public void Execute() => Games .Get(GameId) .AddPlayer(PlayerId, PlayerName);
public object Execute() => Games .Get(GameId) .GetBoard(PlayerId);
public void Execute() => Games .Get(GameId) .DrawTile(PlayerId);
public void Execute() => Games .Add( GameId, GameEntity .Create(GameId));
public object Execute() => Games .GetAll() .Select(g => g.GetBoard()) .ToArray();