private static void ProccesGameResult(Game.Result result, Server.Client a, Server.Client b, Server.Lobby lobby) { switch (result.type) { case Game.Result.Type.Ok: if (result.winner != null) { Console.WriteLine("winner: {0}", result.winner.name); } else { Console.WriteLine("tie {0} between {1}", a.name, b.name); } break; case Game.Result.Type.Error: Console.WriteLine("some error while playing"); if (a.client.Client.IsConnected() && !b.client.Client.IsConnected()) { Message.Util.Send(a.client.GetStream(), new Message.OpponentDisconnected()); } if (!a.client.Client.IsConnected() && b.client.Client.IsConnected()) { Message.Util.Send(b.client.GetStream(), new Message.OpponentDisconnected()); } break; } if (a.client.Client.IsConnected()) { lobby.Enter(a); } else { Console.WriteLine("{0} disconnected while playing", a); } if (b.client.Client.IsConnected()) { lobby.Enter(b); } else { Console.WriteLine("{0} disconnected while playing", b); } }