public Generate ( Mobile from, Container cont, bool spawning ) : void | ||
from | Mobile | |
cont | Container | |
spawning | bool | |
Résultat | void |
public virtual void AddLootPouch(LootPack pack) { if (Summoned) return; Container backpack = Backpack; if (backpack == null) { backpack = new Backpack(); backpack.Movable = false; AddItem(backpack); } //find top most container while (backpack.FindItemByType(typeof(Backpack)) != null) backpack = (Container)backpack.FindItemByType(typeof(Backpack)); Container LootBag = new Bag(); backpack.DropItem(LootBag); pack.Generate(this, LootBag, m_Spawning, m_KillersLuck); if (LootBag.Items.Count <= 0) LootBag.Delete(); }
public virtual void AddLoot( LootPack pack ) { if ( Summoned ) return; Container backpack = Backpack; if ( backpack == null ) { backpack = new Backpack(); backpack.Movable = false; AddItem( backpack ); } pack.Generate( this, backpack, m_Spawning, m_KillersLuck ); }
public virtual void AddLootGold(LootPack pack) { if (Summoned) return; Container backpack = Backpack; if (backpack == null) { backpack = new Backpack(); backpack.Movable = false; AddItem(backpack); } //find top most container while (backpack.FindItemByType(typeof(Backpack)) != null) backpack = (Container)backpack.FindItemByType(typeof(Backpack)); pack.Generate(this, backpack, m_Spawning, m_KillersLuck); }
public virtual void AddLootBackpack(LootPack pack) { if (pack == null) return; if (Summoned) return; Container backpack = Backpack; if (backpack == null) { backpack = new Backpack(); backpack.Movable = false; AddItem(backpack); } //find top most container while (backpack.FindItemByType(typeof(Backpack)) != null) backpack = (Container)backpack.FindItemByType(typeof(Backpack)); Container LootBag = new Backpack(); backpack.DropItem(LootBag); //base loot pack.Generate(this, LootBag, m_Spawning, m_KillersLuck); if (LootBag.Items.Count <= 0 && pack != LootPack.Undead) { LootBag.Delete(); return; } //extras if (pack == LootPack.Poor) { switch (Utility.RandomMinMax(1, 2)) { case 0: AddLootBackpack(LootPack.Poor); break; case 1: AddLootGold(LootPack.PoorPile); break; case 2: AddLootPouch(LootPack.PoorPouch); break; } } else if (pack == LootPack.Meager) { switch (Utility.RandomMinMax(1,2)) { case 0: AddLootBackpack(LootPack.Meager); break; case 1: AddLootGold(LootPack.MeagerPile); break; case 2: AddLootPouch(LootPack.MeagerPouch); break; } } else if (pack == LootPack.Average) { switch (Utility.RandomMinMax(1, 2)) { case 0: AddLootBackpack(LootPack.Average); break; case 1: AddLootGold(LootPack.AveragePile); break; case 2: AddLootPouch(LootPack.AveragePouch); break; } } else if (pack == LootPack.Rich) { switch (Utility.RandomMinMax(1, 2)) { case 0: AddLootBackpack(LootPack.Rich); break; case 1: AddLootGold(LootPack.RichPile); break; case 2: AddLootPouch(LootPack.RichPouch); break; } } else if (pack == LootPack.FilthyRich) { switch (Utility.RandomMinMax(1,2)) { case 0: AddLootBackpack(LootPack.FilthyRich); break; case 1: AddLootGold(LootPack.FilthyRichPile); break; case 2: AddLootPouch(LootPack.FilthyRichPouch); break; } } else if (pack == LootPack.UltraRich) { switch (Utility.RandomMinMax(1, 2)) { case 0: AddLootBackpack(LootPack.UltraRich); break; case 1: AddLootGold(LootPack.UltraRichPile); break; case 2: AddLootPouch(LootPack.UltraRichPouch); break; } } else if (pack == LootPack.SuperBoss) { switch (Utility.RandomMinMax(1, 2)) { case 0: AddLootBackpack(LootPack.SuperBoss); break; case 1: AddLootGold(LootPack.SuperBossPile); break; case 2: AddLootPouch(LootPack.SuperBossPouch); break; } } else if (pack == LootPack.Special) { switch (Utility.RandomMinMax(1, 2)) { case 0: AddLootBackpack(LootPack.Special); break; case 1: AddLootGold(LootPack.SpecialPile); break; case 2: AddLootPouch(LootPack.SpecialPouch); break; } } else if (pack == LootPack.Undead) { LootBag.DropItem(Loot.RandomScroll(0, 64, SpellbookType.Regular)); if (Utility.Random(3) == 3) LootBag.DropItem(Loot.RandomPotion()); switch (Utility.Random(2)) { case 0: AddLootGold(LootPack.RichPile); break; case 1: AddLootPouch(LootPack.RichPouch); break; } } }
public virtual void AddLoot( LootPack pack ) { pack.Generate( null, this, false, 0 ); }
public virtual void AddLoot( LootPack pack, Container cont ) { if ( Summoned ) return; pack.Generate( this, cont, m_Spawning, m_KillersLuck ); }
public virtual void AddLoot( Mobile from, LootPack pack ) { pack.Generate( null, this, false); }