Exemple #1
0
            public static void RemoveDiscord(DiscordanceInfo info)
            {
                if (info.m_Timer != null)
                {
                    info.m_Timer.Stop();
                }

                var targ = info.m_Target;

                info.Clear();

                Discordance.RemoveEffects(targ);
            }
Exemple #2
0
                protected override void OnTick()
                {
                    m_Count++;

                    DamageEntry de           = m_Creature.FindMostRecentDamageEntry(false);
                    bool        alreadyOwned = m_Creature.Owners.Contains(m_Tamer);

                    if (!m_Tamer.InRange(m_Creature, m_Creature.EraAOS ? 7 : 6))
                    {
                        m_BeingTamed.Remove(m_Creature);
                        m_Tamer.NextSkillTime = DateTime.UtcNow;
                        m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502795, m_Tamer.NetState);
                        // You are too far away to continue taming.
                        Stop();
                    }
                    else if (!m_Tamer.CheckAlive())
                    {
                        m_BeingTamed.Remove(m_Creature);
                        m_Tamer.NextSkillTime = DateTime.UtcNow;
                        m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502796, m_Tamer.NetState);
                        // You are dead, and cannot continue taming.
                        Stop();
                    }
                    else if (!m_Tamer.CanSee(m_Creature) || !m_Tamer.InLOS(m_Creature) || !CanPath())
                    {
                        m_BeingTamed.Remove(m_Creature);
                        m_Tamer.NextSkillTime = DateTime.UtcNow;
                        m_Tamer.SendLocalizedMessage(1049654);
                        // You do not have a clear path to the animal you are taming, and must cease your attempt.
                        Stop();
                    }
                    else if (!m_Creature.Tamable)
                    {
                        m_BeingTamed.Remove(m_Creature);
                        m_Tamer.NextSkillTime = DateTime.UtcNow;
                        m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1049655, m_Tamer.NetState);
                        // That creature cannot be tamed.
                        Stop();
                    }
                    else if (m_Creature.Controlled)
                    {
                        m_BeingTamed.Remove(m_Creature);
                        m_Tamer.NextSkillTime = DateTime.UtcNow;
                        m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502804, m_Tamer.NetState);
                        // That animal looks tame already.
                        Stop();
                    }
                    else if (m_Creature.Owners.Count >= BaseCreature.MaxOwners && !m_Creature.Owners.Contains(m_Tamer))
                    {
                        m_BeingTamed.Remove(m_Creature);
                        m_Tamer.NextSkillTime = DateTime.UtcNow;
                        m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1005615, m_Tamer.NetState);
                        // This animal has had too many owners and is too upset for you to tame.
                        Stop();
                    }
                    else if (MustBeSubdued(m_Creature))
                    {
                        m_BeingTamed.Remove(m_Creature);
                        m_Tamer.NextSkillTime = DateTime.UtcNow;
                        m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1054025, m_Tamer.NetState);
                        // You must subdue this creature before you can tame it!
                        Stop();
                    }
                    else if (de != null && de.LastDamage > m_StartTime)
                    {
                        m_BeingTamed.Remove(m_Creature);
                        m_Tamer.NextSkillTime = DateTime.UtcNow;
                        m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502794, m_Tamer.NetState);
                        // The animal is too angry to continue taming.
                        Stop();
                    }
                    else if (m_Count < m_MaxCount)
                    {
                        m_Tamer.RevealingAction();

                        switch (Utility.Random(3))
                        {
                        case 0:
                            m_Tamer.PublicOverheadMessage(MessageType.Regular, 0x3B2, Utility.Random(502790, 4));
                            break;

                        case 1:
                            m_Tamer.PublicOverheadMessage(MessageType.Regular, 0x3B2, Utility.Random(1005608, 6));
                            break;

                        case 2:
                            m_Tamer.PublicOverheadMessage(MessageType.Regular, 0x3B2, Utility.Random(1010593, 4));
                            break;
                        }

                        if (!alreadyOwned)                         // Passively check animal lore for gain
                        {
                            m_Tamer.CheckTargetSkill(SkillName.AnimalLore, m_Creature, 0.0, 120.0);
                        }

                        if (m_Creature.Paralyzed)
                        {
                            m_Paralyzed = true;
                        }
                    }
                    else
                    {
                        Skill tskill = m_Tamer.Skills[SkillName.AnimalLore];
                        Conquests.CheckProgress <SkillConquest>(m_Tamer as PlayerMobile, tskill);

                        tskill = m_Tamer.Skills[SkillName.AnimalTaming];
                        Conquests.CheckProgress <SkillConquest>(m_Tamer as PlayerMobile, tskill);

                        m_Tamer.RevealingAction();
                        m_Tamer.NextSkillTime = DateTime.UtcNow;
                        m_BeingTamed.Remove(m_Creature);

                        if (m_Creature.Paralyzed)
                        {
                            m_Paralyzed = true;
                        }

                        if (!alreadyOwned)                         // Passively check animal lore for gain
                        {
                            m_Tamer.CheckTargetSkill(SkillName.AnimalLore, m_Creature, 0.0, 120.0);
                        }

                        double minSkill = m_Creature.MinTameSkill + (m_Creature.Owners.Count * 6.0);

                        if (minSkill > -24.9 && CheckMastery(m_Tamer, m_Creature))
                        {
                            minSkill = -24.9;                             // 50% at 0.0?
                        }

                        minSkill += 24.9;

                        if (CheckMastery(m_Tamer, m_Creature) || alreadyOwned ||
                            m_Tamer.CheckTargetSkill(SkillName.AnimalTaming, m_Creature, minSkill - 25.0, minSkill + 25.0))
                        {
                            if (m_Creature.Owners.Count == 0)                             // First tame
                            {
                                if (m_Creature is GreaterDragon)
                                {
                                    ScaleSkills(m_Creature, 0.72, 0.90);                                     // 72% of original skills trainable to 90%
                                    m_Creature.Skills[SkillName.Magery].Base = m_Creature.Skills[SkillName.Magery].Cap;
                                    // Greater dragons have a 90% cap reduction and 90% skill reduction on magery
                                }
                                else if (m_Paralyzed)
                                {
                                    ScaleSkills(m_Creature, 0.86);                                     // 86% of original skills if they were paralyzed during the taming
                                }
                                else
                                {
                                    ScaleSkills(m_Creature, 0.90);                                     // 90% of original skills
                                }

                                if (m_Creature.StatLossAfterTame)
                                {
                                    ScaleStats(m_Creature, 0.50);
                                }
                            }

                            if (alreadyOwned)
                            {
                                m_Tamer.SendLocalizedMessage(502797);                                 // That wasn't even challenging.
                            }
                            else
                            {
                                m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502799, m_Tamer.NetState);
                                // It seems to accept you as master.
                                m_Creature.Owners.Add(m_Tamer);
                            }

                            m_Creature.SetControlMaster(m_Tamer);
                            m_Creature.IsBonded  = false;
                            m_Creature.Combatant = null;
                            m_Creature.Warmode   = false;

                            if (!alreadyOwned)
                            {
                                Conquests.CheckProgress <CreatureTamingConquest>(m_Tamer as PlayerMobile, m_Creature);
                            }

                            Conquests.CheckProgress <ObtainConquest>(m_Tamer as PlayerMobile, m_Creature);

                            m_Creature.ControlOrder  = OrderType.Follow;
                            m_Creature.ControlTarget = m_Tamer;

                            DiscordanceInfo info = Discordance.GetDiscord(m_Creature);
                            if (info != null && info.From == m_Tamer)
                            {
                                info.Ending  = true;
                                info.EndTime = DateTime.UtcNow + TimeSpan.FromSeconds(15);
                            }
                        }
                        else
                        {
                            m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502798, m_Tamer.NetState);
                            // You fail to tame the creature.
                        }
                    }
                }
            protected override void OnTarget(Mobile from, object target)
            {
                from.RevealingAction();

                if (!m_Instrument.IsChildOf(from.Backpack))
                {
                    from.SendLocalizedMessage(1062488); // The instrument you are trying to play is no longer in your backpack!
                }
                else if (target is BaseCreature)
                {
                    BaseCreature bc_Target = target as BaseCreature;

                    if (from.CanBeHarmful(bc_Target, true))
                    {
                        if (bc_Target.NextBardingEffectAllowed > DateTime.UtcNow)
                        {
                            string timeRemaining = Utility.CreateTimeRemainingString(DateTime.UtcNow, bc_Target.NextBardingEffectAllowed, false, true, true, true, true);

                            from.SendMessage("That target is not vulnerable to barding attempts for another " + timeRemaining + ".");
                            return;
                        }

                        if (!BaseInstrument.CheckMusicianship(from))
                        {
                            from.SendMessage("You struggle with basic musicianship and your song has no effect.");
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);

                            from.NextSkillTime = Core.TickCount + (int)(SkillCooldown.DiscordanceFailureCooldown * 1000);

                            return;
                        }

                        double creatureDifficulty = bc_Target.InitialDifficulty;
                        double effectiveBardSkill = from.Skills[SkillName.Discordance].Value + BaseInstrument.GetBardBonusSkill(from, bc_Target, m_Instrument);

                        AspectArmorProfile aspectArmorProfile = AspectGear.GetAspectArmorProfile(from);

                        if (aspectArmorProfile != null)
                        {
                            if (aspectArmorProfile.m_Aspect == AspectEnum.Lyric)
                            {
                                effectiveBardSkill += AspectGear.LyricEffectiveBardingSkillBonus * (AspectGear.LyricEffectiveBardingSkillBonusPerTier * (double)aspectArmorProfile.m_TierLevel);
                            }
                        }

                        double successChance = BaseInstrument.GetBardSuccessChance(effectiveBardSkill, creatureDifficulty);

                        TimeSpan effectDuration = BaseInstrument.GetBardDuration(bc_Target, creatureDifficulty);

                        if (BaseInstrument.CheckSkillGain(successChance))
                        {
                            from.CheckSkill(SkillName.Discordance, 0.0, 120.0, 1.0);
                        }

                        if (from.AccessLevel > AccessLevel.Player)
                        {
                            from.SendMessage("Chance of success was: " + Math.Round(successChance * 100, 3).ToString() + "%");
                        }

                        if (Utility.RandomDouble() <= successChance)
                        {
                            from.DoHarmful(bc_Target, true);

                            from.SendMessage("You play successfully, disrupting your opponent's skills and weakening them significantly.");
                            m_Instrument.PlayInstrumentWell(from);
                            m_Instrument.ConsumeUse(from);

                            double discordanceModifier = BaseInstrument.DiscordanceModifier;

                            DiscordanceInfo info = new DiscordanceInfo(from, bc_Target, discordanceModifier);

                            info.m_Duration = effectDuration;
                            info.m_EndTime  = DateTime.UtcNow + effectDuration;
                            info.m_Timer    = Timer.DelayCall <DiscordanceInfo>(TimeSpan.Zero, TimeSpan.FromSeconds(1), new TimerStateCallback <DiscordanceInfo>(ProcessDiscordance), info);

                            Discordance.InsertDiscordanceInfo(bc_Target, info);

                            from.NextSkillTime = Core.TickCount + (int)(SkillCooldown.DiscordanceSuccessCooldown * 1000);

                            bc_Target.NextBardingEffectAllowed = DateTime.UtcNow + bc_Target.BardingEffectCooldown;
                        }

                        else
                        {
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);

                            from.NextSkillTime = Core.TickCount + (int)(SkillCooldown.DiscordanceFailureCooldown * 1000);

                            string failureMessage = BaseInstrument.GetFailureMessage(successChance, SkillName.Discordance);

                            from.SendMessage(failureMessage);

                            if (aspectArmorProfile != null && from is PlayerMobile)
                            {
                                if (aspectArmorProfile.m_Aspect == AspectEnum.Lyric)
                                {
                                    double failedBardingAttemptDamageReduction = AspectGear.LyricDamageReceivedReductionFromFailedBardingTarget * (AspectGear.LyricDamageReceivedReductionFromFailedBardingTargetPerTier * (double)aspectArmorProfile.m_TierLevel);

                                    failedBardingAttemptDamageReduction *= (from.Skills.Discordance.Value / 120);

                                    PlayerMobile player = from as PlayerMobile;

                                    player.m_LyricAspectFailedBardingAttemptExpiration = DateTime.UtcNow + AspectGear.LyricDamageReceivedReductionFromFailedBardingDuration;

                                    player.m_LyricAspectFailedBardingAttemptTargets.Clear();
                                    player.m_LyricAspectFailedBardingAttemptTargets.Add(bc_Target);
                                    player.m_LyricAspectFailedBardingAttemptDamageReduction = failedBardingAttemptDamageReduction;
                                }
                            }
                        }
                    }

                    else
                    {
                        return;
                    }
                }

                else
                {
                    from.SendLocalizedMessage(1049535); // A song of discord would have no effect on that.
                }
            }
Exemple #4
0
            protected override void OnTarget(Mobile from, object target)
            {
                from.RevealingAction();

                if (!m_Instrument.IsChildOf(from.Backpack))
                {
                    from.SendLocalizedMessage(1062488); // The instrument you are trying to play is no longer in your backpack!
                }
                else if (target is BaseCreature)
                {
                    BaseCreature bc_Target = target as BaseCreature;

                    if (from.CanBeHarmful(bc_Target, true))
                    {
                        if (bc_Target.NextBardingEffectAllowed > DateTime.UtcNow)
                        {
                            string timeRemaining = Utility.CreateTimeRemainingString(DateTime.UtcNow, bc_Target.NextBardingEffectAllowed, false, true, true, true, true);

                            from.SendMessage("That target is not vulnerable to barding attempts for another " + timeRemaining + ".");
                            return;
                        }

                        if (!BaseInstrument.CheckMusicianship(from))
                        {
                            from.SendMessage("You struggle with basic musicianship and your song has no effect.");
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);

                            from.NextSkillTime = Core.TickCount + (int)(SkillCooldown.DiscordanceFailureCooldown * 1000);

                            return;
                        }

                        double creatureDifficulty = bc_Target.InitialDifficulty;
                        double effectiveBardSkill = from.Skills[SkillName.Discordance].Value + BaseInstrument.GetBardBonusSkill(from, bc_Target, m_Instrument);

                        double   successChance  = BaseInstrument.GetBardSuccessChance(effectiveBardSkill, creatureDifficulty);
                        TimeSpan effectDuration = BaseInstrument.GetBardDuration(bc_Target, creatureDifficulty);

                        if (BaseInstrument.CheckSkillGain(successChance))
                        {
                            from.CheckSkill(SkillName.Discordance, 0.0, 120.0, 1.0);
                        }

                        if (from.AccessLevel > AccessLevel.Player)
                        {
                            from.SendMessage("Chance of success was: " + Math.Round(successChance * 100, 3).ToString() + "%");
                        }

                        if (Utility.RandomDouble() <= successChance)
                        {
                            from.DoHarmful(bc_Target, true);

                            from.SendMessage("You play successfully, disrupting your opponent's skills and weakening them significantly.");
                            m_Instrument.PlayInstrumentWell(from);
                            m_Instrument.ConsumeUse(from);

                            double discordanceModifier = BaseInstrument.DiscordanceModifier;

                            DungeonArmor.PlayerDungeonArmorProfile bardDungeonArmor = new DungeonArmor.PlayerDungeonArmorProfile(from, null);

                            if (bardDungeonArmor.MatchingSet && !bardDungeonArmor.InPlayerCombat)
                            {
                                discordanceModifier += bardDungeonArmor.DungeonArmorDetail.DiscordanceEffectBonus;
                            }

                            DiscordanceInfo info = new DiscordanceInfo(from, bc_Target, discordanceModifier);

                            //TEST
                            from.Say("Discord Duration: " + effectDuration.ToString());

                            info.m_Duration = effectDuration;
                            info.m_EndTime  = DateTime.UtcNow + effectDuration;
                            info.m_Timer    = Timer.DelayCall <DiscordanceInfo>(TimeSpan.Zero, TimeSpan.FromSeconds(1), new TimerStateCallback <DiscordanceInfo>(ProcessDiscordance), info);

                            Discordance.InsertDiscordanceInfo(bc_Target, info);

                            from.NextSkillTime = Core.TickCount + (int)(SkillCooldown.DiscordanceSuccessCooldown * 1000);

                            bc_Target.NextBardingEffectAllowed = DateTime.UtcNow + bc_Target.BardingEffectCooldown;
                        }

                        else
                        {
                            m_Instrument.PlayInstrumentBadly(from);
                            m_Instrument.ConsumeUse(from);

                            from.NextSkillTime = Core.TickCount + (int)(SkillCooldown.DiscordanceFailureCooldown * 1000);

                            string failureMessage = BaseInstrument.GetFailureMessage(successChance, SkillName.Discordance);

                            from.SendMessage(failureMessage);
                        }
                    }

                    else
                    {
                        return;
                    }
                }

                else
                {
                    from.SendLocalizedMessage(1049535); // A song of discord would have no effect on that.
                }
            }