Exemple #1
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 protected override void OnVictory(Combatant enemy)
 {
     Move(enemy.tile);
     moves = 0;
 }
Exemple #2
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 protected override void OnDefeat(Combatant enemy)
 {
     Destroy();
 }
Exemple #3
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 protected override int CalculateStrength(Combatant enemy)
 {
     return(efficiency / 50);
 }
Exemple #4
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 protected override int CalculateStrength(Combatant enemy)
 {
     return(1);
 }
Exemple #5
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 protected virtual void OnDefeat(Combatant enemy)
 {
 }
Exemple #6
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 protected virtual void OnVictory(Combatant enemy)
 {
 }
Exemple #7
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 protected virtual int CalculateStrength(Combatant enemy)
 {
     return(1);
 }
Exemple #8
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 /// <summary>
 /// The given unit no longer sees this tile.
 /// </summary>
 /// <param name="unit"></param>
 public void RemoveObserver(Combatant observer)
 {
     seenBy.Remove(observer);
     UpdateState(observer.owner);
 }
Exemple #9
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 /// <summary>
 /// Add a unit who can see this tile.
 /// </summary>
 /// <param name="unit"></param>
 public void AddObserver(Combatant observer)
 {
     seenBy.Add(observer);
     UpdateState(observer.owner);
 }