public override void ProcessDecay() { while (_decayQueue.Count > 0) { Item item = _decayQueue.Dequeue(); if (item.OnDecay()) { item.Delete(); } } while (_decayMapQueue.Count > 0) { BaseInstanceMap map = _decayMapQueue.Dequeue(); if (map.OnDecay()) { map.Delete(); } } }
private static void ProcessSafetyQueues() { while (_addQueue.Count > 0) { IEntity entity = _addQueue.Dequeue(); Item item = entity as Item; if (item != null) { AddItem(item); } else { Mobile mob = entity as Mobile; if (mob != null) { AddMobile(mob); } } } while (_addMapQueue.Count > 0) { BaseInstanceMap map = _addMapQueue.Dequeue(); if (map != null) { AddMap(map); } } while (_deleteQueue.Count > 0) { IEntity entity = _deleteQueue.Dequeue(); Item item = entity as Item; if (item != null) { item.Delete(); } else { Mobile mob = entity as Mobile; if (mob != null) { mob.Delete(); } } } while (_deleteMapQueue.Count > 0) { BaseInstanceMap map = _deleteMapQueue.Dequeue(); if (map != null) { map.Delete(); } } }