Exemple #1
0
        public void SpawnOrcLord(Mobile target)
        {
            var map = target.Map;

            if (map == null)
            {
                return;
            }

            var eable = GetMobilesInRange <OrcishLord>(10);
            var count = 0;

            foreach (var m in eable)
            {
                if (++count == 10)
                {
                    break;
                }
            }

            if (count < 10)
            {
                BaseCreature orc = new SpawnedOrcishLord {
                    Team = Team
                };

                orc.MoveToWorld(map.GetRandomNearbyLocation(target.Location), map);
                orc.Combatant = target;
            }

            eable.Free();
        }
Exemple #2
0
        public void SpawnOrcLord(Mobile target)
        {
            Map map = target.Map;

            if (map == null)
            {
                return;
            }

            int orcs = 0;

            IPooledEnumerable eable = this.GetMobilesInRange(10);

            foreach (Mobile m in eable)
            {
                if (m is OrcishLord)
                {
                    ++orcs;
                }
            }
            eable.Free();

            if (orcs < 10)
            {
                BaseCreature orc = new SpawnedOrcishLord();

                orc.Team = this.Team;
                orc.Map  = map;

                bool validLocation = false;

                for (int j = 0; !validLocation && j < 10; ++j)
                {
                    int x = target.X + Utility.Random(3) - 1;
                    int y = target.Y + Utility.Random(3) - 1;
                    int z = map.GetAverageZ(x, y);

                    if (validLocation = map.CanFit(x, y, this.Z, 16, CanFitFlags.requireSurface))
                    {
                        orc.Location = new Point3D(x, y, Z);
                    }
                    else if (validLocation = map.CanFit(x, y, z, 16, CanFitFlags.requireSurface))
                    {
                        orc.Location = new Point3D(x, y, z);
                    }
                }

                if (!validLocation)
                {
                    orc.Location = target.Location;
                }

                orc.Combatant = target;
            }
        }
Exemple #3
0
        public void SpawnOrcLord(Mobile target)
        {
            Map map = target.Map;

            if (map == null)
            {
                return;
            }

            int orcs = 0;
            IPooledEnumerable eable = GetMobilesInRange(10);

            foreach (Mobile m in eable)
            {
                if (m is OrcishLord)
                {
                    ++orcs;
                }
            }

            eable.Free();

            if (orcs < 10)
            {
                BaseCreature orc = new SpawnedOrcishLord
                {
                    Team = Team
                };

                Point3D loc           = target.Location;
                bool    validLocation = false;

                for (int j = 0; !validLocation && j < 10; ++j)
                {
                    int x = target.X + Utility.Random(3) - 1;
                    int y = target.Y + Utility.Random(3) - 1;
                    int z = map.GetAverageZ(x, y);

                    if (validLocation = map.CanFit(x, y, Z, 16, false, false))
                    {
                        loc = new Point3D(x, y, Z);
                    }
                    else if (validLocation = map.CanFit(x, y, z, 16, false, false))
                    {
                        loc = new Point3D(x, y, z);
                    }
                }

                orc.MoveToWorld(loc, map);

                orc.Combatant = target;
            }
        }
Exemple #4
0
        public void SpawnOrcLord(Mobile target)
        {
            var map = target.Map;

            if (map == null)
            {
                return;
            }

            var orcs = 0;

            foreach (var m in GetMobilesInRange(10))
            {
                if (m is OrcishLord)
                {
                    ++orcs;
                }
            }

            if (orcs < 10)
            {
                BaseCreature orc = new SpawnedOrcishLord();

                orc.Team = Team;

                var loc           = target.Location;
                var validLocation = false;

                for (var j = 0; !validLocation && j < 10; ++j)
                {
                    var x = target.X + Utility.Random(3) - 1;
                    var y = target.Y + Utility.Random(3) - 1;
                    var z = map.GetAverageZ(x, y);

                    if (validLocation = map.CanFit(x, y, Z, 16, false, false))
                    {
                        loc = new Point3D(x, y, Z);
                    }
                    else if (validLocation = map.CanFit(x, y, z, 16, false, false))
                    {
                        loc = new Point3D(x, y, z);
                    }
                }

                orc.MoveToWorld(loc, map);

                orc.Combatant = target;
            }
        }
Exemple #5
0
        public void SpawnOrcLord(Mobile target)
        {
            Map map = target.Map;

            if (map == null)
            {
                return;
            }

            IPooledEnumerable <OrcishLord> eable = GetMobilesInRange <OrcishLord>(10);

            if (eable.Count() < 10)
            {
                BaseCreature orc = new SpawnedOrcishLord {
                    Team = Team
                };

                orc.MoveToWorld(map.GetRandomNearbyLocation(target.Location), map);
                orc.Combatant = target;
            }

            eable.Free();
        }
Exemple #6
0
        public void SpawnOrcLord(Mobile target)
        {
            Map map = target.Map;

            if (map == null)
                return;

            int orcs = 0;

            foreach (Mobile m in this.GetMobilesInRange(10))
            {
                if (m is OrcishLord)
                    ++orcs;
            }

            if (orcs < 10)
            {
                BaseCreature orc = new SpawnedOrcishLord();

                orc.Team = this.Team;

                Point3D loc = target.Location;
                bool validLocation = false;

                for (int j = 0; !validLocation && j < 10; ++j)
                {
                    int x = target.X + Utility.Random(3) - 1;
                    int y = target.Y + Utility.Random(3) - 1;
                    int z = map.GetAverageZ(x, y);

                    if (validLocation = map.CanFit(x, y, this.Z, 16, false, false))
                        loc = new Point3D(x, y, this.Z);
                    else if (validLocation = map.CanFit(x, y, z, 16, false, false))
                        loc = new Point3D(x, y, z);
                }

                orc.MoveToWorld(loc, map);

                orc.Combatant = target;
            }
        }
Exemple #7
0
		public void SpawnOrcLord( Mobile target )
		{
			Map map = target.Map;

			if ( map == null )
				return;

			int orcs = 0;

			IPooledEnumerable eable = this.GetMobilesInRange( 10 );
			foreach ( Mobile m in eable)
			{
				if ( m is OrcishLord )
					++orcs;
			}
			eable.Free();

			if ( orcs < 10 )
			{
				BaseCreature orc = new SpawnedOrcishLord();

				orc.Team = this.Team;
				orc.Map = map;

				bool validLocation = false;

				for ( int j = 0; !validLocation && j < 10; ++j )
				{
					int x = target.X + Utility.Random( 3 ) - 1;
					int y = target.Y + Utility.Random( 3 ) - 1;
					int z = map.GetAverageZ( x, y );

                    if (validLocation = map.CanFit(x, y, this.Z, 16, CanFitFlags.requireSurface))
						orc.Location = new Point3D( x, y, Z );
                    else if (validLocation = map.CanFit(x, y, z, 16, CanFitFlags.requireSurface))
						orc.Location = new Point3D( x, y, z );
				}

				if ( !validLocation )
					orc.Location = target.Location;

				orc.Combatant = target;
			}
		}
        public void SpawnOrcLord(Mobile target)
		{
			Map map = target.Map;

			if ( map == null )
				return;

            if (GetOrcLordCount() < MAX_ORC_LORDS)
			{
				BaseCreature orc = new SpawnedOrcishLord();
                AddOrcLord((OrcishLord)orc);

				orc.Team = this.Team;
				orc.Map = map;

				bool validLocation = false;

				for ( int j = 0; !validLocation && j < 10; ++j )
				{
					int x = target.X + Utility.Random( 3 ) - 1;
					int y = target.Y + Utility.Random( 3 ) - 1;
					int z = map.GetAverageZ( x, y );

					if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) )
						orc.Location = new Point3D( x, y, Z );
					else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) )
						orc.Location = new Point3D( x, y, z );
				}

				if ( !validLocation )
					orc.Location = target.Location;

				orc.Combatant = target;
			}
		}