public SingleHelm(BaseGalleon galleon, int northItemID, Point3D initOffset) : base(galleon, northItemID, initOffset) { m_Galleon = galleon; Name = "Wheel"; }
public ProfessionalBountyQuest(BaseGalleon galleon) { m_Galleon = galleon; AddObjective(new BountyQuestObjective()); AddReward(new BaseReward(1116712)); //The gold listed on the bulletin board and a special reward from the officer if captured alive. }
public MerchantCaptain(BaseGalleon galleon) : base(galleon, AIType.AI_Melee, FightMode.Aggressor, 1, 10, .2, .4) { Title = "the merchant captain"; Hue = Race.RandomSkinHue(); Item hat; if (Utility.RandomBool()) hat = new WideBrimHat(); else hat = new TricorneHat(); hat.Hue = Utility.RandomNeutralHue(); AddItem(new Sandals()); AddItem(new FancyShirt(Utility.RandomNeutralHue())); AddItem(hat); AddItem(new Cloak(Utility.RandomNeutralHue())); AddItem(new Dagger()); Utility.AssignRandomHair(this); Fame = 22000; Karma = -22000; }
public AccessListGump(Mobile from, BaseGalleon galleon) : base(50, 50, galleon) { from.CloseGump(typeof(AccessListGump)); m_Galleon = galleon; m_Entry = galleon.SecurityEntry; if (m_Entry == null) { m_Entry = new SecurityEntry(m_Galleon); m_Galleon.SecurityEntry = m_Entry; } AddButton(10, 370, 4005, 4007, 1, GumpButtonType.Reply, 0); AddHtmlLocalized(45, 370, 100, 20, 1149777, LabelColor, false, false); //MAIN MENU List<Mobile> list = new List<Mobile>(m_Entry.Manifest.Keys); m_UseList = list; int pages = (int)Math.Ceiling(list.Count / 10.0); int index = 0; for (int i = 1; i <= pages; i++) { int y = 85; AddPage(i); for (int c = 0; c < 10; c++) { if (index >= list.Count) break; Mobile mob = list[index]; if (mob == null) continue; string name = mob.Name; SecurityLevel level = m_Entry.GetEffectiveLevel(mob); AddButton(10, y, 4005, 4007, index + 2, GumpButtonType.Reply, 0); AddHtml(45, y, 130, 20, Color(name, "DarkCyan"), false, false); AddHtmlLocalized(180, y, 100, 20, GetLevel(level), GetHue(level), false, false); index++; y += 25; } if (i < pages) { AddButton(310, 390, 4005, 4007, 0, GumpButtonType.Page, i + 1); } if (i > 1) { AddButton(270, 390, 4014, 4016, 0, GumpButtonType.Page, i - 1); } } }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); m_Galleon = reader.ReadItem() as BaseGalleon; if(version == 0) reader.ReadItem(); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); m_Galleon = reader.ReadItem() as BaseGalleon; if (ItemID == 33648) ItemID = 23648; }
public BaseDockedGalleon( int id, Point3D offset, BaseGalleon galleon ) : base( 0x14F4 ) { Weight = 1.0; LootType = LootType.Blessed; m_MultiID = id; m_Offset = offset; m_ShipName = galleon.ShipName; }
public TillerManHS(BaseGalleon galleon, uint keyValue, Point3D initOffset) : base() { Location = initOffset; galleon.Embark(this); galleon.TillerManMobile = this; m_Galleon = galleon; m_KeyValue = keyValue; CantWalk = true; Blessed = true; InitStats(31, 41, 51); SpeechHue = Utility.RandomDyedHue(); Hue = Utility.RandomSkinHue(); if (this.Female = Utility.RandomBool()) { this.Body = 0x191; this.Name = NameList.RandomName("female"); AddItem(new Kilt(Utility.RandomDyedHue())); AddItem(new Shirt(Utility.RandomDyedHue())); AddItem(new ThighBoots()); Title = "the tillerman"; } else { this.Body = 0x190; this.Name = NameList.RandomName("male"); AddItem(new ShortPants(Utility.RandomNeutralHue())); AddItem(new Shirt(Utility.RandomDyedHue())); AddItem(new Sandals()); Title = "the tillerman"; } AddItem(new Bandana(Utility.RandomDyedHue())); Utility.AssignRandomHair(this); Container pack = new Backpack(); pack.DropItem(new Gold(250, 300)); pack.Movable = false; AddItem(pack); }
public BaseShipCaptain(BaseGalleon galleon, AIType ai, FightMode fm, int per, int range, double passive, double active) : base(ai, fm, per, range, passive, active) { m_Galleon = galleon; m_OnCourse = true; m_StopTime = DateTime.MinValue; if (this.Female = Utility.RandomBool()) { Body = 0x191; Name = NameList.RandomName("female"); AddItem(new Skirt(Utility.RandomNeutralHue())); } else { Body = 0x190; Name = NameList.RandomName("male"); AddItem(new ShortPants(Utility.RandomNeutralHue())); } SetStr(500, 750); SetDex(125, 175); SetInt(61, 75); SetHits(4500, 5000); SetDamage(23, 35); SetSkill(SkillName.Fencing, 115.0, 120.0); SetSkill(SkillName.Macing, 115.0, 120.0); SetSkill(SkillName.MagicResist, 115.0, 120.0); SetSkill(SkillName.Swords, 115.0, 120.0); SetSkill(SkillName.Tactics, 115.0, 120.0); SetSkill(SkillName.Wrestling, 115.0, 120.0); SetSkill(SkillName.Anatomy, 115.0, 120.0); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Fire, 45, 55); SetResistance(ResistanceType.Cold, 45, 55); SetResistance(ResistanceType.Poison, 45, 55); SetResistance(ResistanceType.Energy, 45, 55); if (galleon == null) Timer.DelayCall(TimeSpan.FromSeconds(.5), new TimerCallback(SpawnShip)); }
public GalleonPilot(BaseGalleon galleon) : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2) { Body = 0x190; CantWalk = true; m_Galleon = galleon; Blessed = true; InitBody(); InitOutfit(); m_OriginalItems = new List<Item>(); foreach (Item item in this.Items) m_OriginalItems.Add(item); SetSkill(SkillName.Cartography, 100.0); }
public LightShipCannon(int facing, BaseGalleon galleon, int northItemID, Point3D initOffset, SingleCannonPlace targetedSingleCannonPlace, MultiCannonPlace targetedMultiCannonPlace) : base(galleon, northItemID, initOffset) { if (targetedSingleCannonPlace != null) { m_LinkedSingleCannonPlace = targetedSingleCannonPlace; targetedSingleCannonPlace.LinkedCannon = this; m_SingleCannon = true; m_LinkedMultiCannonPlace = null; } else if (targetedMultiCannonPlace != null) { m_LinkedSingleCannonPlace = null; targetedMultiCannonPlace.LinkedCannon = this; m_SingleCannon = false; m_LinkedMultiCannonPlace = targetedMultiCannonPlace; } // add the components /*for (int i = 0; i < CannonNorth.Length; i++) *{ * this.AddComponent(new ShipComponent(0, this.Name), 0, 0, 0); *} */ // assign the facing if (facing < 0) facing = 3; if (facing > 3) facing = 0; this.Facing = facing; // set the default props this.Name = "Light Ship Cannon"; this.Weight = 50; // and draggable //XmlAttach.AttachTo(this, new XmlDrag()); // undo the temporary hue indicator that is set when the xmlsiege attachment is added this.Hue = 0; }
public ShipSecurityGump(Mobile from, BaseGalleon galleon) : base(50, 50, galleon) { from.CloseGump(typeof(ShipSecurityGump)); m_From = from; m_Galleon = galleon; m_Entry = galleon.SecurityEntry; if (m_Entry == null) m_Galleon.SecurityEntry = new SecurityEntry(m_Galleon); PartyAccess pa = m_Entry.PartyAccess; AddHtmlLocalized(10, 80, 330, 20, 1149743, LabelColor, false, false); //Party membership modifies access to this ship: //Party defaults AddButton(60, 100, pa == PartyAccess.Never ? 4006 : 4005, pa == PartyAccess.Never ? 4006 : 4007, 1, GumpButtonType.Reply, 0); AddHtmlLocalized(95, 100, 300, 20, 1149778, LabelColor, false, false); //Never AddButton(60, 120, pa == PartyAccess.LeaderOnly ? 4006 : 4005, pa == PartyAccess.LeaderOnly ? 4006 : 4007, 2, GumpButtonType.Reply, 0); AddHtmlLocalized(95, 120, 300, 20, 1149744, LabelColor, false, false); //When I am Party Leader AddButton(60, 140, pa == PartyAccess.MemberOnly ? 4006 : 4005, pa == PartyAccess.MemberOnly ? 4006 : 4007, 3, GumpButtonType.Reply, 0); AddHtmlLocalized(95, 140, 300, 20, 1149745, LabelColor, false, false); //When I am a Party Member //Default security access AddHtmlLocalized(10, 165, 100, 20, 1149731, LabelColor, false, false); //Public Access: AddButton(140, 165, 4005, 4007, 4, GumpButtonType.Reply, 0); AddHtmlLocalized(175, 165, 100, 20, GetLevel(m_Entry.DefaultPublicAccess), GetHue(m_Entry.DefaultPublicAccess), false, false); AddHtmlLocalized(10, 185, 100, 20, 1149732, LabelColor, false, false); //Party Access: AddButton(140, 185, 4005, 4007, 5, GumpButtonType.Reply, 0); AddHtmlLocalized(175, 185, 100, 20, GetLevel(m_Entry.DefaultPartyAccess), GetHue(m_Entry.DefaultPartyAccess), false, false); AddHtmlLocalized(10, 205, 100, 20, 1149733, LabelColor, false, false); //Guild Access: AddButton(140, 205, 4005, 4007, 6, GumpButtonType.Reply, 0); AddHtmlLocalized(175, 205, 100, 20, GetLevel(m_Entry.DefaultGuildAccess), GetHue(m_Entry.DefaultGuildAccess), false, false); AddButton(195, 370, 4005, 4007, 7, GumpButtonType.Reply, 0); AddHtmlLocalized(230, 370, 100, 20, 1149734, LabelColor, false, false); //ACCESS LIST }
public BaseShipGump(int x, int y, BaseGalleon galleon) : base(x, y) { AddBackground(0, 0, 350, 400, 2620); if (Title != null && Title.Number > 0) AddHtmlLocalized(0, 15, 350, 20, Title.Number, LabelColor, false, false); //<CENTER>Passenger and Crew Manifest</CENTER> else if (Title != null && Title.String != null) AddHtml(0, 15, 350, 20, String.Format("<CENTER><BASEFONT COLOR=#FFFFFF>{0}</CENTER>", Title.String), false, false); string shipName = "a ship with no name"; if (galleon.ShipName != null && galleon.ShipName != String.Empty && galleon.ShipName != "") shipName = galleon.ShipName; AddHtmlLocalized(10, 40, 80, 20, 1149761, LabelColor, false, false); //Ship: AddHtml(90, 40, 250, 20, Color(shipName, "DarkCyan"), false, false); AddHtmlLocalized(10, 60, 80, 20, 1149762, LabelColor, false, false); //Owner: AddHtml(90, 60, 250, 20, Color(galleon.Owner != null ? galleon.Owner.Name : "Unknown", "DarkCyan"), false, false); }
public GalleonConfirmDryDockGump(Mobile from, BaseGalleon galleon) : base(150, 200) { m_From = from; m_Galleon = galleon; m_From.CloseGump(typeof(ConfirmDryDockGump)); AddPage(0); AddBackground(0, 0, 220, 170, 5054); AddBackground(10, 10, 200, 150, 3000); AddHtmlLocalized(20, 20, 180, 80, 1018319, true, false); // Do you wish to dry dock this boat? AddHtmlLocalized(55, 100, 140, 25, 1011011, false, false); // CONTINUE AddButton(20, 100, 4005, 4007, 2, GumpButtonType.Reply, 0); AddHtmlLocalized(55, 125, 140, 25, 1011012, false, false); // CANCEL AddButton(20, 125, 4005, 4007, 1, GumpButtonType.Reply, 0); }
public static void FillHold(BaseGalleon galleon) { if (galleon == null) return; Container hold = galleon.GalleonHold; if (hold != null) { int cnt = Utility.RandomMinMax(7, 14); for (int i = 0; i < cnt; i++) { Item item = Loot.RandomArmorOrShieldOrWeaponOrJewelry(); if (item is BaseWeapon) BaseRunicTool.ApplyAttributesTo((BaseWeapon)item, false, 0, Utility.RandomMinMax(1, 6), 10, 100); else if (item is BaseArmor) BaseRunicTool.ApplyAttributesTo((BaseArmor)item, false, 0, Utility.RandomMinMax(1, 6), 10, 100); else if (item is BaseHat) BaseRunicTool.ApplyAttributesTo((BaseHat)item, false, 0, Utility.RandomMinMax(1, 6), 10, 100); else if (item is BaseJewel) BaseRunicTool.ApplyAttributesTo((BaseJewel)item, false, 0, Utility.RandomMinMax(1, 6), 10, 100); else item.Delete(); hold.DropItem(item); } hold.DropItem(new Swab()); hold.DropItem(new Ramrod()); hold.DropItem(new Matches(Utility.RandomMinMax(25, 30))); hold.DropItem(new HeavyCannonball(Utility.RandomMinMax(7, 10))); hold.DropItem(new LightCannonball(Utility.RandomMinMax(7, 10))); hold.DropItem(new HeavyGrapeshot(Utility.RandomMinMax(7, 10))); hold.DropItem(new LightGrapeshot(Utility.RandomMinMax(7, 10))); hold.DropItem(new HeavyPowderCharge(Utility.RandomMinMax(7, 10))); hold.DropItem(new LightPowderCharge(Utility.RandomMinMax(7, 10))); hold.DropItem(new Fusecord(Utility.RandomMinMax(7, 10))); if (.10 >= Utility.RandomDouble()) hold.DropItem(new SmugglersCache()); if (.10 >= Utility.RandomDouble()) { FishSteak steaks = new FishSteak(5); switch (Utility.Random(5)) { case 0: steaks.Name = "Spiced Salmon"; steaks.Hue = 1759; break; case 1: steaks.Name = "Dried Tuna"; steaks.Hue = 2108; break; case 2: steaks.Name = "Salted Snapper"; steaks.Hue = 1864; break; case 3: steaks.Name = "Salted Herring"; steaks.Hue = 2302; break; case 4: steaks.Name = "Spiced Salmon"; steaks.Hue = 1637; break; } hold.DropItem(steaks); } /*if (0.10 > Utility.RandomDouble()) { Item item = null; switch (Utility.Random(6)) { case 0: item = new LightScatterShot(); break; case 1: item = new HeavyScatterShot(); break; case 2: item = new LightFragShot(); break; case 3: item = new HeavyFragShot(); break; case 4: item = new LightHotShot(); break; case 5: item = new HeavyHotShot(); break; } if (item != null) { item.Amount = Utility.RandomMinMax(2, 10); hold.DropItem(item); } }*/ hold.DropItem(new Gold(Utility.RandomMinMax(5000, 25000))); if (0.50 > Utility.RandomDouble()) { switch (Utility.Random(4)) { case 0: case 1: case 2: hold.DropItem(new IronWire(Utility.RandomMinMax(1, 5))); break; case 3: case 4: case 5: hold.DropItem(new CopperWire(Utility.RandomMinMax(1, 5))); break; case 6: case 7: hold.DropItem(new SilverWire(Utility.RandomMinMax(1, 5))); break; case 8: hold.DropItem(new GoldWire(Utility.RandomMinMax(1, 5))); break; } } switch (Utility.Random(8)) { case 0: if (Utility.RandomBool()) hold.DropItem(new IronOre(Utility.RandomMinMax(40, 50))); else hold.DropItem(new IronIngot(Utility.RandomMinMax(40, 50))); break; case 1: if (Utility.RandomBool()) hold.DropItem(new DullCopperOre(Utility.RandomMinMax(40, 50))); else hold.DropItem(new DullCopperIngot(Utility.RandomMinMax(40, 50))); break; case 2: if (Utility.RandomBool()) hold.DropItem(new ShadowIronOre(Utility.RandomMinMax(40, 50))); else hold.DropItem(new ShadowIronIngot(Utility.RandomMinMax(40, 50))); break; case 3: if (Utility.RandomBool()) hold.DropItem(new CopperOre(Utility.RandomMinMax(40, 50))); else hold.DropItem(new CopperIngot(Utility.RandomMinMax(40, 50))); break; case 4: if (Utility.RandomBool()) hold.DropItem(new BronzeOre(Utility.RandomMinMax(40, 50))); else hold.DropItem(new BronzeIngot(Utility.RandomMinMax(40, 50))); break; case 5: if (Utility.RandomBool()) hold.DropItem(new AgapiteOre(Utility.RandomMinMax(40, 50))); else hold.DropItem(new AgapiteIngot(Utility.RandomMinMax(40, 50))); break; case 6: if (Utility.RandomBool()) hold.DropItem(new VeriteOre(Utility.RandomMinMax(40, 50))); else hold.DropItem(new VeriteIngot(Utility.RandomMinMax(40, 50))); break; case 7: if (Utility.RandomBool()) hold.DropItem(new ValoriteOre(Utility.RandomMinMax(40, 50))); else hold.DropItem(new ValoriteIngot(Utility.RandomMinMax(40, 50))); break; } switch (Utility.Random(5)) { case 0: if (Utility.RandomBool()) hold.DropItem(new Board(Utility.RandomMinMax(40, 50))); else hold.DropItem(new Log(Utility.RandomMinMax(40, 50))); break; case 1: if (Utility.RandomBool()) hold.DropItem(new OakBoard(Utility.RandomMinMax(40, 50))); else hold.DropItem(new OakLog(Utility.RandomMinMax(40, 50))); break; case 2: if (Utility.RandomBool()) hold.DropItem(new AshBoard(Utility.RandomMinMax(40, 50))); else hold.DropItem(new AshLog(Utility.RandomMinMax(40, 50))); break; case 3: if (Utility.RandomBool()) hold.DropItem(new YewBoard(Utility.RandomMinMax(40, 50))); else hold.DropItem(new YewLog(Utility.RandomMinMax(40, 50))); break; case 4: if (Utility.RandomBool()) hold.DropItem(new BloodwoodBoard(Utility.RandomMinMax(40, 50))); else hold.DropItem(new BloodwoodLog(Utility.RandomMinMax(40, 50))); break; } switch (Utility.Random(4)) { case 0: if (Utility.RandomBool()) hold.DropItem(new Leather(Utility.RandomMinMax(40, 50))); else hold.DropItem(new Hides(Utility.RandomMinMax(40, 50))); break; case 1: if (Utility.RandomBool()) hold.DropItem(new SpinedLeather(Utility.RandomMinMax(40, 50))); else hold.DropItem(new SpinedHides(Utility.RandomMinMax(40, 50))); break; case 2: if (Utility.RandomBool()) hold.DropItem(new HornedLeather(Utility.RandomMinMax(40, 50))); else hold.DropItem(new HornedHides(Utility.RandomMinMax(40, 50))); break; case 3: if (Utility.RandomBool()) hold.DropItem(new BarbedLeather(Utility.RandomMinMax(40, 50))); else hold.DropItem(new BarbedHides(Utility.RandomMinMax(40, 50))); break; } switch (Utility.Random(4)) { case 0: hold.DropItem(new HeavyCannonball(Utility.RandomMinMax(5, 10))); break; case 1: hold.DropItem(new LightCannonball(Utility.RandomMinMax(5, 10))); break; case 2: hold.DropItem(new HeavyGrapeshot(Utility.RandomMinMax(5, 10))); break; case 3: hold.DropItem(new LightGrapeshot(Utility.RandomMinMax(5, 10))); break; } //Rares if (0.8 > Utility.RandomDouble()) { if (Utility.RandomBool()) hold.DropItem(new HeavyShipCannonDeed()); else hold.DropItem(new LightShipCannonDeed()); } if (0.025 > Utility.RandomDouble()) { if(Utility.RandomBool()) hold.DropItem(new WhiteClothDyeTub()); else hold.DropItem(PermanentBoatPaint.DropRandom()); } RefinementComponent.Roll(hold, 3, 0.25); } }
public PirateCaptain(BaseGalleon galleon) : base(galleon, AIType.AI_Melee, FightMode.Weakest, 25, 1, .2, .4) { PickRandomName(); if(m_PirateName > 0 && (m_PirateName == 1116679 || m_PirateName == 1116680 || m_PirateName == 1116683)) Female = true; SpeechHue = Utility.RandomDyedHue(); Title = "the dread pirate"; Hue = Race.RandomSkinHue(); Body = Female ? 0x191 : 0x190; AddItem(new ShortPants(Utility.RandomNeutralHue())); SetStr(500, 750); SetDex(125, 175); SetInt(61, 75); SetHits(4500, 5000); SetDamage(23, 35); SetSkill(SkillName.Fencing, 115.0, 120.0); SetSkill(SkillName.Macing, 115.0, 120.0); SetSkill(SkillName.MagicResist, 115.0, 120.0); SetSkill(SkillName.Swords, 115.0, 120.0); SetSkill(SkillName.Tactics, 115.0, 120.0); SetSkill(SkillName.Wrestling, 115.0, 120.0); SetSkill(SkillName.Anatomy, 115.0, 120.0); Item hat; Item fancyShirt = new FancyShirt(); Item shirt = new Shirt(GetRandomShirtHue()); shirt.Layer = Layer.OuterTorso; if (Utility.RandomBool()) hat = new Bandana(); else hat = new TricorneHat(); hat.Hue = Utility.RandomNeutralHue(); AddItem(new Boots()); AddItem(shirt); AddItem(fancyShirt); AddItem(hat); AddItem(new Cloak(Utility.RandomNeutralHue())); switch (Utility.Random(7)) { case 0: AddItem(new Longsword()); break; case 1: AddItem(new Cutlass()); break; case 2: AddItem(new Broadsword()); break; case 5: AddItem(new Dagger()); break; } Utility.AssignRandomHair(this); Fame = 22000; Karma = -22000; }
public DockedOrcGalleon( BaseGalleon boat ) : base( 0x20, Point3D.Zero, boat ) { }
public DockedGargoyleGalleon( BaseGalleon boat ) : base( 0x2C, Point3D.Zero, boat ) { }
public DockedTokunoGalleon( BaseGalleon boat ) : base( 0x30, Point3D.Zero, boat ) { }
public DockedBritainGalleon( BaseGalleon boat ) : base( 0x44, Point3D.Zero, boat ) { }
public override void DoDamageBoat(BaseGalleon galleon) { DoAreaExplosion(); base.DoDamageBoat(galleon); }
public ShipRune(BaseGalleon galleon) : base(0x1F14) { m_Galleon = galleon; Hue = 0x47F; }
public override void Deserialize( GenericReader reader ) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); m_Pole = reader.ReadItem() as BindingPole; m_Rope = reader.ReadItem() as BindingRope; m_Captain = reader.ReadMobile(); m_Galleon = reader.ReadItem() as BaseGalleon; int count = reader.ReadInt(); for (int i = 0; i < count; i++) { Mobile mob = reader.ReadMobile(); if (mob != null) m_Helpers.Add(mob); } if(m_Rope != null) m_Rope.Quest = this; if (m_Pole != null) m_Pole.Quest = this; else AddPole(); AddReward(new BaseReward(1116712)); //The gold listed on the bulletin board and a special reward from the officer if captured alive. }
public ShipWheel(BaseGalleon galleon) { m_Galleon = galleon; Movable = false; }
public virtual void DoDamageBoat(BaseGalleon galleon) { int damage = Utility.RandomMinMax(MinBoatDamage, MaxBoatDamage); galleon.OnTakenDamage(this, damage); for (int x = this.X - 2; x <= this.X + 2; x++) { for (int y = this.Y - 2; y <= this.Y + 2; y++) { BaseBoat boat = BaseBoat.FindBoatAt(new Point2D(x, y), this.Map); if (boat != null && boat == galleon) { Direction toPush = Direction.North; if (this.X < x && x - this.X > 1) toPush = Direction.West; else if (this.X > x && this.X - x > 1) toPush = Direction.East; else if (this.Y < y) toPush = Direction.South; else if (this.Y > y) toPush = Direction.North; boat.StartMove(toPush, 1, 0x2, BaseBoat.SlowDriftInterval, true, false); //TODO: Message and Sound? } } } }
public RunebookEntry(Point3D loc, Map map, string desc, BaseHouse house, BaseGalleon g = null) { this.m_Location = loc; this.m_Map = map; this.m_Description = desc; this.m_House = house; this.m_Galleon = g; }
public GalleonHold(BaseGalleon galleon, int itemID) : base(itemID) { m_Galleon = galleon; Movable = false; }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 0: { m_Galleon = reader.ReadItem() as BaseGalleon; if (m_Galleon == null) Delete(); break; } } }
public SecuritySettingsEntry(Mobile from, BaseGalleon galleon) : base(1116567) { m_from = from; m_Galleon = galleon; }
public RunebookEntry(GenericReader reader) { int version = reader.ReadByte(); switch ( version ) { case 2: { this.m_Galleon = reader.ReadItem() as BaseGalleon; goto case 0; } case 1: { this.m_House = reader.ReadItem() as BaseHouse; goto case 0; } case 0: { this.m_Location = reader.ReadPoint3D(); this.m_Map = reader.ReadMap(); this.m_Description = reader.ReadString(); break; } } }
public CourseMoveTimer(BaseGalleon galleon, TimeSpan interval, SpeedCode speed, bool single) : base(interval, interval, single ? 1 : 0) { _galleon = galleon; Priority = TimerPriority.TwentyFiveMS; }