Exemple #1
0
        public void ReceiveCallback(ClientStructure client, NetIncomingMessage msg)
        {
            if (client == null || msg.LengthBytes <= 1)
            {
                return;
            }

            if (client.ConnectionStatus == ConnectionStatus.Connected)
            {
                client.LastReceiveTime = ServerContext.ServerClock.ElapsedMilliseconds;
            }

            var message = DeserializeMessage(msg);

            if (message == null)
            {
                return;
            }

            LmpPluginHandler.FireOnMessageReceived(client, message);
            //A plugin has handled this message and requested suppression of the default behavior
            if (message.Handled)
            {
                return;
            }

            if (message.VersionMismatch)
            {
                MessageQueuer.SendConnectionEnd(client, $"Version mismatch: Your version ({message.Data.MajorVersion}.{message.Data.MinorVersion}.{message.Data.BuildVersion}) " +
                                                $"does not match the server version: {LmpVersioning.CurrentVersion}.");
                return;
            }

            //Clients can only send HANDSHAKE until they are Authenticated.
            if (!client.Authenticated && message.MessageType != ClientMessageType.Handshake)
            {
                MessageQueuer.SendConnectionEnd(client, $"You must authenticate before sending a {message.MessageType} message");
                return;
            }

            //Handle the message
            try
            {
                HandlerDictionary[message.MessageType].HandleMessage(client, message);
            }
            catch (Exception e)
            {
                LunaLog.Error($"Error handling a message from {client.PlayerName}! {e}");
            }
        }
Exemple #2
0
        public static void ReceiveCallback(ClientStructure client, NetIncomingMessage msg)
        {
            if (client == null || msg.LengthBytes <= 1)
            {
                return;
            }

            if (client.ConnectionStatus == ConnectionStatus.Connected)
            {
                client.LastReceiveTime = ServerContext.ServerClock.ElapsedMilliseconds;
            }

            if (!(ServerContext.ClientMessageFactory.Deserialize(msg, LunaNetworkTime.UtcNow.Ticks) is IClientMessageBase message))
            {
                return;
            }

            LmpPluginHandler.FireOnMessageReceived(client, message);
            //A plugin has handled this message and requested suppression of the default behavior
            if (message.Handled)
            {
                return;
            }

            if (message.VersionMismatch)
            {
                MessageQueuer.SendConnectionEnd(client, $"Version mismatch: Your version ({message.Data.MajorVersion}.{message.Data.MinorVersion}.{message.Data.BuildVersion}) " +
                                                $"does not match the server version: {LmpVersioning.CurrentVersion}.");
                return;
            }

            //Clients can only send HANDSHAKE until they are Authenticated.
            if (!client.Authenticated && message.MessageType != ClientMessageType.Handshake)
            {
                MessageQueuer.SendConnectionEnd(client, $"You must authenticate before sending a {message.MessageType} message");
                return;
            }

            switch (message.MessageType)
            {
            case ClientMessageType.Admin:
                AdminMsgReader.HandleMessage(client, message);
                break;

            case ClientMessageType.Handshake:
                HandshakeMsgReader.HandleMessage(client, message);
                break;

            case ClientMessageType.Chat:
                ChatMsgReader.HandleMessage(client, message);
                break;

            case ClientMessageType.PlayerStatus:
                PlayerStatusMsgReader.HandleMessage(client, message);
                break;

            case ClientMessageType.PlayerColor:
                PlayerColorMsgReader.HandleMessage(client, message);
                break;

            case ClientMessageType.Scenario:
                ScenarioDataMsgReader.HandleMessage(client, message);
                break;

            case ClientMessageType.Kerbal:
                KerbalMsgReader.HandleMessage(client, message);
                break;

            case ClientMessageType.Settings:
                SettingsMsgReader.HandleMessage(client, message);
                break;

            case ClientMessageType.Vessel:
                VesselMsgReader.HandleMessage(client, message);
                break;

            case ClientMessageType.CraftLibrary:
                CraftLibraryMsgReader.HandleMessage(client, message);
                break;

            case ClientMessageType.Flag:
                FlagSyncMsgReader.HandleMessage(client, message);
                break;

            case ClientMessageType.Motd:
                MotdMsgReader.HandleMessage(client, message);
                break;

            case ClientMessageType.Warp:
                WarpControlMsgReader.HandleMessage(client, message);
                break;

            case ClientMessageType.Lock:
                LockSystemMsgReader.HandleMessage(client, message);
                break;

            case ClientMessageType.Mod:
                ModDataMsgReader.HandleMessage(client, message);
                break;

            case ClientMessageType.Groups:
                GroupMsgReader.HandleMessage(client, message);
                break;

            case ClientMessageType.Facility:
                FacilityMsgReader.HandleMessage(client, message);
                break;

            case ClientMessageType.Screenshot:
                ScreenshotMsgReader.HandleMessage(client, message);
                break;

            case ClientMessageType.ShareProgress:
                ShareProgressMsgReader.HandleMessage(client, message);
                break;

            default:
                break;
            }
        }