public static void RefreshSpawnerGumps(Mobile from) { if (from == null) return; NetState ns = from.NetState; if (ns != null && ns.Gumps != null) { ArrayList refresh = new ArrayList(); foreach (Gump g in ns.Gumps) { if (g is XmlSpawnerGump) { XmlSpawnerGump xg = (XmlSpawnerGump)g; // clear the gump status on the spawner associated with the gump if (xg.m_Spawner != null) { // and add the old gump to the removal list refresh.Add(xg); } } } // close all of the currently opened spawner gumps from.CloseGump(typeof(XmlSpawnerGump)); // reopen the closed gumps from the gump collection foreach (XmlSpawnerGump g in refresh) { // reopen a new gump for the spawner if (g.m_Spawner != null /*&& g.m_Spawner.SpawnerGump == g */) { // flag the current gump on the spawner as closed g.m_Spawner.GumpReset = true; XmlSpawnerGump xg = new XmlSpawnerGump(g.m_Spawner, g.X, g.Y, g.m_ShowGump, g.xoffset, g.page, g.Rentry); from.SendGump(xg); } } } }
public override void OnDoubleClick( Mobile from ) { if( from == null || from.Deleted || from.AccessLevel < AccessLevel.GameMaster || (m_SpawnerGump != null && SomeOneHasGumpOpen) ) return; // flag the first person to open the spawner as the placer if( FirstModifiedBy == null ) FirstModifiedBy = from.Name; LastModifiedBy = from.Name; // clear any text entry books that might still be around DeleteTextEntryBook(); int x = 0; int y = 0; // read the text entries for default values Account acct = from.Account as Account; if( acct != null ) { XmlSpawnerDefaults.DefaultEntry defs = XmlSpawnerDefaults.GetDefaults( acct.ToString(), from.Name ); if( defs != null ) { x = defs.SpawnerGumpX; y = defs.SpawnerGumpY; } } XmlSpawnerGump g = new XmlSpawnerGump( this, x, y, 0, 0, 0 ); from.SendGump( g ); }
public HelpGump(XmlSpawner spawner, XmlSpawnerGump spawnergump, int X, int Y) : base(X, Y) { if (spawner == null || spawner.Deleted) return; m_Spawner = spawner; m_SpawnerGump = spawnergump; AddPage(0); int width = 370; AddBackground(20, 0, width, 480, 5054); AddPage(1); //AddAlphaRegion( 20, 0, 220, 554 ); AddImageTiled(20, 0, width, 480, 0x52); //AddImageTiled( 24, 6, 213, 261, 0xBBC ); AddLabel(27, 2, 0x384, "Standalone Keywords"); AddHtml(25, 20, width - 10, 440, "spawntype[,arg1,arg2,...]\n" + "SET[,itemname or serialno][,itemtype]/property/value/...\n" + "SETVAR,varname/value\n" + "SETONMOB,mobname[,mobtype]/property/value/...\n" + "SETONTRIGMOB/property/value/...\n" + "SETONTHIS/property/value/...\n" + "SETONPARENT/property/value/...\n" + "SETONNEARBY,range,name[,type][,searchcontainers]/prop/value/prop/value...\n" + "SETONPETS,range/prop/value/prop/value...\n" + "SETONCARRIED,itemname[,itemtype][,equippedonly]/property/value/...\n" + "SETONSPAWN[,spawnername],subgroup/property/value/...\n" + "SETONSPAWNENTRY[,spawnername],entrystring/property/value/...\n" + "SPAWN[,spawnername],subgroup\n" + "DESPAWN[,spawnername],subgroup\n" + "{GET or RND keywords}\n" + "GIVE[,prob]/itemtype\n" + "GIVE[,prob]/<itemtype/property/value...>\n" + "TAKE[,prob[,quantity[,true[,itemtype]]]]/itemname\n" + "TAKEBYTYPE[,prob[,quantity[,true]]]/itemtype\n" + "IF/condition/thenspawn[/elsespawn]\n" + "WAITUNTIL[,duration][,timeout][/condition][/spawngroup]\n" + "WHILE/condition/spawngroup\n" + "GOTO/subgroup\n" + "BROWSER/url\n" + "MUSIC,musicname[,range]\n" + "SOUND,value\n" + "EFFECT,itemid,duration[,x,y,z]\n" + "MEFFECT,itemid[,speed][,x,y,z][,x2,y2,z2]" + "RESURRECT[,range][,PETS]\n" + "POISON,level[,range][,playeronly]\n" + "DAMAGE,dmgmin,dmgmax[,range][,playeronly|mobsonly]\n" + "CAST,spellname[,arg] or CAST,spellnumber[,arg]\n" + "SENDMSG/text\n" + "BCAST[,hue][,font]/text\n" + "GUMP,title,number[,gumpconstructor]/text", false, true); AddButton(width - 30, 5, 0x15E1, 0x15E5, 200, GumpButtonType.Page, 2); AddLabel(width - 38, 2, 0x384, "1"); AddButton(width - 60, 5, 0x15E3, 0x15E7, 200, GumpButtonType.Page, 4); AddPage(2); AddLabel(27, 2, 0x384, "Value and Itemtype Keywords"); AddHtml(25, 20, width - 10, 440, "property/@value\n" + "ARMOR,minlevel,maxlevel\n" + "WEAPON,minlevel,maxlevel\n" + "JARMOR,minlevel,maxlevel\n" + "JWEAPON,minlevel,maxlevel\n" + "JEWELRY,minlevel,maxlevel\n" + "SARMOR,minlevel,maxlevel\n" + "SHIELD,minlevel,maxlevel\n" + "POTION\n" + "SCROLL,mincircle,maxcircle\n" + "NECROSCROLL,index\n" + "LOOT,methodname\n" + "LOOTPACK,loottype\n" + "MOB,name[,mobtype]\n" + "TRIGMOB\n" + "TAKEN\n" + "GIVEN\n" + "GET,itemname or serialno[,itemtype],property\n" + "GETVAR,varname\n" + "GETONCARRIED,itemname[,itemtype][,equippedonly],property\n" + "GETONNEARBY,range,name[,type][,searchcontainers],property\n" + "GETONMOB,mobname[,mobtype],property\n" + "GETONGIVEN,property\n" + "GETONTAKEN,property\n" + "GETONPARENT,property\n" + "GETONSPAWN[,spawnername],subgroup,property\n" + "GETONSPAWN[,spawnername],subgroup,COUNT\n" + "GETONTHIS,property\n" + "GETONTRIGMOB,property\n" + "GETONATTACH,type[,name],property\n" + "...<ATTACHMENT,type,name,property> as GET property\n" + "{GET or RND keywords}\n" + "RND,min,max\n" + "RNDLIST,int1[,int2,...]\n" + "RNDSTRLIST,str1[,str2,...]\n" + "RNDBOOL\n" + "RANDNAME,nametype\n" + "PLAYERSINRANGE,range[,alive]\n" + "AMOUNTCARRIED,itemtype\n" + "OFFSET,x,y,[,z]\n" + "ANIMATE,action[,nframes][,nrepeat][,forward][,repeat][delay]\n" + "MSG[,prob]/text\n" + "SENDASCIIMSG[,probability][,hue][,font/text\n" + "SENDMSG[,probability][,hue]/text\n" + "SAY[,prob]/text\n" + "SKILL,skillname\n" + "TRIGSKILL,name|value|base|cap\n" + "MUSIC,musicname[,range]\n" + "SOUND,value\n" + "EFFECT,itemid,duration[,x,y,z]\n" + "MEFFECT,itemid[,speed][,x,y,z]" + "POISON,level[,range][,playeronly]\n" + "DAMAGE,dmgmin,dmgmax[,range][,playeronly|mobsonly]\n" + "INC,value or INC,min,max\n" + "MUL,value or MUL,min,max\n" + "ATTACH[,prob]/attachmenttype[,args]\n" + "ATTACH[,prob]/<attachmenttype[,args]/property/value...>\n" + "ADD[,prob]/itemtype[,args]\n" + "ADD[,prob]/<itemtype[,args]/property/value...>\n" + "DELETE\n" + "KILL\n" + "UNEQUIP,layer[,delete]\n" + "EQUIP[,prob]/itemtype[,args]\n" + "EQUIP[,prob]/<itemtype[,args]/property/value...>", false, true); AddButton(width - 30, 5, 0x15E1, 0x15E5, 200, GumpButtonType.Page, 3); AddLabel(width - 41, 2, 0x384, "2"); AddButton(width - 60, 5, 0x15E3, 0x15E7, 200, GumpButtonType.Page, 1); AddPage(3); AddLabel(27, 2, 0x384, "[ Commands"); AddHtml(25, 20, width - 10, 440, "XmlAdd [-defaults]\n" + "XmlShow\n" + "XmlHide\n" + "XmlFind\n" + "AddAtt type [args]\n" + "GetAtt [type]\n" + "DelAtt [type][serialno]\n" + "AvailAtt\n" + "SmartStat [accesslevel AccessLevel]\n" + "OptimalSmartSpawning [maxdiff]\n" + "XmlSpawnerWipe [prefix]\n" + "XmlSpawnerWipeAll [prefix]\n" + "XmlSpawnerRespawn [prefix]\n" + "XmlSpawnerRespawnAll [prefix]\n" + "XmlHome [go][gump][send]\n" + "XmlUnLoad filename [prefix]\n" + "XmlLoad filename [prefix]\n" + "XmlLoadHere filename [prefix][-maxrange range]\n" + "XmlNewLoad filename [prefix]\n" + "XmlNewLoadHere filename [prefix][-maxrange range]\n" + "XmlSave filename [prefix]\n" + "XmlSaveAll filename [prefix]\n" + "XmlSaveOld filename [prefix]\n" + "XmlSpawnerSaveAll filename [prefix]\n" + "XmlImportSpawners filename\n" + "XmlImportMap filename\n" + "XmlImportMSF filename\n" + "XmlDefaults [defaultpropertyname value]\n" + "XmlGet property\n" + "XmlSet property value", false, true); AddButton(width - 30, 5, 0x15E1, 0x15E5, 200, GumpButtonType.Page, 4); AddLabel(width - 41, 2, 0x384, "3"); AddButton(width - 60, 5, 0x15E3, 0x15E7, 200, GumpButtonType.Page, 2); AddPage(4); AddLabel(27, 2, 0x384, "Quest types"); AddHtml(25, 20, width - 10, 180, "KILL,mobtype[,count][,proptest]\n" + "KILLNAMED,mobname[,type][,count][,proptest]\n" + "GIVE,mobname,itemtype[,count][,proptest]\n" + "GIVENAMED,mobname,itemname[,type][,count][,proptest]\n" + "COLLECT,itemtype[,count][,proptest]\n" + "COLLECTNAMED,itemname[,itemtype][,count][,proptest]\n" + "ESCORT[,mobname][,proptest]\n", false, true); AddLabel(27, 200, 0x384, "Trigger/NoTriggerOnCarried"); AddHtml(25, 220, width - 10, 50, "ATTACHMENT,name,type\n" + "itemname[,type][,EQUIPPED][,objective#,objective#,...]\n", false, true); AddLabel(27, 300, 0x384, "GUMPITEMS"); AddHtml(25, 320, width - 10, 150, "BUTTON,gumpid,x,y\n" + "HTML,x,y,width,height,text\n" + "IMAGE,gumpid,x,y[,hue]\n" + "IMAGETILED,gumpid,x,y,width,height\n" + "ITEM,itemid,x,y[,hue]\n" + "LABEL,x,y,labelstring[,labelcolor]\n" + "RADIO,gumpid1,gumpid2,x,y[,initialstate]\n" + "TEXTENTRY,x,y,width,height[,text][,textcolor]\n", false, true); AddButton(width - 30, 5, 0x15E1, 0x15E5, 200, GumpButtonType.Page, 1); AddLabel(width - 41, 2, 0x384, "4"); AddButton(width - 60, 5, 0x15E3, 0x15E7, 200, GumpButtonType.Page, 3); }
public TextEntryGump(XmlSpawner spawner, XmlSpawnerGump spawnergump, int index, int X, int Y) : base(X, Y) { if (spawner == null || spawner.Deleted) return; m_Spawner = spawner; m_index = index; m_SpawnerGump = spawnergump; AddPage(0); AddBackground(20, 0, 220, 354, 5054); AddAlphaRegion(20, 0, 220, 354); AddImageTiled(23, 5, 214, 270, 0x52); AddImageTiled(24, 6, 213, 261, 0xBBC); string label = spawner.Name + " entry " + index; AddLabel(28, 10, 0x384, label); // OK button AddButton(25, 325, 0xFB7, 0xFB9, 1, GumpButtonType.Reply, 0); // Close button AddButton(205, 325, 0xFB1, 0xFB3, 0, GumpButtonType.Reply, 0); // Edit button AddButton(100, 325, 0xEF, 0xEE, 2, GumpButtonType.Reply, 0); string str = null; if (index < m_Spawner.SpawnObjects.Length) { str = (string)m_Spawner.SpawnObjects[index].TypeName; } // main text entry area AddTextEntry(35, 30, 200, 251, 0, 0, str); // editing text entry areas // background for text entry area AddImageTiled(23, 275, 214, 23, 0x52); AddImageTiled(24, 276, 213, 21, 0xBBC); AddImageTiled(23, 300, 214, 23, 0x52); AddImageTiled(24, 301, 213, 21, 0xBBC); AddTextEntry(35, 275, 200, 21, 0, 1, null); AddTextEntry(35, 300, 200, 21, 0, 2, null); }
public override void OnResponse(NetState state, RelayInfo info) { if (m_Spawner == null || m_Spawner.Deleted || state == null || info == null) { if (m_Spawner != null) m_Spawner.SpawnerGump = null; return; } // restrict access to the original creator or someone of higher access level //if (m_Spawner.FirstModifiedBy != null && m_Spawner.FirstModifiedBy != state.Mobile && state.Mobile.AccessLevel <= m_Spawner.FirstModifiedBy.AccessLevel) //return; // Get the current name TextRelay tr = info.GetTextEntry(999); if (tr != null) { m_Spawner.Name = tr.Text; } // update typenames of the spawn objects based upon the current text entry strings UpdateTypeNames(state.Mobile, info); // Update the creature list m_Spawner.SpawnObjects = CreateArray(info, state.Mobile); if (m_Spawner.SpawnObjects == null) { m_Spawner.SpawnerGump = null; return; } AllowGumpUpdate = true; for (int i = 0; i < m_Spawner.SpawnObjects.Length; i++) { if (page != (int)(i / MaxEntriesPerPage)) continue; // check the max count entry TextRelay temcnt = info.GetTextEntry(500 + i); if (temcnt != null) { int maxval = 0; try { maxval = Convert.ToInt32(temcnt.Text, 10); } catch { } if (maxval < 0) maxval = 0; m_Spawner.SpawnObjects[i].MaxCount = maxval; } if (m_ShowGump > 0) { // check the subgroup entry TextRelay tegrp = info.GetTextEntry(600 + i); if (tegrp != null) { int grpval = 0; try { grpval = Convert.ToInt32(tegrp.Text, 10); } catch { } if (grpval < 0) grpval = 0; m_Spawner.SpawnObjects[i].SubGroup = grpval; } } if (m_ShowGump > 1) { // note, while these values can be entered in any spawn entry, they will only be assigned to the subgroup leader int subgroupindex = m_Spawner.GetCurrentSequentialSpawnIndex(m_Spawner.SpawnObjects[i].SubGroup); TextRelay tegrp; if (subgroupindex >= 0 && subgroupindex < m_Spawner.SpawnObjects.Length) { // check the reset time entry tegrp = info.GetTextEntry(1000 + i); if (tegrp != null && tegrp.Text != null && tegrp.Text.Length > 0) { double grpval = 0; try { grpval = Convert.ToDouble(tegrp.Text); } catch { } if (grpval < 0) grpval = 0; m_Spawner.SpawnObjects[i].SequentialResetTime = 0; m_Spawner.SpawnObjects[subgroupindex].SequentialResetTime = grpval; } // check the reset to entry tegrp = info.GetTextEntry(1100 + i); if (tegrp != null && tegrp.Text != null && tegrp.Text.Length > 0) { int grpval = 0; try { grpval = Convert.ToInt32(tegrp.Text, 10); } catch { } if (grpval < 0) grpval = 0; m_Spawner.SpawnObjects[subgroupindex].SequentialResetTo = grpval; } // check the kills entry tegrp = info.GetTextEntry(1200 + i); if (tegrp != null && tegrp.Text != null && tegrp.Text.Length > 0) { int grpval = 0; try { grpval = Convert.ToInt32(tegrp.Text, 10); } catch { } if (grpval < 0) grpval = 0; m_Spawner.SpawnObjects[subgroupindex].KillsNeeded = grpval; } } // check the mindelay tegrp = info.GetTextEntry(1300 + i); if (tegrp != null) { if (tegrp.Text != null && tegrp.Text.Length > 0) { double grpval = -1; try { grpval = Convert.ToDouble(tegrp.Text); } catch { } if (grpval < 0) grpval = -1; // if this value has changed, then update the next spawn time if (grpval != m_Spawner.SpawnObjects[i].MinDelay) { m_Spawner.SpawnObjects[i].MinDelay = grpval; m_Spawner.RefreshNextSpawnTime(m_Spawner.SpawnObjects[i]); } } else { m_Spawner.SpawnObjects[i].MinDelay = -1; m_Spawner.SpawnObjects[i].MaxDelay = -1; m_Spawner.RefreshNextSpawnTime(m_Spawner.SpawnObjects[i]); } } // check the maxdelay tegrp = info.GetTextEntry(1400 + i); if (tegrp != null) { if (tegrp.Text != null && tegrp.Text.Length > 0) { double grpval = -1; try { grpval = Convert.ToDouble(tegrp.Text); } catch { } if (grpval < 0) grpval = -1; // if this value has changed, then update the next spawn time if (grpval != m_Spawner.SpawnObjects[i].MaxDelay) { m_Spawner.SpawnObjects[i].MaxDelay = grpval; m_Spawner.RefreshNextSpawnTime(m_Spawner.SpawnObjects[i]); } } else { m_Spawner.SpawnObjects[i].MinDelay = -1; m_Spawner.SpawnObjects[i].MaxDelay = -1; m_Spawner.RefreshNextSpawnTime(m_Spawner.SpawnObjects[i]); } } // check the spawns per tick tegrp = info.GetTextEntry(1500 + i); if (tegrp != null) { if (tegrp.Text != null && tegrp.Text.Length > 0) { int grpval = 1; try { grpval = int.Parse(tegrp.Text); } catch { } if (grpval < 0) grpval = 1; // if this value has changed, then update the next spawn time if (grpval != m_Spawner.SpawnObjects[i].SpawnsPerTick) { m_Spawner.SpawnObjects[i].SpawnsPerTick = grpval; } } else { m_Spawner.SpawnObjects[i].SpawnsPerTick = 1; } } // check the packrange tegrp = info.GetTextEntry(1600 + i); if (tegrp != null) { if (tegrp.Text != null && tegrp.Text.Length > 0) { int grpval = 1; try { grpval = int.Parse(tegrp.Text); } catch { } if (grpval < 0) grpval = 1; // if this value has changed, then update if (grpval != m_Spawner.SpawnObjects[i].PackRange) { m_Spawner.SpawnObjects[i].PackRange = grpval; } } else { m_Spawner.SpawnObjects[i].PackRange = -1; } } } } // Update the maxcount TextRelay temax = info.GetTextEntry(300); if (temax != null) { int maxval = 0; try { maxval = Convert.ToInt32(temax.Text, 10); } catch { } if (maxval < 0) maxval = 0; // if the maxcount of the spawner has been altered external to the interface (e.g. via props, or by the running spawner itself // then that change will override the text entry if (m_Spawner.MaxCount == this.initial_maxcount) { m_Spawner.MaxCount = maxval; } } switch (info.ButtonID) { case 0: // Close { // clear any text entry books m_Spawner.DeleteTextEntryBook(); // and reset the gump status m_Spawner.GumpReset = true; return; } case 1: // Help { //state.Mobile.SendGump( new XmlSpawnerGump(m_Spawner, this.X, this.Y, this.m_ShowGump)); state.Mobile.SendGump(new HelpGump(m_Spawner, this, this.X + 290, this.Y)); break; } case 2: // Bring everything home { m_Spawner.BringToHome(); break; } case 3: // Complete respawn { m_Spawner.Respawn(); //m_Spawner.AdvanceSequential(); m_Spawner.m_killcount = 0; break; } case 4: // Goto { state.Mobile.Location = m_Spawner.Location; state.Mobile.Map = m_Spawner.Map; break; } case 200: // gump extension { if (this.m_ShowGump > 1) state.Mobile.SendGump(new XmlSpawnerGump(m_Spawner, this.X, this.Y, -1, this.xoffset, this.page)); else state.Mobile.SendGump(new XmlSpawnerGump(m_Spawner, this.X, this.Y, this.m_ShowGump + 2, this.xoffset, this.page)); return; } case 201: // gump text extension { if (this.xoffset > 0) state.Mobile.SendGump(new XmlSpawnerGump(m_Spawner, this.X, this.Y, this.m_ShowGump, 0, this.page)); else state.Mobile.SendGump(new XmlSpawnerGump(m_Spawner, this.X, this.Y, this.m_ShowGump, 250, this.page)); return; } case 700: // Start/stop spawner { if (m_Spawner.Running) m_Spawner.Running = false; else m_Spawner.Running = true; break; } case 701: // Complete reset { m_Spawner.Reset(); break; } case 702: // Sort spawns { m_Spawner.SortSpawns(); break; } case 900: // empty the status string { m_Spawner.status_str = ""; break; } case 9998: // refresh the gump { state.Mobile.SendGump(new XmlSpawnerGump(m_Spawner, this.X, this.Y, this.m_ShowGump, this.xoffset, this.page)); return; } case 9999: { // Show the props window for the spawner, as well as a new gump state.Mobile.SendGump(new XmlSpawnerGump(m_Spawner, this.X, this.Y, this.m_ShowGump, this.xoffset, this.page)); #if(NEWPROPSGUMP) state.Mobile.SendGump(new XmlPropertiesGump(state.Mobile, m_Spawner)); #else state.Mobile.SendGump( new PropertiesGump( state.Mobile, m_Spawner ) ); #endif return; } default: { // check the restrict kills flag if (info.ButtonID >= 300 && info.ButtonID < 300 + MaxSpawnEntries) { int index = info.ButtonID - 300; if (index < m_Spawner.SpawnObjects.Length) m_Spawner.SpawnObjects[index].RestrictKillsToSubgroup = !m_Spawner.SpawnObjects[index].RestrictKillsToSubgroup; } else // check the clear on advance flag if (info.ButtonID >= 400 && info.ButtonID < 400 + MaxSpawnEntries) { int index = info.ButtonID - 400; if (index < m_Spawner.SpawnObjects.Length) m_Spawner.SpawnObjects[index].ClearOnAdvance = !m_Spawner.SpawnObjects[index].ClearOnAdvance; } else // text entry gump scroll buttons if (info.ButtonID >= 800 && info.ButtonID < 800 + MaxSpawnEntries) { // open the text entry gump int index = info.ButtonID - 800; // open a text entry gump #if(BOOKTEXTENTRY) // display a new gump XmlSpawnerGump newgump = new XmlSpawnerGump(m_Spawner, this.X, this.Y, this.m_ShowGump, this.xoffset, this.page); state.Mobile.SendGump(newgump); // is there an existing book associated with the gump? if (m_Spawner.m_TextEntryBook == null) { m_Spawner.m_TextEntryBook = new ArrayList(); } object[] args = new object[6]; args[0] = m_Spawner; args[1] = index; args[2] = X; args[3] = Y; args[4] = m_ShowGump; args[5] = page; XmlTextEntryBook book = new XmlTextEntryBook(0, String.Empty, m_Spawner.Name, 20, true, new XmlTextEntryBookCallback(ProcessSpawnerBookEntry), args); m_Spawner.m_TextEntryBook.Add(book); book.Title = String.Format("Entry {0}", index); book.Author = m_Spawner.Name; // fill the contents of the book with the current text entry data string text = String.Empty; if (m_Spawner.SpawnObjects != null && index < m_Spawner.SpawnObjects.Length) { text = m_Spawner.SpawnObjects[index].TypeName; } book.FillTextEntryBook(text); // put the book at the location of the player so that it can be opened, but drop it below visible range book.Visible = false; book.Movable = false; book.MoveToWorld(new Point3D(state.Mobile.Location.X, state.Mobile.Location.Y, state.Mobile.Location.Z - 100), state.Mobile.Map); // and open it book.OnDoubleClick(state.Mobile); #else state.Mobile.SendGump( new TextEntryGump(m_Spawner,this, index, this.X, this.Y)); #endif return; } else // goto spawn buttons if (info.ButtonID >= 1300 && info.ButtonID < 1300 + MaxSpawnEntries) { nclicks++; // find the location of the spawn at the specified index int index = info.ButtonID - 1300; if (index < m_Spawner.SpawnObjects.Length) { int scount = m_Spawner.SpawnObjects[index].SpawnedObjects.Count; if (scount > 0) { object so = m_Spawner.SpawnObjects[index].SpawnedObjects[nclicks % scount]; if (ValidGotoObject(state.Mobile, so)) { IPoint3D o = so as IPoint3D; if (o != null) { Map m = m_Spawner.Map; if (o is Item) m = ((Item)o).Map; if (o is Mobile) m = ((Mobile)o).Map; state.Mobile.Location = new Point3D(o); state.Mobile.Map = m; } } } } } else // page buttons if (info.ButtonID >= 4000 && info.ButtonID < 4001 + (int)(MaxSpawnEntries / MaxEntriesPerPage)) { // which page this.page = info.ButtonID - 4000; } else // toggle the disabled state of the entry if (info.ButtonID >= 6000 && info.ButtonID < 6000 + MaxSpawnEntries) { int index = info.ButtonID - 6000; if (index < m_Spawner.SpawnObjects.Length) { m_Spawner.SpawnObjects[index].Disabled = !m_Spawner.SpawnObjects[index].Disabled; // clear any current spawns on the disabled entry if (m_Spawner.SpawnObjects[index].Disabled) m_Spawner.RemoveSpawnObjects(m_Spawner.SpawnObjects[index]); } } else if (info.ButtonID >= 5000 && info.ButtonID < 5000 + MaxSpawnEntries) { int i = info.ButtonID - 5000; string categorystring = null; string entrystring = null; TextRelay te = info.GetTextEntry(i); if (te != null && te.Text != null) { // get the string string[] cargs = te.Text.Split(','); // parse out any comma separated args categorystring = cargs[0]; entrystring = te.Text; } if (categorystring == null || categorystring.Length == 0) { XmlSpawnerGump newg = new XmlSpawnerGump(m_Spawner, this.X, this.Y, this.m_ShowGump, this.xoffset, this.page); state.Mobile.SendGump(newg); // if no string has been entered then just use the full categorized add gump state.Mobile.CloseGump(typeof(Server.Gumps.XmlCategorizedAddGump)); state.Mobile.SendGump(new Server.Gumps.XmlCategorizedAddGump(state.Mobile, i, newg)); } else { // use the XmlPartialCategorizedAddGump state.Mobile.CloseGump(typeof(Server.Gumps.XmlPartialCategorizedAddGump)); //Type [] types = (Type[])XmlPartialCategorizedAddGump.Match( categorystring ).ToArray( typeof( Type ) ); ArrayList types = XmlPartialCategorizedAddGump.Match(categorystring); XmlSpawnerGump.ReplacementEntry re = new XmlSpawnerGump.ReplacementEntry(); re.Typename = entrystring; re.Index = i; re.Color = 0x1436; XmlSpawnerGump newg = new XmlSpawnerGump(m_Spawner, this.X, this.Y, this.m_ShowGump, this.xoffset, this.page, re); state.Mobile.SendGump(new XmlPartialCategorizedAddGump(state.Mobile, categorystring, 0, types, true, i, newg)); state.Mobile.SendGump(newg); } return; } else { // up and down arrows int buttonID = info.ButtonID - 6; int index = buttonID / 2; int type = buttonID % 2; TextRelay entry = info.GetTextEntry(index); if (entry != null && entry.Text.Length > 0) { string entrystr = entry.Text; #if(BOOKTEXTENTRY) if (index < m_Spawner.SpawnObjects.Length) { string str = m_Spawner.SpawnObjects[index].TypeName; if (str != null && str.Length >= 230) entrystr = str; } #endif if (type == 0) // Add creature { m_Spawner.AddSpawnObject(entrystr); } else // Remove creatures { m_Spawner.DeleteSpawnObject(state.Mobile, entrystr); } } } break; } } // Create a new gump //m_Spawner.OnDoubleClick( state.Mobile); state.Mobile.SendGump(new XmlSpawnerGump(m_Spawner, this.X, this.Y, this.m_ShowGump, this.xoffset, this.page, this.Rentry)); }
public override void OnDoubleClick(Mobile from) { if ((this is MilitarySpawner) && (from.AccessLevel == AccessLevel.Player)) { from.Target = new AssignWayPointTarget(this as MilitarySpawner); from.SendMessage("Choose a Military WayPoint to make this spawner's initial WayPoint."); return; } if (from == null || from.Deleted || from.AccessLevel < AccessLevel.GameMaster || (m_SpawnerGump != null && SomeOneHasGumpOpen)) return; // flag the first person to open the spawner as the placer if (FirstModifiedBy == null) FirstModifiedBy = from.Name; LastModifiedBy = from.Name; // clear any text entry books that might still be around DeleteTextEntryBook(); int x = 0; int y = 0; // read the text entries for default values Account acct = from.Account as Account; if (acct != null) { XmlSpawnerDefaults.DefaultEntry defs = XmlSpawnerDefaults.GetDefaults(acct.ToString(), from.Name); if (defs != null) { x = defs.SpawnerGumpX; y = defs.SpawnerGumpY; } } XmlSpawnerGump g = new XmlSpawnerGump(this, x, y, 0, 0, 0); from.SendGump(g); }
public HelpGump(XmlSpawner spawner, XmlSpawnerGump spawnergump, int X, int Y) : base(X, Y) { if (spawner == null || spawner.Deleted) return; m_Spawner = spawner; m_SpawnerGump = spawnergump; AddPage(0); int width = 490; AddBackground(20, 0, width, 500, 5054); AddPage(1); //AddAlphaRegion( 20, 0, 220, 554 ); AddImageTiled(20, 0, width, 480, 0x52); //AddImageTiled( 24, 6, 213, 261, 0xBBC ); AddLabel(27, 2, 0x384, "Standalone Keywords NB: ( « stands for < ) ( » stands for > )"); AddHtml(25, 20, width - 10, 440, "mobtype[,arg1,arg2,...]\n" + "SET[,itemname o seriale][,itemtype]/prop/value/...\n" + "SETONMOB,nomemob[,mobtype]/prop/value/...\n" + "SETONTHIS[,proptest]/prop/value/...\n" + "SETONTRIGMOB/prop/value/...\n" + "FOREACH,objecttype[,name][,distance]/action (KILL,DAMAGE,etc)\n" + "SETVAR,namevar/value\n" + "SETONNEARBY,distance,name[,type][,searchcontainers (true/false)]/prop/value/...\n" + "SETONPETS,distance[,name]/prop/value/...\n" + "SETONCARRIED,itemname[,itemtype][,equippedonly (true/false)]/prop/value/...\n" + "SETONSPAWN[,spawnername],subgroup/prop/value/...\n" + "SETONSPAWNENTRY[,spawnername],entrystring/prop/value/...\n" + "SETONPARENT/prop/value/...\n" + "TAKEGIVE[,quantity[,searchinbank (true/false),[type]]]/itemnametotake/GIVE/itemtypetogive\n" + "GIVE[,probability (0.01=1% 1=100%)]/itemtypetogive\n" + "GIVE[,probability (0.01=1% 1=100%)]/«itemtypedadare/proprietà/valore/...»\n" + "TAKE[,probability (0.01=1% 1=100%)[,quantity[,searchinbank (true/false)[,itemtype]]]]/nomeitem\n" + "TAKEBYTYPE[,probability (0.01=1% 1=100%)[,quantity[,searchinbank (true/false)]]]/itemtype\n" + "GUMP,titolo,gumptype (*)[,gumpconstructor]/text *(0=messaggio - 1=yes/no - 2=response - 3=questgump - 4=multiple response)\n" + "BROWSER/url\n" + "SENDMSG[,color]/text\n" + "SENDASCIIMSG[,color][,fontnumber]/text (no accent)\n" + "WAITUNTIL[,duration][,timeout][/condition][/spawngroup]\n" + "WHILE/condition/spawngroup\n" + "SPAWN[,spawnername],subgroup\n" + "IF/condition/thenspawn[/elsespawn]\n" + "DESPAWN[,spawnername],subgroup\n" + "SPAWN[,spawnername],subgroup\n" + "GOTO/subgroup\n" + "COMMAND/command string (pay attention please!)\n" + "MUSIC,musicname[,distance]\n" + "SOUND,soundnumber\n" + "MEFFECT,itemid[,speed][,x,y,z][,x2,y2,z2]\n" + "EFFECT,itemid,duration[,x,y,z] OR EFFECT,itemid,durata[,trigmob]\n" + "POISON,levelname[,distance][,onlyplayers (true/false)]\n" + "DAMAGE,damage,phys,fire,cold,pois,energy[,distance][,onlyplayers (true/false)]\n" + "RESURRECT[,distance][,pets (true/false)]\n" + "CAST,spellnumber[,argomenti] OR CAST,spellname[,argomenti]\n" + "BCAST[,color][,fontnumber]/text\n" + "BSOUND,soundnumber", false, true); AddButton(width - 30, 480, 0x15E1, 0x15E5, 200, GumpButtonType.Page, 2); AddLabel(width - 38, 478, 0x384, "1"); AddButton(width - 60, 480, 0x15E3, 0x15E7, 200, GumpButtonType.Page, 4); AddPage(2); AddLabel(27, 2, 0x384, "Value and Itemtype Keywords NB: ( « EQUALE TO < ) ( » EQUALS TO > )"); AddHtml(25, 20, width - 10, 440, "property/@value\n\n" + "Special KeyWords\n" + "ARMOR,minlevel,maxlevel\n" + "WEAPON,minlevel,maxlevel\n" + "JARMOR,minlevel,maxlevel\n" + "JWEAPON,minlevel,maxlevel\n" + "SARMOR,minlevel,maxlevel\n" + "SHIELD,minlevel,maxlevel\n" + "JEWELRY,minlevel,maxlevel\n" + "ITEM,serial (to find that item)\n" + "SCROLL,mincircle,maxcircle\n" + "LOOT,methodname\n" + "NECROSCROLL,index\n" + "LOOTPACK,loottype\n" + "POTION\n" + "TAKEN (it will help you find item taken during quest, xmlspawners and such)\n" + "GIVEN (equal to TAKEN, but for item given)\n" + "MULTIADDON,filename\n\n" + "{the GET or RND keyword are used inside brachets}\n" + "RND,min,max\n" + "RNDBOOL\n" + "RNDLIST,int1[,int2,...]\n" + "RNDSTRLIST,str1[,str2,...]\n" + "MY,prop (for spawner mob)\n" + "GET,[itemname or serial or SETITEM(*)][,itemtype],prop (*: the setitem of spawner, it's written SETITEM, upper char!)\n" + "GET,[itemname or serial or SETITEM][,itemtype],«ATTACHMENT,type,name,property»\n" + "GETVAR,varname (XmlLocalVariable)\n" + "GETONMOB,mobname[,mobtype],prop\n" + "GETONMOB,mobname[,mobtype],«ATTACHMENT,type,nome,prop»\n" + "GETONCARRIED,itemname[,itemtype][,equippedonly (true/false)],prop\n" + "GETONCARRIED,itemname[,itemtype][,equippedonly (true/false)],«ATTACHMENT,type,nome,prop»\n" + "GETONTRIGMOB,prop\n" + "GETONTRIGMOB,«ATTACHMENT,type,name,prop»\n" + "GETONNEARBY,distance,name[,type][,searchcontainers (true/false)],prop\n" + "GETONNEARBY,distance,name[,type][,searchcontainers (true/false)],«ATTACHMENT,type,name,prop»\n" + "GETONPARENT,prop\n" + "GETONPARENT,«ATTACHMENT,type,name,prop»\n" + "GETONTHIS,prop\n" + "GETONTHIS,«ATTACHMENT,type,name,prop»\n" + "GETONTAKEN,prop\n" + "GETONTAKEN,«ATTACHMENT,type,name,prop»\n" + "GETONGIVEN,prop\n" + "GETONGIVEN,«ATTACHMENT,type,name,prop»\n" + "GETONSPAWN[,nomespawner],subgroup,prop\n" + "GETONSPAWN[,nomespawner],subgroup,COUNT (special - returns the number of objects spawned!)\n" + "GETONSPAWN[,spawnername],subgroup,«ATTACHMENT,type,name,prop»\n" + "GETFROMFILE,filename\n" + "GETACCOUNTTAG,tagname\n" + "MUL,value or MUL,min,max (fractal numbers)\n" + "INC,value or INC,min,max (integer numbers)\n" + "MOB,name[,mobtype] (search the id of a mob by name and eventually by type)\n" + "TRIGMOB\n" + "AMOUNTCARRIED,itemtype[,searchinbank (true/false)][,itemname]\n" + "PLAYERSINRANGE,distance\n" + "TRIGSKILL,name or value or base or cap\n" + "RANDNAME,nametype (female,male etc)\n" + "MUSIC,musicname[,distance]\n" + "SOUND,value\n" + "EFFECT,itemid,duration[,x,y,z]\n" + "BOLTEFFECT[,sound[,color]]\n" + "MEFFECT,itemid[,speed][,x,y,z][,x2,y2,z2]\n" + "PEFFECT,itemid,speed,[x,y,z]\n" + "POISON,level[,distance][,onlyplayers (true/false)]\n" + "DAMAGE,damage,phys,fire,cold,pois,energy[,distance][,onlyplayers (true/false)]\n" + "ADD[,probability (0.01=1% 1=100%)]/itemtype[,args]\n" + "ADD[,probability (0.01=1% 1=100%)]/«itemtype[,args]/prop/value...»\n" + "EQUIP[,probability (0.01=1% 1=100%)]/itemtype[,args]\n" + "EQUIP[,probability (0.01=1% 1=100%)]/«itemtype[,args]/prop/value...»\n" + "DELETE\n" + "KILL\n" + "UNEQUIP,layer[,delete (true/false)]\n" + "ATTACH[,probability (0.01=1% 1=100%)]/attachmenttype[,args]\n" + "ATTACH[,probability (0.01=1% 1=100%)]/«attachmenttype[,args]/prop/value...»\n" + "MSG[,probability (0.01=1% 1=100%)]/text\n" + "ASCIIMSG[,probability (0.01=1% 1=100%)][,color][,fontnumber]/text\n" + "SENDMSG[,probability (0.01=1% 1=100%)][,color]/text\n" + "SENDASCIIMSG[,probability (0.01=1% 1=100%)][,color][,fontnumber]/text\n" + "SAY[,probability (0.01=1% 1=100%)]/text\n" + "SPEECH[,probability (0.01=1% 1=100%)][,keywordnumber]\n" + "OFFSET,x,y,[,z]\n" + "ANIMATE,action[,framecount][,repeatcount][,forward true/false][,repeat true/false][,delay]\n" + "FACETO,x,y (turns the mobile to face in a direction by the coords given)\n" + "SETVALUE,nomevar,valore,durata (XmlValue)\n" + "FLASH,number (1 fade black - 2 fade white - 3 light flash - 4 light to black flash - 5 black flash SOLO PG)\n" + "PRIVMSG[,probability (0.01=1% 1=100%)][,color]/text (shows a message only to that player)\n" + "BCAST[,color][,font]/message\n" + "always...«ATTACHMENT,type,name,prop» as a property on GET\n" + "SKILL,skillname\n" + "STEALABLE,stealable (true/false)", false, true); AddButton(width - 30, 480, 0x15E1, 0x15E5, 200, GumpButtonType.Page, 3); AddLabel(width - 41, 478, 0x384, "2"); AddButton(width - 60, 480, 0x15E3, 0x15E7, 200, GumpButtonType.Page, 1); AddPage(3); AddLabel(27, 2, 0x384, "[ Commands"); AddHtml(25, 20, width - 10, 440, "XmlAdd [-defaults]\n" + "XmlShow\n" + "XmlHide\n" + "XmlFind\n" + "AddAtt type [args]\n" + "GetAtt [type]\n" + "DelAtt [type][serialno]\n" + "AvailAtt\n" + "SmartStat [accesslevel GameMaster]\n" + "OptimalSmartSpawning [maxdiff]\n" + "XmlSpawnerWipe [prefix]\n" + "XmlSpawnerWipeAll [prefix]\n" + "XmlSpawnerRespawn [prefix]\n" + "XmlSpawnerRespawnAll [prefix]\n" + "XmlHome [go][gump][send]\n" + "XmlUnLoad filename [prefix]\n" + "XmlLoad filename [prefix]\n" + "XmlLoadHere filename [prefix][-maxrange range]\n" + "XmlNewLoad filename [prefix]\n" + "XmlNewLoadHere filename [prefix][-maxrange range]\n" + "XmlSave filename [prefix]\n" + "XmlSaveAll filename [prefix]\n" + "XmlSaveOld filename [prefix]\n" + "XmlSpawnerSaveAll filename [prefix]\n" + "XmlImportSpawners filename\n" + "XmlImportMap filename\n" + "XmlImportMSF filename\n" + "XmlDefaults [defaultpropertyname value]\n" + "XmlGet property\n" + "XmlSet property value", false, true); AddButton(width - 30, 480, 0x15E1, 0x15E5, 200, GumpButtonType.Page, 4); AddLabel(width - 41, 478, 0x384, "3"); AddButton(width - 60, 480, 0x15E3, 0x15E7, 200, GumpButtonType.Page, 2); AddPage(4); AddLabel(27, 2, 0x384, "Quest types"); AddHtml(25, 20, width - 10, 180, "KILL,mobtype[,count][,proptest]\n" + "KILLNAMED,mobname[,type][,count][,proptest]\n" + "GIVE,mobname,itemtype[,count][,proptest]\n" + "GIVENAMED,mobname,itemname[,type][,count][,proptest]\n" + "COLLECT,itemtype[,count][,proptest]\n" + "COLLECTNAMED,itemname[,itemtype][,count][,proptest]\n" + "ESCORT[,mobname][,proptest]\n", false, false); AddLabel(27, 200, 0x384, "Trigger/NoTriggerOnCarried"); AddHtml(25, 220, width - 10, 50, "ATTACHMENT,name,type\n" + "itemname[,type][,EQUIPPED][,objective#,objective#,...]\n", false, false); AddLabel(27, 300, 0x384, "GUMPITEMS"); AddHtml(25, 320, width - 10, 150, "BUTTON,gumpid,x,y\n" + "HTML,x,y,width,height,text\n" + "IMAGE,gumpid,x,y[,hue]\n" + "IMAGETILED,gumpid,x,y,width,height\n" + "ITEM,itemid,x,y[,hue]\n" + "LABEL,x,y,labelstring[,labelcolor]\n" + "RADIO,gumpid1,gumpid2,x,y[,initialstate]\n" + "TEXTENTRY,x,y,width,height[,text][,textcolor]\n", false, false); AddButton(width - 30, 480, 0x15E1, 0x15E5, 200, GumpButtonType.Page, 1); AddLabel(width - 41, 478, 0x384, "4"); AddButton(width - 60, 480, 0x15E3, 0x15E7, 200, GumpButtonType.Page, 3); }