                            return;
                        if (!m_Emp.IsSlave)
                        {
                            int val = 0;
                            if (ValidateInt(m_Viewer, info.GetTextEntry(1).Text, "Wage", ref val))
                            {
                                if (val < 1)
                                    val = 1;
                                m_Emp.Wage = val;
                            }
                        }

                        if (m_Emp.HeldResources > 0)
                            m_Emp.WithdrawResources(m_Viewer, m_Emp.HeldResources);

                        int index = 0;
                        for (int i = 0; i < ResourceList.Count; i++)
                        {
                            if (ResourceList[i] == m_Emp.ToGather)
                            {
                                index = i;
                                continue;
                            }
                        }

                        if (index == ResourceList.Count - 1)
                        {
                            m_Emp.ToGather = ResourceList[0];
                        }
                        else
                        {
                            m_Emp.ToGather = ResourceList[index + 1];
                        }

                        m_Viewer.SendGump(new EmployeeGump(m_Viewer, m_Emp));
                        return;
                    }
                case (int)EmpButton.WithdrawRes:
                    {
                        if (m_Emp == null || m_Emp.Deleted || !m_Emp.Alive || m_Emp.IsDeadBondedPet || m_Emp.IsDeadPet)
                            return;
                        if (m_Viewer == null || m_Viewer.Deleted || !m_Viewer.Alive)
                            return;
                        m_Viewer.Prompt = new WithdrawResourcePrompt(m_Emp);
                        m_Viewer.SendMessage("Enter an amount to withdraw from your employee.");
                        return;
                    }
                default: return;
            }

            base.OnResponse(sender, info);
        }
Exemple #9
0
        public override void OnResponse(Network.NetState sender, RelayInfo info)
        {
            if (info.ButtonID < (int)GroupButton.Remove)
            {
                switch (info.ButtonID)
                {
                    case (int)GroupButton.Cancel:
                        {
                            return;
                        }
                    case (int)GroupButton.Okay:
                        {
                            int val = 0;
                            if (ValidateInt(info.GetTextEntry((int)GroupText.ResetTime).Text, ref val))
                                GroupInfo.SetResetTime(val, m_Group.Leader);

                            GroupInfo.SetGroupName(info.GetTextEntry((int)GroupText.Name).Text, m_Group.Leader);

                            if (!GroupInfo.Groups.Contains(m_Group))
                                GroupInfo.Groups.Add(m_Group);

                            return;
                        }
                    case (int)GroupButton.Clear:
                        {
                            m_Viewer.SendMessage("Clearing your group...");
                            GroupInfo.ClearGroup(m_Group.Leader);
                            m_Viewer.SendMessage("Group cleared!");
                            m_Viewer.SendGump(new GroupGump(m_Viewer, m_Group, m_Current));
                            return;
                        }
                    case (int)GroupButton.ChangeLeader:
                        {
                            m_Viewer.Target = new ChangeGroupLeaderTarget(m_Group);
                            m_Viewer.SendMessage("Target a player to make them the new leader of this group.");
                            return;
                        }
                    case (int)GroupButton.AddMember:
                        {
                            int val = 0;
                            if (ValidateInt(info.GetTextEntry((int)GroupText.ResetTime).Text, ref val))
                                GroupInfo.SetResetTime(val, m_Group.Leader);

                            GroupInfo.SetGroupName(info.GetTextEntry((int)GroupText.Name).Text, m_Group.Leader);

                            if (!GroupInfo.Groups.Contains(m_Group))
                                GroupInfo.Groups.Add(m_Group);

                            m_Viewer.Target = new AddToGroupTarget(m_Group);
                            m_Viewer.SendMessage("Target an NPC to add them to your group.");
                            return;
                        }
                    case (int)GroupButton.ScrollUp:
                        {
                            int val = 0;
                            if (ValidateInt(info.GetTextEntry((int)GroupText.ResetTime).Text, ref val))
                                GroupInfo.SetResetTime(val, m_Group.Leader);

                            GroupInfo.SetGroupName(info.GetTextEntry((int)GroupText.Name).Text, m_Group.Leader);

                            if (!GroupInfo.Groups.Contains(m_Group))
                                GroupInfo.Groups.Add(m_Group);

                            if (m_Current > 0)
                                m_Current--;
                            m_Viewer.SendGump(new GroupGump(m_Viewer, m_Group, m_Current));
                            return;
                        }
                    case (int)GroupButton.ScrollDown:
                        {
                            int val = 0;
                            if (ValidateInt(info.GetTextEntry((int)GroupText.ResetTime).Text, ref val))
                                GroupInfo.SetResetTime(val, m_Group.Leader);

                            GroupInfo.SetGroupName(info.GetTextEntry((int)GroupText.Name).Text, m_Group.Leader);

                            if (!GroupInfo.Groups.Contains(m_Group))
                                GroupInfo.Groups.Add(m_Group);

                            if (m_Current * m_MaxMembers < m_Group.Members.Count)
                                m_Current++;

                            m_Viewer.SendGump(new GroupGump(m_Viewer, m_Group, m_Current));
                            return;
                        }
                }
            }
            else
            {
                GroupInfo.RemoveFromGroup(m_Group.Members[info.ButtonID - (int)GroupButton.Remove], m_Group.Leader);
                m_Viewer.SendGump(new GroupGump(m_Viewer, m_Group, m_Current));
                return;
            }

            base.OnResponse(sender, info);
        }
Exemple #10
0
        public override void OnResponse(Network.NetState sender, RelayInfo info)
        {
            switch (info.ButtonID)
            {
                case (int)LeaderButton.Accept:
                    {
                        GroupInfo.TryGiveGroup(m_CurrentLeader, m_Viewer);
                        return;
                    }
                case (int)LeaderButton.Refuse:
                    {
                        m_CurrentLeader.SendMessage(m_CurrentLeader.Name + " has refused to lead " + m_CurrentLeader.Group.Name + ".");
                        m_CurrentLeader.SendGump(new GroupGump(m_CurrentLeader, m_CurrentLeader.Group));
                        return;
                    }
                default: goto case (int)LeaderButton.Refuse;
            }

            base.OnResponse(sender, info);
        }