Exemple #1
0
        public static int Main(string[] args)
        {
            if (args.Length > 1 && args[0] == "--makeconfig")
            {
                MakeConfig();
                return(0);
            }
            var config = JSON.Deserialize <Config>(File.ReadAllText("librelancerserver.config.json"));
            var srv    = new GameServer(config.freelancer_path);

            srv.DbConnectionString = config.dbconnectionstring;
            srv.ServerName         = config.server_name;
            srv.ServerDescription  = config.server_description;
            srv.Start();
            bool running = true;

            while (running)
            {
                var cmd = Console.ReadLine();
                switch (cmd.Trim().ToLowerInvariant())
                {
                case "stop":
                case "quit":
                case "exit":
                    running = false;
                    break;
                }
            }
            srv.Stop();
            return(0);
        }
Exemple #2
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        static void Main(string[] args)
        {
            var messageHandler = new CCCMessageHandlerBuilder()
                                 .AddCommandHandler(new ConnectHandler())
                                 .AddCommandHandler(new DieHandler())
                                 .AddCommandHandler(new PlayHandler())
                                 .AddCommandHandler(new ListHandler())
                                 .AddCommandHandler(new MoveHandler())
                                 .AddFallbackHandler(new FallbackHandler())
                                 .Build();

            var server = new GameServer(new GameServerConfig
            {
                Address           = IPAddress.Parse(Ip),
                AcceptQueueLength = 10,
                ListenDelay       = 100,
                Port    = Port,
                Handler = messageHandler,
            });

            server.ServerStarted    += OnStart;
            server.UserConnected    += OnUserConnected;
            server.UserMessaged     += OnUserMessaged;
            server.UserDisconnected += OnUserDisconnected;

            server.Start();

            Console.ReadLine();

            server.Stop();
        }
Exemple #3
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        // 创建实验室用的服务器,返回启动操作
        public static Action BuildLibServer(GameServer gs, int port)
        {
            srv = gs;

            var ci = BC <ConsoleInput>();

            ci.Srv = gs;

            BuildBaseComponents();     // 基础模块
            BuildBussinessLoggers(gs); // 日志系统
            BuildQuestionnaire(gs);    // 问卷系统
            BuildLogicComponents(gs);  // 逻辑功能
            BuildGMComponent();        // GM 和调试功能

            // 初始化所有模块
            srv.Initialize();

            return(() =>
            {
                // 启动服务器
                srv.Get <NetCore>().StartListening("0.0.0.0", port);
                srv.Get <ILog>().Info("GameServer started at: " + port);

                srv.Start();
            });
        }
Exemple #4
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        static void Main(string[] args)
        {
            GameServer server = new GameServer();

            server.Start();
            Console.WriteLine("Server has been started!");

            while (true)
            {
                //Console.Write("> ");
                string input = Console.ReadLine();

                switch (input)
                {
                case "stop":
                    server.Stop();
                    Console.WriteLine("Server has been stopped!");
                    return;

                case "end":
                    server.Game.End();
                    server.CancelTurnTimer();
                    server.SendGameOver();
                    Console.WriteLine("The game has been ended.");
                    break;

                default:
                    Console.WriteLine("'" + input + "' is not a valid command!");
                    break;
                }
            }
        }
Exemple #5
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        static void Main(string[] args)
        {
            Console.SetWindowSize(55, 35);
            Database   db         = new Database();
            GameServer gameServer = new GameServer(db);

            gameServer.Start();
        }
        public async Task StartAsync(CancellationToken cancellationToken)
        {
            if (!_gameServer.Start())
            {
                throw new InvalidOperationException("Could not start server.");
            }

            Console.WriteLine($"Server listening for game clients at port {_gameServer.Endpoint.Address}:{_gameServer.Endpoint.Port}.");
        }
        static int Main(string[] args)
        {
            var parser          = new CommandLineParser.CommandLineParser();
            var launchArguments = new LaunchArguments();

            try
            {
                parser.ExtractArgumentAttributes(launchArguments);
                parser.ParseCommandLine(args);
            }
            catch (CommandLineException ex)
            {
                Console.WriteLine(ex.Message);
                parser.ShowUsage();
                return(1);
            }

            if (launchArguments.MaxPlayers > SharedConstants.MaxPlayerLimit)
            {
                Console.WriteLine($"Max players exceeded max limit of {SharedConstants.MaxPlayerLimit}. Value was adjusted.");
                launchArguments.MaxPlayers = SharedConstants.MaxPlayerLimit;
            }

            if (launchArguments.MaxPlayers < 1)
            {
                Console.WriteLine("Player limit can't be lower than 1.");
                parser.ShowUsage();
                return(1);
            }

            ConsoleManager.Initialize();
            ConsoleManager.OnInput += cmd => queuedCommandInputs.Enqueue(cmd);

            Server = new GameServer(launchArguments.ServerName, launchArguments.MaxPlayers, launchArguments.Port, false, launchArguments.Private, !launchArguments.NoSteam, "config");
            Server.Start();

            while (Server.Running)
            {
                while (queuedCommandInputs.Count > 0)
                {
                    Server.ConsoleCommands.HandleMessage(null, queuedCommandInputs.Dequeue());
                }

                if (!Server.Running)
                {
                    continue;
                }

                Server.Update();

                Console.Title = $"{Server.Name} | {Server.Players.Count}/{Server.MaxPlayers}";
                Thread.Sleep(1);
            }

            ConsoleManager.Destroy();
            return(0);
        }
Exemple #8
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        static void Main(string[] args)
        {
            GameServer gameServer = new GameServer("127.0.0.1", 52077);

            gameServer.Start();

            bool run = true;

            while (run)
            {
                Console.Write("console >> ");
                DoCommandProcess(Console.ReadLine(), out run, gameServer);
            }
            Console.ReadKey();
        }
Exemple #9
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        static void Main(string[] args)
        {
            try
            {
                Console.Title = "Game Server";
                isRunning     = true;

                Thread mainThread = new Thread(new ThreadStart(MainThread));
                mainThread.Start();

                GameServer.Start(10, 26950);
            }
            catch (Exception e) {
                Console.WriteLine(e.ToString());
            }
        }
Exemple #10
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        public static Action BuildConsoleAgent(GameServer gs, string srvAddr, int srvPort)
        {
            srv = gs;

            BuildBaseComponents(); // 基础模块
            var cia = BC <ConsoleInputAgent>();

            // 初始化所有模块
            srv.Initialize();

            return(() =>
            {
                // 启动服务器
                cia.Start(srvAddr, srvPort);
                srv.Start();
            });
        }
Exemple #11
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        private static void Main(string[] args)
        {
            Settings.Init("Resources/Data/Buildings.xml", "Resources/Data/Units.xml");

            var server = new GameServer(5555);
            //server.SetGame(new StandardMelee(server, 1));
            server.Start();

            var stopwatch = new Stopwatch();
            stopwatch.Restart();

            while (true)
            {
                var dt = (float) (stopwatch.Elapsed.TotalSeconds*1000);
                stopwatch.Restart();
                server.Update(dt);
                Thread.Sleep(100);
            }
        }
Exemple #12
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        // 战斗数据分析用服务器
        public static Action BuildConsoleDataAnalysis(GameServer gs, int port)
        {
            srv = gs;

            var cida = BC <ConsoleInputDataAnalysis>();

            cida.Srv = gs;

            BuildBaseComponents();         // 基础模块
            BuildLogicComponents(gs);      // 逻辑功能
            BuildDataAnalysisComponents(); // 数据分析功能

            // 初始化所有模块
            srv.Initialize();

            return(() =>
            {
                // 启动服务器
                srv.Get <ILog>().Info("DataAnalysisServer started at: " + port);

                srv.Start();
            });
        }
Exemple #13
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        static void Main(string[] args)
        {
            GameServer server = new GameServer(IPAddress.Loopback, 11000);

            server.Start(10);
        }
Exemple #14
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        public static int Main(string[] args)
        {
            if (args.Length > 0 && args[0] == "--makeconfig")
            {
                MakeConfig();
                return(0);
            }

            if (!File.Exists("librelancerserver.config.json"))
            {
                Console.Error.WriteLine("Can't find librelancerserver.config.json");
                return(2);
            }
            var config = JSON.Deserialize <Config>(File.ReadAllText("librelancerserver.config.json"));

            config.DatabasePath = Path.GetFullPath(config.DatabasePath);
            var srv        = new GameServer(config.FreelancerPath);
            var ctxFactory = new SqlDesignTimeFactory(config);

            if (!File.Exists(config.DatabasePath))
            {
                FLLog.Info("Server", $"Creating database file {config.DatabasePath}");
                using (var ctx = ctxFactory.CreateDbContext(new string[0]))
                {
                    ctx.Database.Migrate();
                }
            }

            using (var ctx = ctxFactory.CreateDbContext(new string[0]))
            {
                //Force create model early
                if (ctx.Database.GetPendingMigrations().Any())
                {
                    FLLog.Info("Server", "Migrating database");
                    ctx.Database.Migrate();
                }
                FLLog.Debug("model", ctx.Model.ToString());
            }

            srv.DbContextFactory  = ctxFactory;
            srv.ServerName        = config.ServerName;
            srv.ServerDescription = config.ServerDescription;
            srv.Start();

            bool running = true;

            while (running)
            {
                var cmd = Console.ReadLine();
                switch (cmd.Trim().ToLowerInvariant())
                {
                case "stop":
                case "quit":
                case "exit":
                    running = false;
                    break;
                }
            }
            srv.Stop();
            return(0);
        }