public MessagePump() { IPEndPoint[] ipep = Listener.EndPoints; m_Listeners = new Listener[ipep.Length]; bool success = false; do { for ( int i = 0; i < ipep.Length; i++ ) { Listener l = new Listener( ipep[i] ); if ( !success && l != null ) success = true; m_Listeners[i] = l; } if ( !success ) { Console.WriteLine( "Retrying..." ); Thread.Sleep( 10000 ); } } while ( !success ); m_Queue = new Queue<NetState>(); m_WorkingQueue = new Queue<NetState>(); m_Throttled = new Queue<NetState>(); m_Peek = new byte[4]; }
public MessagePump() { IPEndPoint[] ipep = Listener.EndPoints; m_Listeners = new Listener[ipep.Length]; bool success = false; do { for (int i = 0; i < ipep.Length; i++) { var l = new Listener(ipep[i]); if (!success && l != null) { success = true; } m_Listeners[i] = l; } if (!success) { Utility.PushColor(ConsoleColor.Yellow); Console.WriteLine("Retrying..."); Utility.PopColor(); Thread.Sleep(10000); } } while (!success); m_Queue = new Queue<NetState>(); m_WorkingQueue = new Queue<NetState>(); m_Throttled = new Queue<NetState>(); }
public NetServer( Listener listener ) { m_Listeners = new List<Listener>() { listener }; m_NetStates = new List<NetState>(); m_PendingQueue = new Queue<NetState>(); m_ThrottledQueue = new Queue<NetState>(); m_DisposedQueue = new ConcurrentQueue<NetState>(); }
public void AddListener( Listener l ) { Listener[] old = m_Listeners; m_Listeners = new Listener[old.Length + 1]; for ( int i = 0; i < old.Length; ++i ) m_Listeners[i] = old[i]; m_Listeners[old.Length] = l; }
public void AddListener( Listener listener ) { m_Listeners.Add( listener ); }