Inheritance: BaseCreature
Exemple #1
0
        public void SummonUndead(Mobile target)
        {
            BaseCreature summon = null;

            switch (Utility.Random(11))
            {
            default:
            case 0:
                summon = new Skeleton();
                break;

            case 1:
                summon = new Zombie();
                break;

            case 2:
                summon = new Wraith();
                break;

            case 3:
                summon = new Spectre();
                break;

            case 4:
                summon = new Ghoul();
                break;

            case 5:
                summon = new Mummy();
                break;

            case 6:
                summon = new Bogle();
                break;

            case 7:
                summon = new BoneKnight();
                break;

            case 8:
                summon = new SkeletalKnight();
                break;

            case 9:
                summon = new Lich();
                break;

            case 10:
                summon = new SkeletalMage();
                break;
            }

            summon.Team      = Team;
            summon.FightMode = FightMode.Closest;
            summon.MoveToWorld(target.Location, target.Map);
            Effects.SendLocationEffect(summon.Location, summon.Map, 0x3728, 10, 10, 0, 0);
            summon.Combatant = target;
            summon.PlaySound(summon.GetAttackSound());
        }
Exemple #2
0
        public void SpawnCreature(Mobile target)
        {
            Map map = this.Map;

            if (map == null)
            {
                return;
            }

            int monsters = 0;

            foreach (Mobile m in this.GetMobilesInRange(4))
            {
                if (m is Spectre)
                {
                    ++monsters;
                }
            }

            if (monsters < 6)
            {
                PlaySound(0x216);

                int newmonsters = Utility.RandomMinMax(1, 3);

                for (int i = 0; i < newmonsters; ++i)
                {
                    BaseCreature monster;

                    monster = new Spectre();

                    monster.Team = this.Team;

                    bool    validLocation = false;
                    Point3D loc           = this.Location;

                    for (int j = 0; !validLocation && j < 10; ++j)
                    {
                        int x = X + Utility.Random(3) - 1;
                        int y = Y + Utility.Random(3) - 1;
                        int z = map.GetAverageZ(x, y);

                        if (validLocation = map.CanFit(x, y, this.Z, 16, false, false))
                        {
                            loc = new Point3D(x, y, Z);
                        }
                        else if (validLocation = map.CanFit(x, y, z, 16, false, false))
                        {
                            loc = new Point3D(x, y, z);
                        }
                    }

                    monster.ControlSlots = 666;                     // WIZARD ADDED FOR MONSTER CLEANUP
                    monster.MoveToWorld(loc, map);
                    monster.Combatant = target;
                }
            }
        }
Exemple #3
0
        public void SummonUndead(Mobile target)
        {
            Point3D[] locs = new Point3D[4];

            locs[0] = Location;

            for (int i = 1; i < 4; i++)
            {
                bool validLocation = false;

                for (int j = 0; !validLocation && j < 10; ++j)
                {
                    int x = X + Utility.Random(4) - 1;
                    int y = Y + Utility.Random(4) - 1;
                    int z = this.Map.GetAverageZ(x, y);

                    if (validLocation = this.Map.CanFit(x, y, this.Z, 16, false, false))
                    {
                        locs[i] = new Point3D(x, y, Z);
                    }
                    else if (validLocation = this.Map.CanFit(x, y, z, 16, false, false))
                    {
                        locs[i] = new Point3D(x, y, z);
                    }
                }
            }

            bool movelich = false;

            for (int i = 0; i < 4; i++)
            {
                BaseCreature summon = null;

                if (!movelich && (Utility.Random(4) == 0 || i == 3))
                {
                    summon   = this;
                    BodyMod  = Utility.RandomList(50, 56, 57, 3, 26, 148, 147, 153, 154, 24, 35, 36);
                    HueMod   = 0;
                    movelich = true;
                }
                else
                {
                    switch (Utility.Random(12))
                    {
                    default:
                    case 0: summon = new Skeleton(); break;

                    case 1: summon = new Zombie(); break;

                    case 2: summon = new Wraith(); break;

                    case 3: summon = new Spectre(); break;

                    case 4: summon = new Ghoul(); break;

                    case 5: summon = new Mummy(); break;

                    case 6: summon = new Bogle(); break;

                    case 7: summon = new BoneKnight(); break;

                    case 8: summon = new SkeletalKnight(); break;

                    case 9: summon = new Lich(); break;

                    case 10: summon = new Lizardman(); break;

                    case 11: summon = new SkeletalMage(); break;
                    }

                    summon.Team      = this.Team;
                    summon.FightMode = FightMode.Closest;
                }

                summon.MoveToWorld(locs[i], Map);
                Effects.SendLocationEffect(summon.Location, summon.Map, 0x3728, 10, 10, 0, 0);
                summon.PlaySound(0x48F);
                summon.PlaySound(summon.GetAttackSound());
                summon.Combatant = target;
            }
        }
Exemple #4
0
			protected override void OnTick()
			{
				if ( m_Item.Deleted )
					return;

				Mobile spawn;

				switch ( Utility.Random( 12 ) )
				{
					default:
					case 0: spawn = new Skeleton(); break;
					case 1: spawn = new Zombie(); break;
					case 2: spawn = new Wraith(); break;
					case 3: spawn = new Spectre(); break;
					case 4: spawn = new Ghoul(); break;
					case 5: spawn = new Mummy(); break;
					case 6: spawn = new Bogle(); break;
					case 7: spawn = new RottingCorpse(); break;
					case 8: spawn = new BoneKnight(); break;
					case 9: spawn = new SkeletalKnight(); break;
					case 10: spawn = new Lich(); break;
					case 11: spawn = new LichLord(); break;
				}

				spawn.MoveToWorld( m_Item.Location, m_Item.Map );

				m_Item.Delete();
			}
        public void SummonUndead(Mobile target)
        {
            Point3D[] locs = new Point3D[4];

            locs[0] = Location;

            for (int i = 1; i < 4; i++)
            {
                bool validLocation = false;

                for (int j = 0; !validLocation && j < 10; ++j)
                {
                    int x = X + Utility.Random(4) - 1;
                    int y = Y + Utility.Random(4) - 1;
                    int z = this.Map.GetAverageZ(x, y);

                    if (validLocation = this.Map.CanFit(x, y, this.Z, 16, false, false))
                        locs[i] = new Point3D(x, y, Z);
                    else if (validLocation = this.Map.CanFit(x, y, z, 16, false, false))
                        locs[i] = new Point3D(x, y, z);
                }
            }

            bool movelich = false;

            for (int i = 0; i < 4; i++)
            {
                BaseCreature summon = null;

                if (!movelich && (Utility.Random(4) == 0 || i == 3))
                {
                    summon = this;
                    BodyMod = Utility.RandomList(50, 56, 57, 3, 26, 148, 147, 153, 154, 24, 35, 36);
                    HueMod = 0;
                    movelich = true;
                }
                else
                {
                    switch (Utility.Random(12))
                    {
                        default:
                        case 0: summon = new Skeleton(); break;
                        case 1: summon = new Zombie(); break;
                        case 2: summon = new Wraith(); break;
                        case 3: summon = new Spectre(); break;
                        case 4: summon = new Ghoul(); break;
                        case 5: summon = new Mummy(); break;
                        case 6: summon = new Bogle(); break;
                        case 7: summon = new BoneKnight(); break;
                        case 8: summon = new SkeletalKnight(); break;
                        case 9: summon = new Lich(); break;
                        case 10: summon = new Lizardman(); break;
                        case 11: summon = new SkeletalMage(); break;
                    }

                    summon.Team = this.Team;
                    summon.FightMode = FightMode.Closest;
                }

                summon.MoveToWorld(locs[i], Map);
                Effects.SendLocationEffect(summon.Location, summon.Map, 0x3728, 10, 10, 0, 0);
                summon.PlaySound(0x48F);
                summon.PlaySound(summon.GetAttackSound());
                summon.Combatant = target;
            }
        }
			protected override void OnTick() 
			{
				if ( m_Item != null )
					m_Item.IsDigging = false;
					
				if ( !m_From.Alive )
				{
					m_From.SendMessage( "You cannot continue digging in this state." );
					Stop();
				}
				else
				{
					if ( Utility.Random( 100 ) < 35 )
					{
						switch ( Utility.Random ( 10 ) )
						{
							case 0:
							Skeleton skel = new Skeleton();
							skel.Location = m_From.Location;
							skel.Map = m_From.Map;
							skel.Combatant = m_From;

							if ( Utility.Random( 100 ) < 50 )
								skel.IsParagon = true;

	        					World.AddMobile( skel );
							break;

							case 1:
							Ghoul ghoul = new Ghoul();
							ghoul.Location = m_From.Location;
							ghoul.Map = m_From.Map;
							ghoul.Combatant = m_From;

							if ( Utility.Random( 100 ) < 50 )
								ghoul.IsParagon = true;
	
	        					World.AddMobile( ghoul );
							break;

							case 2:
							Lich lich = new Lich();
							lich.Location = m_From.Location;
							lich.Map = m_From.Map;
							lich.Combatant = m_From;
	
							if ( Utility.Random( 100 ) < 50 )
								lich.IsParagon = true;

	        					World.AddMobile( lich );
							break;

							case 3:
							LichLord lichl = new LichLord();
							lichl.Location = m_From.Location;
							lichl.Map = m_From.Map;
							lichl.Combatant = m_From;

							if ( Utility.Random( 100 ) < 50 )
								lichl.IsParagon = true;
	
	        					World.AddMobile( lichl );
							break;
	
							case 4:
							AncientLich alich = new AncientLich();
							alich.Location = m_From.Location;
							alich.Map = m_From.Map;
							alich.Combatant = m_From;
	
							if ( Utility.Random( 100 ) < 50 )
								alich.IsParagon = true;
	
	        					World.AddMobile( alich );
							break;
	
							case 5:
							Zombie zom = new Zombie();
							zom.Location = m_From.Location;
							zom.Map = m_From.Map;
							zom.Combatant = m_From;
	
							if ( Utility.Random( 100 ) < 50 )
								zom.IsParagon = true;
	
	        					World.AddMobile( zom );
							break;
	
							case 6:
							SkeletalKnight sk = new SkeletalKnight();
							sk.Location = m_From.Location;
							sk.Map = m_From.Map;
							sk.Combatant = m_From;
	
							if ( Utility.Random( 100 ) < 50 )
								sk.IsParagon = true;
	
	        					World.AddMobile( sk );
							break;

							case 7:
							SkeletalMage sm = new SkeletalMage();
							sm.Location = m_From.Location;
							sm.Map = m_From.Map;
							sm.Combatant = m_From;
	
							if ( Utility.Random( 100 ) < 50 )
								sm.IsParagon = true;
	
	        					World.AddMobile( sm );
							break;
	
							case 8:
							Spectre spec = new Spectre();
							spec.Location = m_From.Location;
							spec.Map = m_From.Map;
							spec.Combatant = m_From;
	
							if ( Utility.Random( 100 ) < 50 )
								spec.IsParagon = true;

	        					World.AddMobile( spec );
							break;
	
							case 9:
							Shade shade = new Shade();
							shade.Location = m_From.Location;
							shade.Map = m_From.Map;
							shade.Combatant = m_From;
	
							if ( Utility.Random( 100 ) < 50 )
								shade.IsParagon = true;
	
	        					World.AddMobile( shade );
							break;
						}
						m_From.SendMessage( "You have angered the spirits." );
					}
					else if ( m_From.Skills[SkillName.Mining].Base > 10 )
					{
						if ( Utility.Random( 120 ) >= (m_From.Skills[SkillName.Mining].Base) )
						{
							m_From.SendMessage( "You fail to dig anything up." );
						}
						else
						{
							m_From.SendMessage( "You dig up the hideous remains of the demon.  Unfortunately your shovel breaks in the process." );
							m_From.AddToBackpack( new PumpkinheadRemains() );
							m_Item.Delete();
							
						}
					}
					else if ( m_From.Skills[SkillName.Mining].Base <= 10 )
					{
						if ( Utility.Random( 120 ) > 10 )
						{
							m_From.SendMessage( "You fail to dig anything up." );
						}
						else
						{
							m_From.SendMessage( "You dig up the hideous remains of the demon.  Unfortunately your shovel breaks in the process." );
							m_From.AddToBackpack( new PumpkinheadRemains() );
							m_Item.Delete();
							
						}
					}
					else
					{
						m_From.SendMessage( "You fail to dig anything up." );
					}
		
					Stop();
				}
			}
Exemple #7
0
        public void SummonUndead(Mobile target)
        {
            BaseCreature summon = null;

            switch (Utility.Random(11))
            {
                default:
                case 0:
                    summon = new Skeleton();
                    break;
                case 1:
                    summon = new Zombie();
                    break;
                case 2:
                    summon = new Wraith();
                    break;
                case 3:
                    summon = new Spectre();
                    break;
                case 4:
                    summon = new Ghoul();
                    break;
                case 5:
                    summon = new Mummy();
                    break;
                case 6:
                    summon = new Bogle();
                    break;
                case 7:
                    summon = new BoneKnight();
                    break;
                case 8:
                    summon = new SkeletalKnight();
                    break;
                case 9:
                    summon = new Lich();
                    break;
                case 10:
                    summon = new SkeletalMage();
                    break;
            }

            summon.Team = Team;
            summon.FightMode = FightMode.Closest;
            summon.MoveToWorld(target.Location, target.Map);
            Effects.SendLocationEffect(summon.Location, summon.Map, 0x3728, 10, 10, 0, 0);
            summon.Combatant = target;
            summon.PlaySound(summon.GetAttackSound());
        }
Exemple #8
0
        public override void OnThink()
        {
            if (!boatspawn)
            {
                if (this is SailorOrkGuards || this is SailorElfGuards || this is SailorGuards)
                {
                    TitleGuards(this);
                }

                Map map = Map;

                if (map == null)
                {
                    return;
                }

                Server.Multis.BaseBoat.BuildShip(ship, this);
                boatspawn = true;
                if (Server.Multis.BaseBoat.IsNearOtherShip(this))
                {
                    this.Delete();
                }
                else if (Worlds.TestShore(Map, X, Y, 15))
                {
                    this.Delete();
                }
            }

            base.OnThink();

            if (ship == null)
            {
                this.Delete();
            }

            base.OnThink();

            if (!crewspawn)
            {
                crewspawn = true;
                int          crew   = Utility.RandomMinMax(9, 12);
                BaseCreature pirate = new Brigand(); pirate.Delete();
                bool         evil   = true;
                string       toss   = "stones";

                while (crew > 0)
                {
                    if (this is PirateCyclops || this is PirateDragonogre || this is PirateEttinMage || this is PirateTroll || this is PirateOgreLord || this is PirateMinotaur)
                    {
                        switch (Utility.RandomMinMax(1, 13))
                        {
                        case 1: pirate = new Orc();                             toss = "stones";        break;

                        case 2: pirate = new Bugbear();                 toss = "axes";          break;

                        case 3: pirate = new Gnoll();                   toss = "daggers";       break;

                        case 4: pirate = new Goblin();                  toss = "darts";         break;

                        case 5: pirate = new Morlock();                 toss = "stones";        break;

                        case 6: pirate = new Neanderthal();             toss = "stones";        break;

                        case 7: pirate = new Ratman();                  toss = "daggers";       pirate.Body = 42;               break;

                        case 8: pirate = new Minotaur();                toss = "axes";          pirate.Body = 241;              break;

                        case 9: pirate = new Orc();                             toss = "axes";          pirate.Body = 20;               break;

                        case 10: pirate = new Orc();                    toss = "daggers";       pirate.Body = 182;              break;

                        case 11: pirate = new Orc();                    toss = "arrows";        pirate.Body = 252;              break;

                        case 12: pirate = new Kobold();                 toss = "daggers";       pirate.Body = 245;              break;

                        case 13: pirate = new Minotaur();               toss = "axes";          pirate.Body = 78;               break;
                        }
                    }
                    else if (this is PirateDaemon || this is PirateDemon || this is PirateDemoness || this is PirateDevil || this is PirateSuccubus)
                    {
                        switch (Utility.RandomMinMax(1, 5))
                        {
                        case 1: pirate = new Demon();                   toss = "fire";          pirate.Hue = 0;         pirate.Body = 112;              break;

                        case 2: pirate = new Gargoyle();                toss = "fire";          pirate.Hue = 0;         pirate.Body = 112;              break;

                        case 3: pirate = new Succubus();                toss = "energy";        pirate.Hue = 0;         pirate.Body = 149;              break;

                        case 4: pirate = new Demon();                   toss = "daggers";       pirate.Hue = 0;         pirate.Body = 128;              break;

                        case 5: pirate = new Demon();                   toss = "poison";        pirate.Hue = 0;         pirate.Body = 136;              break;
                        }
                    }
                    else if (this is PirateGargoyle)
                    {
                        switch (Utility.RandomMinMax(1, 5))
                        {
                        case 1: pirate = new Gargoyle();                pirate.Body = 112;              break;

                        case 2: pirate = new Gargoyle();                pirate.Body = 126;              break;

                        case 3: pirate = new Gargoyle();                pirate.Body = 113;              break;

                        case 4: pirate = new Gargoyle();                pirate.Body = 158;              break;

                        case 5: pirate = new Gargoyle();                                                                break;
                        }
                        switch (Utility.RandomMinMax(1, 5))
                        {
                        case 1: toss = "fire";          break;

                        case 2: toss = "cold";          break;

                        case 3: toss = "energy";        break;

                        case 4: toss = "poison";        break;

                        case 5: toss = "bolt";          break;
                        }
                    }
                    else if (this is PirateGrathek || this is PirateSakleth)
                    {
                        switch (Utility.RandomMinMax(1, 4))
                        {
                        case 1: pirate = new LizardmanArcher();         toss = "spear";         break;

                        case 2: pirate = new Lizardman();                       toss = "daggers";       pirate.Body = 33;               break;

                        case 3: pirate = new Lizardman();                       toss = "rocks";         pirate.Body = 326;              break;

                        case 4: pirate = new Lizardman();                       toss = "darts";         pirate.Body = 375;              break;
                        }
                    }
                    else if (this is PirateTitan)
                    {
                        switch (Utility.RandomMinMax(1, 4))
                        {
                        case 1: pirate = new Tritun();          toss = "daggers";               break;

                        case 2: pirate = new Tritun();          toss = "spear";                 pirate.Body = 678;              break;

                        case 3: pirate = new Tritun();          toss = "poison";                pirate.Body = 676;              break;

                        case 4: pirate = new Tritun();          toss = "bolt";                  pirate.Body = 677;              break;
                        }
                    }
                    else if (this is PirateOphidian)
                    {
                        pirate = new OphidianWarrior();         toss = "dagger";        pirate.Body = 87;
                    }
                    else if (this is PirateSnakeMan)
                    {
                        evil = false;
                        switch (Utility.RandomMinMax(1, 2))
                        {
                        case 1: pirate = new OphidianWarrior();         toss = "poison";                pirate.Body = 704;              break;

                        case 2: pirate = new OphidianWarrior();         toss = "daggers";               pirate.Body = 143;              break;
                        }
                    }
                    else if (this is PirateUndead)
                    {
                        switch (Utility.RandomMinMax(1, 5))
                        {
                        case 1: pirate = new Zombie();                  toss = "bones";                                                                 break;

                        case 2: pirate = new Zombie();                  toss = "bones";                 pirate.Body = 304;              break;

                        case 3: pirate = new Ghoul();                   toss = "bones";                                                                 break;

                        case 4: pirate = new AquaticGhoul();    toss = "bones";                                                                 break;

                        case 5: pirate = new Wight();                   toss = "bones";                                                                 break;
                        }
                    }
                    else if (this is PirateGhost)
                    {
                        switch (Utility.RandomMinMax(1, 5))
                        {
                        case 1: pirate = new Spectre();                         toss = "fire";                  break;

                        case 2: pirate = new Spectre();                         toss = "cold";                  break;

                        case 3: pirate = new Spectre();                         toss = "energy";                break;

                        case 4: pirate = new Spectre();                         toss = "bolt";                  break;

                        case 5: pirate = new Spectre();                         toss = "poison";                break;
                        }
                    }
                    else if (this is PirateDarkLord || this is PirateLich || this is PirateLichLord || this is PirateSkeleton)
                    {
                        switch (Utility.RandomMinMax(1, 14))
                        {
                        case 1: pirate = new Zombie();                  toss = "bones";                                                                 break;

                        case 2: pirate = new Zombie();                  toss = "bones";                 pirate.Body = 304;              break;

                        case 3: pirate = new Spectre();                 toss = "fire";                                                                  break;

                        case 4: pirate = new Ghoul();                   toss = "bones";                                                                 break;

                        case 5: pirate = new AquaticGhoul();    toss = "bones";                                                                 break;

                        case 6: pirate = new Skeleton();                toss = "bones";                 pirate.Body = 50;               break;

                        case 7: pirate = new SkeletonArcher();  toss = "arrows";                                                                break;

                        case 8: pirate = new Wight();                   toss = "bones";                                                                 break;

                        case 9: pirate = new Skeleton();                toss = "bandages";              pirate.Body = 154;              BaseSoundID = 471;      break;

                        case 10: pirate = new BoneMagi();               toss = "fire";                                                                  break;

                        case 11: pirate = new BoneMagi();               toss = "cold";                                                                  break;

                        case 12: pirate = new BoneMagi();               toss = "energy";                                                                break;

                        case 13: pirate = new BoneMagi();               toss = "poison";                                                                break;

                        case 14: pirate = new BoneMagi();               toss = "bolt";                                                                  break;
                        }
                    }

                    else if (this is PirateDrow)
                    {
                        pirate = new ElfBerserker();            toss = "crossbow";
                    }
                    else if (this is PirateMen)
                    {
                        pirate = new Berserker();                       toss = "crossbow";
                    }
                    else if (this is PirateNatives)
                    {
                        pirate = new Berserker();                       toss = "harpoon";
                    }
                    else if (this is PirateCult)
                    {
                        switch (Utility.RandomMinMax(1, 12))
                        {
                        case 1: pirate = new Brigand();         toss = "daggers";       break;

                        case 2: pirate = new Brigand();         toss = "stones";        break;

                        case 3: pirate = new Brigand();         toss = "stars";         break;

                        case 4: pirate = new Brigand();         toss = "darts";         break;

                        case 5: pirate = new Brigand();         toss = "axes";          break;

                        case 6: pirate = new Brigand();         toss = "bones";         break;

                        case 7: pirate = new Brigand();         toss = "arrows";        break;

                        case 8: pirate = new Brigand();         toss = "fire";          break;

                        case 9: pirate = new Brigand();         toss = "cold";          break;

                        case 10: pirate = new Brigand();        toss = "energy";        break;

                        case 11: pirate = new Brigand();        toss = "poison";        break;

                        case 12: pirate = new Brigand();        toss = "bolt";          break;
                        }
                    }
                    else if (this is SailorElfGuards)
                    {
                        pirate = new ElfBerserker();
                        evil   = false;
                        switch (Utility.RandomMinMax(1, 3))
                        {
                        case 1: toss = "crossbow";              break;

                        case 2: toss = "bow";                   break;

                        case 3: toss = "harpoon";               break;
                        }
                    }
                    else if (this is SailorGuards)
                    {
                        pirate = new Berserker();
                        evil   = false;
                        switch (Utility.RandomMinMax(1, 3))
                        {
                        case 1: toss = "crossbow";              break;

                        case 2: toss = "bow";                   break;

                        case 3: toss = "harpoon";               break;
                        }
                    }
                    else if (this is SailorOrkGuards)
                    {
                        pirate = new OrkWarrior();
                        evil   = false;
                        switch (Utility.RandomMinMax(1, 3))
                        {
                        case 1: toss = "crossbow";              break;

                        case 2: toss = "bow";                   break;

                        case 3: toss = "harpoon";               break;
                        }
                    }
                    else if (this is SailorElf)
                    {
                        pirate = new ElfBerserker();
                        evil   = false;
                        switch (Utility.RandomMinMax(1, 7))
                        {
                        case 1: toss = "daggers";       break;

                        case 2: toss = "harpoon";       break;

                        case 3: toss = "stars";         break;

                        case 4: toss = "darts";         break;

                        case 5: toss = "axes";          break;

                        case 6: toss = "arrows";        break;

                        case 7: toss = "crossbow";      break;
                        }
                    }
                    else if (this is SailorMerchant)
                    {
                        pirate = new Berserker();
                        evil   = false;
                        switch (Utility.RandomMinMax(1, 7))
                        {
                        case 1: toss = "daggers";       break;

                        case 2: toss = "harpoon";       break;

                        case 3: toss = "stars";         break;

                        case 4: toss = "darts";         break;

                        case 5: toss = "axes";          break;

                        case 6: toss = "arrows";        break;

                        case 7: toss = "crossbow";              break;
                        }
                    }
                    else if (this is SailorAngel || this is SailorAngelLord)
                    {
                        evil = false;
                        switch (Utility.RandomMinMax(1, 5))
                        {
                        case 1: pirate = new Pixie();           toss = "fire";                  pirate.Body = Utility.RandomList(356, 128); break;

                        case 2: pirate = new Fairy();           toss = "cold";                  pirate.Body = 363; break;

                        case 3: pirate = new Centaur();         toss = "arrows";                break;

                        case 4: pirate = new Satyr();           toss = "daggers";               break;

                        case 5: pirate = new Wisp();            toss = "energy";                break;
                        }
                    }

                    SizeUpCrewMember(pirate, evil, EmoteHue, this, toss);
                    crew--;
                }
            }
        }
Exemple #9
0
        public void SpawnCreature(Mobile target)
        {
            Map map = this.Map;

            if (map == null)
            {
                return;
            }

            int monsters = 0;

            foreach (Mobile m in this.GetMobilesInRange(4))
            {
                if (m is BoneKnight || m is BoneMagi || m is Ghoul || m is Mummy || m is Shade || m is SkeletalKnight || m is SkeletalMage || m is Skeleton || m is Spectre || m is Wraith || m is Phantom || m is Zombie)
                {
                    ++monsters;
                }
            }

            if (monsters < 6)
            {
                PlaySound(0x216);

                int newmonsters = Utility.RandomMinMax(1, 3);

                for (int i = 0; i < newmonsters; ++i)
                {
                    BaseCreature monster;

                    switch (Utility.Random(13))
                    {
                    default:
                    case 0: monster = new BoneKnight(); break;

                    case 1: monster = new BoneMagi(); break;

                    case 2: monster = new Ghoul(); break;

                    case 3: monster = new Ghostly(); break;

                    case 4: monster = new Mummy(); break;

                    case 5: monster = new Shade(); break;

                    case 6: monster = new SkeletalKnight(); break;

                    case 7: monster = new SkeletalMage(); break;

                    case 8: monster = new Skeleton(); break;

                    case 9: monster = new Spectre(); break;

                    case 10: monster = new Wraith(); break;

                    case 11: monster = new Phantom(); break;

                    case 12: monster = new Zombie(); break;
                    }

                    monster.Team = this.Team;

                    bool    validLocation = false;
                    Point3D loc           = this.Location;

                    for (int j = 0; !validLocation && j < 10; ++j)
                    {
                        int x = X + Utility.Random(3) - 1;
                        int y = Y + Utility.Random(3) - 1;
                        int z = map.GetAverageZ(x, y);

                        if (validLocation = map.CanFit(x, y, this.Z, 16, false, false))
                        {
                            loc = new Point3D(x, y, Z);
                        }
                        else if (validLocation = map.CanFit(x, y, z, 16, false, false))
                        {
                            loc = new Point3D(x, y, z);
                        }
                    }

                    monster.ControlSlots = 666;                     // DJERYV ADDED FOR MONSTER CLEANUP
                    monster.MoveToWorld(loc, map);
                    monster.Combatant = target;
                }
            }
        }
Exemple #10
0
            protected override void OnTick()
            {
                if ( m_Item.Deleted )
                    return;

                Mobile spawn;

                switch ( Utility.Random( 12 ) )
                {
                    default:
                    case 0: spawn = new Skeleton(); break;
                    case 1: spawn = new Zombie(); break;
                    case 2: spawn = new Wraith(); break;
                    case 3: spawn = new Spectre(); break;
                    case 4: spawn = new Spectre(); break;
                    case 5: spawn = new Mummy(); break;
                    case 6: spawn = new Zombie(); break;
                    case 7: spawn = new Zombie(); break;
                    case 8: spawn = new Zombie(); break;
                    case 9: spawn = new SkeletalSoldier(); break;
                    case 10: spawn = new Zombie(); break;
                    case 11: spawn = new Zombie(); break;
                }

                spawn.MoveToWorld( m_Item.Location, m_Item.Map );

                m_Item.Delete();
            }
 public void SpawnUndead( Mobile m )
 {
     Map map = this.Map;
     Effects.SendLocationParticles( EffectItem.Create( this.Location, map, EffectItem.DefaultDuration ), 0x3789, 1, 40, 0x3F, 3, 9907, 0 );
     Mobile spawn;
     switch ( Utility.Random( 12 ) )
     {
         default:
         case 0: spawn = new Skeleton(); break;
         case 1: spawn = new Zombie(); break;
         case 2: spawn = new Wraith(); break;
         case 3: spawn = new Spectre(); break;
         case 4: spawn = new Ghoul(); break;
         case 5: spawn = new Mummy(); break;
         case 6: spawn = new Bogle(); break;
         case 7: spawn = new RottingCorpse(); break;
         case 8: spawn = new BoneKnight(); break;
         case 9: spawn = new SkeletalKnight(); break;
         case 10: spawn = new Lich(); break;
         case 11: spawn = new LichLord(); break;
     }
     spawn.Hidden = true;
     spawn.MoveToWorld( m.Location, m.Map );
 }
		public void SpawnUndeads( Mobile target )
		{
			Map map = this.Map;

			if ( map == null )
				return;

			int undeads = 0;

			foreach ( Mobile m in this.GetMobilesInRange( 10 ) )
			{
				if ( m is Skeleton || m is SkeletalMage || m is Zombie || m is BoneMagi || m is Ghoul || m is Wraith || m is Shade || m is Spectre )
					++undeads;
			}

			if ( undeads < 7 )
			{
				PlaySound( 586 );

				int newUndeads = Utility.RandomMinMax( 2, 5 );

				for ( int i = 0; i < newUndeads; ++i )
				{
					BaseCreature undead;

					switch ( Utility.Random( 16 ) )
					{
						default:
						case 0: case 1:	undead = new Skeleton(); break;
						case 2: case 3:	undead = new SkeletalMage(); break;
						case 4:	case 5:	undead = new BoneMagi(); break;
						case 6:	case 7:	undead = new Zombie(); break;
						case 8:	case 9:	undead = new Ghoul(); break;
						case 10: case 11: undead = new Wraith(); break;
						case 12: case 13: undead = new Shade(); break;
						case 14: case 15: undead = new Spectre(); break;
					}

					undead.Team = this.Team;

					bool validLocation = false;
					Point3D loc = this.Location;

					for ( int j = 0; !validLocation && j < 10; ++j )
					{
						int x = X + Utility.Random( 3 ) - 1;
						int y = Y + Utility.Random( 3 ) - 1;
						int z = map.GetAverageZ( x, y );

						if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) )
							loc = new Point3D( x, y, Z );
						else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) )
							loc = new Point3D( x, y, z );
					}

					undead.MoveToWorld( loc, map );
					undead.Combatant = target;
				}
			}
		}
            protected override void OnTick()
            {
                Item gem = Loot.RandomGem();
                Item reg = Loot.RandomPossibleReagent();

                Item equip;
                equip = Loot.RandomArmorOrShieldOrWeaponOrJewelry();

                if ( m_Item != null )
                    m_Item.IsDigging = false;

                if ( equip is BaseWeapon )
                {
                    BaseWeapon weapon = (BaseWeapon)equip;

                    int attributeCount;
                    int min, max;

                    GetRandomAOSStats( out attributeCount, out min, out max );

                    BaseRunicTool.ApplyAttributesTo( weapon, attributeCount, min, max );
                }
                else if ( equip is BaseArmor )
                {
                    BaseArmor armor = (BaseArmor)equip;

                    int attributeCount;
                    int min, max;

                    GetRandomAOSStats( out attributeCount, out min, out max );

                    BaseRunicTool.ApplyAttributesTo( armor, attributeCount, min, max );
                }
                else if ( equip is BaseJewel )
                {
                    int attributeCount;
                    int min, max;

                    GetRandomAOSStats( out attributeCount, out min, out max );

                    BaseRunicTool.ApplyAttributesTo( (BaseJewel)equip, attributeCount, min, max );
                }

                if ( Utility.Random( 100 ) < 85 )
                {
                    switch ( Utility.Random ( 15 ) )
                    {
                        case 0:
                        Skeleton skel = new Skeleton();
                        skel.Location = m_From.Location;
                        skel.Map = m_From.Map;
                        skel.Combatant = m_From;

                            World.AddMobile( skel );
                        break;

                        case 1:
                        Ghoul ghoul = new Ghoul();
                        ghoul.Location = m_From.Location;
                        ghoul.Map = m_From.Map;
                        ghoul.Combatant = m_From;

                            World.AddMobile( ghoul );
                        break;

                        case 2:
                        Wraith wraith = new Wraith();
                        wraith.Location = m_From.Location;
                        wraith.Map = m_From.Map;
                        wraith.Combatant = m_From;

                            World.AddMobile( wraith );
                        break;

                        case 3:
                        Lich lich = new Lich();
                        lich.Location = m_From.Location;
                        lich.Map = m_From.Map;
                        lich.Combatant = m_From;

                            World.AddMobile( lich );
                        break;

                        case 4:
                        LichLord lichl = new LichLord();
                        lichl.Location = m_From.Location;
                        lichl.Map = m_From.Map;
                        lichl.Combatant = m_From;

                            World.AddMobile( lichl );
                        break;

                        case 5:
                        AncientLich alich = new AncientLich();
                        alich.Location = m_From.Location;
                        alich.Map = m_From.Map;
                        alich.Combatant = m_From;

                            World.AddMobile( alich );
                        break;

                        case 6:
                        Mummy mum = new Mummy();
                        mum.Location = m_From.Location;
                        mum.Map = m_From.Map;
                        mum.Combatant = m_From;

                            World.AddMobile( mum );
                        break;

                        case 7:
                        Zombie zom = new Zombie();
                        zom.Location = m_From.Location;
                        zom.Map = m_From.Map;
                        zom.Combatant = m_From;

                            World.AddMobile( zom );
                        break;

                        case 8:
                        SkeletalKnight sk = new SkeletalKnight();
                        sk.Location = m_From.Location;
                        sk.Map = m_From.Map;
                        sk.Combatant = m_From;

                            World.AddMobile( sk );
                        break;

                        case 9:
                        SkeletalMage sm = new SkeletalMage();
                        sm.Location = m_From.Location;
                        sm.Map = m_From.Map;
                        sm.Combatant = m_From;

                            World.AddMobile( sm );
                        break;

                        case 10:
                        BoneKnight bk = new BoneKnight();
                        bk.Location = m_From.Location;
                        bk.Map = m_From.Map;
                        bk.Combatant = m_From;

                            World.AddMobile( bk );
                        break;

                        case 11:
                        BoneMagi bm = new BoneMagi();
                        bm.Location = m_From.Location;
                        bm.Map = m_From.Map;
                        bm.Combatant = m_From;

                            World.AddMobile( bm );
                        break;

                        case 12:
                        Spectre spec = new Spectre();
                        spec.Location = m_From.Location;
                        spec.Map = m_From.Map;
                        spec.Combatant = m_From;

                            World.AddMobile( spec );
                        break;

                        case 13:
                        Shade shade = new Shade();
                        shade.Location = m_From.Location;
                        shade.Map = m_From.Map;
                        shade.Combatant = m_From;

                            World.AddMobile( shade );
                        break;
                    }
                    m_From.SendMessage( "The spirits have rose from the dead.." );
                }
                else if ( m_From.Skills[SkillName.Mining].Base < 15.0 )
                {
                    if ( Utility.Random( 100 ) < 85 )
                    {
                        m_From.SendMessage( "You fail to dig anything up." );
                    }
                    else
                    {
                        switch ( Utility.Random ( 3 ) )
                        {
                            case 0:
                            m_From.AddToBackpack( gem );
                            m_From.SendMessage( "You dig up a gem." );
                            break;

                            case 1:
                            m_From.AddToBackpack( reg );
                            m_From.SendMessage( "You dig up a reagent." );
                            break;

                            case 2:
                            m_From.AddToBackpack( equip );
                            m_From.SendMessage( "You dig up some equipment." );
                            break;
                        }
                    }
                }
                else if ( m_From.Skills[SkillName.Mining].Base < 35.0 )
                {
                    if ( Utility.Random( 100 ) < 85 )
                    {
                        m_From.SendMessage( "You fail to dig anything up." );
                    }
                    else
                    {
                        gem.Amount = Utility.RandomMinMax( 2, 4 );
                        reg.Amount = Utility.RandomMinMax( 2, 4 );

                        switch ( Utility.Random ( 5 ) )
                        {
                            case 0:
                            m_From.AddToBackpack( gem );
                            m_From.SendMessage( "You dig up some gems." );
                            break;

                            case 1:
                            m_From.AddToBackpack( reg );
                            m_From.SendMessage( "You dig up some reagents." );
                            break;

                            case 2:
                            m_From.AddToBackpack( equip );
                            m_From.SendMessage( "You dig up some equipment." );
                            break;

                            case 3:
                            m_From.AddToBackpack( Loot.RandomScroll( 0, 20, SpellbookType.Regular ) );
                            m_From.SendMessage( "You dig up a scroll." );
                            break;

                            case 4:
                            m_From.AddToBackpack( Loot.RandomScroll( 0, 5, SpellbookType.Necromancer ) );
                            m_From.SendMessage( "You dig up a scroll." );
                            break;
                        }
                    }
                }
                else if ( m_From.Skills[SkillName.Mining].Base < 50.0 )
                {
                    if ( Utility.Random( 100 ) < 85 )
                    {
                        m_From.SendMessage( "You fail to dig anything up." );
                    }
                    else
                    {
                        gem.Amount = Utility.RandomMinMax( 2, 10 );
                        reg.Amount = Utility.RandomMinMax( 2, 10 );

                        switch ( Utility.Random ( 6 ) )
                        {
                            case 0:
                            m_From.AddToBackpack( gem );
                            m_From.SendMessage( "You dig up some gems." );
                            break;

                            case 1:
                            m_From.AddToBackpack( reg );
                            m_From.SendMessage( "You dig up some reagents." );
                            break;

                            case 2:
                            m_From.AddToBackpack( equip );
                            m_From.SendMessage( "You dig up some equipment." );
                            break;

                            case 3:
                            m_From.AddToBackpack( Loot.RandomScroll( 0, 40, SpellbookType.Regular ) );
                            m_From.SendMessage( "You dig up a scroll." );
                            break;

                            case 4:
                            m_From.AddToBackpack( Loot.RandomScroll( 0, 10, SpellbookType.Regular ) );
                            m_From.SendMessage( "You dig up a scroll." );
                            break;

                            case 5:
                            m_From.AddToBackpack( new Bones() );
                            m_From.SendMessage( "You dig up a bones." );
                            break;
                        }
                    }
                }
                else if ( m_From.Skills[SkillName.Mining].Base < 75.0 )
                {
                    if ( Utility.Random( 100 ) < 85 )
                    {
                        m_From.SendMessage( "You fail to dig anything up." );
                    }
                    else
                    {
                        gem.Amount = Utility.RandomMinMax( 2, 20 );
                        reg.Amount = Utility.RandomMinMax( 2, 20 );

                        switch ( Utility.Random ( 7 ) )
                        {
                            case 0:
                            m_From.AddToBackpack( gem );
                            m_From.SendMessage( "You dig up some gems." );
                            break;

                            case 1:
                            m_From.AddToBackpack( reg );
                            m_From.SendMessage( "You dig up some reagents." );
                            break;

                            case 2:
                            m_From.AddToBackpack( equip );
                            m_From.SendMessage( "You dig up some equipment." );
                            break;

                            case 3:
                            m_From.AddToBackpack( Loot.RandomScroll( 0, 50, SpellbookType.Regular ) );
                            m_From.SendMessage( "You dig up a scroll." );
                            break;

                            case 4:
                            m_From.AddToBackpack( Loot.RandomScroll( 0, 13, SpellbookType.Necromancer ) );
                            m_From.SendMessage( "You dig up a scroll." );
                            break;

                            case 5:
                            m_From.AddToBackpack( new Bones() );
                            m_From.SendMessage( "You dig up a bones." );
                            break;

                        }
                    }
                }
                else if ( m_From.Skills[SkillName.Mining].Base < 90.0 )
                {
                    if ( Utility.Random( 100 ) < 85 )
                    {
                        m_From.SendMessage( "You fail to dig anything up." );
                    }
                    else
                    {
                        gem.Amount = Utility.RandomMinMax( 10, 30 );
                        reg.Amount = Utility.RandomMinMax( 10, 30 );

                        switch ( Utility.Random ( 8 ) )
                        {
                            case 0:
                            m_From.AddToBackpack( gem );
                            m_From.SendMessage( "You dig up some gems." );
                            break;

                            case 1:
                            m_From.AddToBackpack( reg );
                            m_From.SendMessage( "You dig up some reagents." );
                            break;

                            case 2:
                            m_From.AddToBackpack( equip );
                            m_From.SendMessage( "You dig up some equipment." );
                            break;

                            case 3:
                            m_From.AddToBackpack( Loot.RandomScroll( 0, 63, SpellbookType.Regular ) );
                            m_From.SendMessage( "You dig up a scroll." );
                            break;

                            case 4:
                            m_From.AddToBackpack( Loot.RandomScroll( 0, 15, SpellbookType.Necromancer ) );
                            m_From.SendMessage( "You dig up a scroll." );
                            break;

                            case 5:
                            m_From.AddToBackpack( new Bones() );
                            m_From.SendMessage( "You dig up a bones." );
                            break;
                        }
                    }
                }
                else if ( m_From.Skills[SkillName.Mining].Base < 150.0)
                {
                    if ( Utility.Random( 500 ) < 5 )
                    {
                        m_From.SendMessage( "You dig up and item of great value." );
                        switch ( Utility.Random ( 5 ) )
                        {
                            case 0:
                            m_From.AddToBackpack( new ArmoredRobe() );
                            break;

                            case 1:
                            m_From.AddToBackpack( new ButchersResolve() );
                            break;

                            case 2:
                            m_From.AddToBackpack( new FollowerOfTheOldLord() );
                            break;

                            case 3:
                            m_From.AddToBackpack( new SkirtOfTheAmazon() );
                            break;

                            case 4:
                            m_From.AddToBackpack( new HolyHammerOfExorcism() );
                            break;
                        }
                    }
                    else
                    {
                        gem.Amount = Utility.RandomMinMax( 2, 40 );
                        reg.Amount = Utility.RandomMinMax( 2, 40 );

                        switch ( Utility.Random ( 8 ) )
                        {
                            case 0:
                            m_From.AddToBackpack( gem );
                            m_From.SendMessage( "You dig up some gems." );
                            break;

                            case 1:
                            m_From.AddToBackpack( reg );
                            m_From.SendMessage( "You dig up some reagents." );
                            break;

                            case 2:
                            m_From.AddToBackpack( equip );
                            m_From.SendMessage( "You dig up some equipment." );
                            break;

                            case 3:
                            m_From.AddToBackpack( Loot.RandomScroll( 0, 63, SpellbookType.Regular ) );
                            m_From.SendMessage( "You dig up a scroll." );
                            break;

                            case 4:
                            m_From.AddToBackpack( Loot.RandomScroll( 0, 15, SpellbookType.Necromancer ) );
                            m_From.SendMessage( "You dig up a scroll." );
                            break;

                            case 5:
                            m_From.AddToBackpack( new Bones() );
                            m_From.SendMessage( "You dig up a bones." );
                            break;
                        }
                    }
                }
                else
                {
                    m_From.SendMessage( "You fail to dig anything up." );
                }

                Stop();
            }