ScaleMana() public méthode

public ScaleMana ( int mana ) : int
mana int
Résultat int
Exemple #1
0
            protected override void OnTick()
            {
                if (m_Spell == null || m_Spell.m_Caster == null)
                {
                    return;
                }
                else if (m_Spell.m_State == SpellState.Casting && m_Spell.m_Caster.Spell == m_Spell)
                {
                    m_Spell.m_State     = SpellState.Sequencing;
                    m_Spell.m_CastTimer = null;
                    m_Spell.m_Caster.OnSpellCast(m_Spell);
                    if (m_Spell.m_Caster.Region != null)
                    {
                        m_Spell.m_Caster.Region.OnSpellCast(m_Spell.m_Caster, m_Spell);
                    }
                    m_Spell.m_Caster.NextSpellTime = DateTime.UtcNow + m_Spell.GetCastRecovery();                    // Spell.NextSpellDelay;

                    if (m_Spell.PlayerCaster != null && !(m_Spell is PaladinSpell) && !(m_Spell is NecromancerSpell))
                    {
                        int mana = m_Spell.ScaleMana(m_Spell.GetMana());
                        if (m_Spell.m_Caster.Mana < mana)
                        {
                            m_Spell.m_Caster.LocalOverheadMessage(MessageType.Regular, 0x22, 502625); // Insufficient mana for this spell.
                            m_Spell.DoFizzle();
                            return;
                        }
                        m_Spell.OnPlayerCast();
                    }
                    else
                    {
                        Target originalTarget = m_Spell.m_Caster.Target;

                        m_Spell.OnCast();

                        if (m_Spell.m_Caster.Player && m_Spell.m_Caster.Target != originalTarget && m_Spell.Caster.Target != null)
                        {
                            m_Spell.m_Caster.Target.BeginTimeout(m_Spell.m_Caster, TimeSpan.FromSeconds(30.0));
                        }

                        m_Spell.m_CastTimer = null;
                    }
                }
            }