Exemple #1
0
 public void MountSoldier()
 {
     switch (Nation)
     {
         case Nation.Alyrian:
             {
                 AlyrianHorse alyrianhorse = new AlyrianHorse();
                 alyrianhorse.Rider = this;
                 break;
             }
         case Nation.Azhuran:
             {
                 AzhuranHorse azhuranhorse = new AzhuranHorse();
                 azhuranhorse.Rider = this;
                 break;
             }
         case Nation.Khemetar:
             {
                 KhemetarHorse khemetarhorse = new KhemetarHorse();
                 khemetarhorse.Rider = this;
                 break;
             }
         case Nation.Mhordul:
             {
                 MhordulHorse mhordulhorse = new MhordulHorse();
                 mhordulhorse.Rider = this;
                 break;
             }
         case Nation.Tyrean:
             {
                 TyreanHorse tyreanhorse = new TyreanHorse();
                 tyreanhorse.Rider = this;
                 break;
             }
         case Nation.Vhalurian:
             {
                 if (Utility.RandomBool())
                 {
                     VhalurianHorse vhalurianhorse = new VhalurianHorse();
                     vhalurianhorse.Rider = this;
                 }
                 else
                 {
                     WarHorse warhorse = new WarHorse();
                     warhorse.Rider = this;
                 }
                 break;
             }
         case Nation.Imperial:
             {
                 if (Utility.RandomBool())
                 {
                     VhalurianHorse vhorse = new VhalurianHorse();
                     vhorse.Rider = this;
                 }
                 else
                 {
                     TyreanHorse thorse = new TyreanHorse();
                     thorse.Rider = this;
                 }
                 break;
             }
         case Nation.Sovereign:
             {
                 if (Utility.RandomBool())
                 {
                     MhordulHorse mhorse = new MhordulHorse();
                     mhorse.Rider = this;
                 }
                 else
                 {
                     AlyrianHorse ahorse = new AlyrianHorse();
                     ahorse.Rider = this;
                 }
                 break;
             }
         case Nation.Society:
             {
                 if (Utility.RandomBool())
                 {
                     KhemetarHorse khorse = new KhemetarHorse();
                     khorse.Rider = this;
                 }
                 else
                 {
                     AzhuranHorse azhorse = new AzhuranHorse();
                     azhorse.Rider = this;
                 }
                 break;
             }
         case Nation.Insularii:
             {
                 if (Utility.RandomBool())
                 {
                     MhordulHorse imhorse = new MhordulHorse();
                     imhorse.Rider = this;
                 }
                 else
                 {
                     WarHorse iwarhorse = new WarHorse();
                     iwarhorse.Rider = this;
                 }
                 break;
             }
     }
 }
        public override void Effect()
        {
            if( Caster.Followers < Caster.FollowersMax && CasterHasEnoughMana )
            {
                Caster.Mana -= TotalCost;
                VhalurianHorse horse = new VhalurianHorse();
                horse.Hue = 12345678;
                horse.Name = "a spirit steed";
                Summon( Caster, horse, 60, 535 );
                Success = true;
            }

            else
                Caster.SendMessage( "You do not have enough follower slots to do that." );
        }