// This is the code for the hook we made earlier
        public static void UndeadSlayerTitles_KilledByEvent(BaseCreature creature, PlayerMobile player)
        {
            // Test for the creature type(s) that are valid for these titles
            if (creature is RottingCorpse || creature is Zombie)
            {
                // First create an instance of your slayer title (since this routine is static)
               UndeadSlayerTitles titleSystem = new UndeadSlayerTitles();

                // Increment the counter and the core does the rest
                titleSystem.IncrementSlayerCount(player);
            }
        }
Exemple #2
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        // This is the code for the hook we made earlier
        public static void UndeadSlayerTitles_KilledByEvent(BaseCreature creature, PlayerMobile player)
        {
            // Test for the creature type(s) that are valid for these titles
            if (creature is RottingCorpse || creature is Zombie)
            {
                // First create an instance of your slayer title (since this routine is static)
                UndeadSlayerTitles titleSystem = new UndeadSlayerTitles();

                // Increment the counter and the core does the rest
                titleSystem.IncrementSlayerCount(player);
            }
        }