public Npc() { Name = ""; AttackSay = ""; Drops = new NpcDrop[Constants.MAX_NPC_DROPS]; for (int i = 0; i < Constants.MAX_NPC_DROPS; i++) { Drops[i] = new NpcDrop(); } Moves = new int[4]; }
public Npc() { Name = ""; AttackSay = ""; AttackSay2 = ""; AttackSay3 = ""; Drops = new NpcDrop[Constants.MAX_NPC_DROPS]; for (int i = 0; i < Constants.MAX_NPC_DROPS; i++) { Drops[i] = new NpcDrop(); } Moves = new int[4]; SpawnWeather = Enums.Weather.Ambiguous; }