public void Target(Mobile m)
        {
            if (!Caster.CanSee(m))
            {
                Caster.SendLocalizedMessage(500237);                   // Target can not be seen.
            }
            if (m_Table.ContainsKey(m))
            {
                Caster.SendLocalizedMessage(501775);                   // This spell is already in effect.
            }
            else if (!Caster.CanBeginAction(typeof(GiftOfRenewalSpell)))
            {
                Caster.SendLocalizedMessage(501789);                   // You must wait before trying again.
            }
            else if (CheckBSequence(m))
            {
                SpellHelper.Turn(Caster, m);

                Caster.FixedEffect(0x374A, 10, 20);
                Caster.PlaySound(0x5C9);

                if (m.Poisoned)
                {
                    m.CurePoison(m);
                }
                else
                {
                    double skill = Caster.Skills[SkillName.Spellweaving].Value;

                    int      hitsPerRound = 5 + (int)(skill / 24) + FocusLevel;
                    TimeSpan duration     = TimeSpan.FromSeconds(30 + (FocusLevel * 10));

                    #region Mondain's Legacy
                    ArcaneEmpowermentSpell.AddHealBonus(Caster, ref hitsPerRound);
                    #endregion

                    GiftOfRenewalInfo info = new GiftOfRenewalInfo(Caster, m, hitsPerRound);

                    Timer.DelayCall(duration,
                                    delegate
                    {
                        if (StopEffect(m))
                        {
                            m.PlaySound(0x455);
                            m.SendLocalizedMessage(1075071);                                       // The Gift of Renewal has faded.
                        }
                    });



                    m_Table[m] = info;

                    Caster.BeginAction(typeof(GiftOfRenewalSpell));

                    BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.GiftOfRenewal, 1031602, 1075797, duration, m, hitsPerRound.ToString()));
                }
            }

            FinishSequence();
        }
Exemple #2
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        public static void Heal(Mobile m)
        {
            Mobile caster = m_Table3[m] as Mobile;

            int toHeal = 8 + GetFocusLevel(caster);

            ArcaneEmpowermentSpell.ApplyHealBonus(caster, ref toHeal);

            m.Heal(toHeal, caster);
            m.FixedParticles(0x376A, 9, 32, 5005, EffectLayer.Waist);
        }
Exemple #3
0
        public override Spell ChooseSpell( Mobile c )
        {
            Spell spell = CheckCastHealingSpell();

            if ( spell != null )
                return spell;

            switch ( Utility.Random( 16 ) )
            {
                case 0:
                case 1:
                case 2:	// Poison them
                    {
                        m_Mobile.DebugSay( "Attempting to poison" );

                        if ( !c.Poisoned )
                            spell = new PoisonSpell( m_Mobile, null );

                        break;
                    }
                case 3:	// Bless ourselves.
                    {
                        m_Mobile.DebugSay( "Blessing myself" );

                        if ( Utility.RandomBool() && !ArcaneEmpowermentSpell.IsBuffed( m_Mobile ) )
                            spell = new ArcaneEmpowermentSpell( m_Mobile, null );
                        else
                            spell = new BlessSpell( m_Mobile, null );

                        break;
                    }
                case 4: // Wildfire
                    {
                        m_Mobile.DebugSay( "Incendio!" );

                        spell = new WildfireSpell( m_Mobile, null );

                        break;
                    }
                case 5: // Reduce their cast speed
                    {
                        if ( c.InRange( m_Mobile.Location, 6 ) )
                        {
                            if ( m_Mobile.Skills[SkillName.Spellweaving].Value >= 90.0 )
                                spell = new EssenceOfWindSpell( m_Mobile, null );
                            else if ( c.InRange( m_Mobile.Location, 2 ) )
                                spell = new ThunderstormSpell( m_Mobile, null );
                        }

                        m_Mobile.DebugSay( "Attempting to reduce their cast speed" );

                        break;
                    }
                case 6: // Curse them.
                    {
                        m_Mobile.DebugSay( "Attempting to curse" );

                        spell = GetRandomCurseSpell( c );
                        break;
                    }
                case 7:	// Paralyze them.
                    {
                        m_Mobile.DebugSay( "Attempting to paralyze" );

                        if ( m_Mobile.Skills[SkillName.Magery].Value > 50.0 )
                            spell = new ParalyzeSpell( m_Mobile, null );

                        break;
                    }
                case 8: // Drain mana
                    {
                        m_Mobile.DebugSay( "Attempting to drain mana" );

                        spell = GetRandomManaDrainSpell( c );
                        break;
                    }

                default: // Damage them.
                    {
                        m_Mobile.DebugSay( "Just doing damage" );

                        spell = GetRandomDamageSpell( c );
                        break;
                    }
            }

            return spell;
        }