public override void OnDamagedBySpell(Mobile caster) { if (Map != null && caster != this && 0.10 > Utility.RandomDouble()) { Map map = Map; if (map == null) return; BaseCreature spawn = new Skeleton(); spawn.Team = Team; bool validLocation = false; Point3D loc = Location; for (int j = 0; !validLocation && j < 10; ++j) { int x = X + Utility.Random(2) - 1; int y = Y + Utility.Random(2) - 1; int z = map.GetAverageZ(x, y); if (validLocation = map.CanFit(x, y, Z, 16, false, false)) loc = new Point3D(x, y, Z); else if (validLocation = map.CanFit(x, y, z, 16, false, false)) loc = new Point3D(x, y, z); } spawn.MoveToWorld(loc, map); Effects.SendLocationEffect(loc, map, 0x3709, 30); spawn.Combatant = caster; Say("You cannot defeat me!"); } base.OnDamagedBySpell(caster); }
public static void CheckSummon( Mobile from ) { if ( Utility.RandomDouble() > 0.90 ) { Skeleton skel; for ( int i = 0; i < 5; i++ ) { skel = new Skeleton(); new Server.Spells.UnsummonTimer( from, skel, TimeSpan.FromMinutes( 5 ) ).Start(); skel.MoveToWorld( new Point3D( from.X + Utility.RandomMinMax( -1, 1 ), from.Y + Utility.RandomMinMax( -1, 1 ), from.Z ), from.Map ); } if ( from.Hits < (from.Hits/2) ) { from.BodyMod = 50; from.HueMod = 0; from.NameMod = "a skeleton"; } } }
public override void OnTrigger( Mobile from ) { if( from is PlayerMobile ) { PlayerMobile m = from as PlayerMobile; if( m.Friendship.Undead < 1 ) { int randomchance = Utility.RandomMinMax( 1, 10 ); if( randomchance > 8 ) { Mobile skeleton = skeleton = new Skeleton(); if( randomchance > 9 ) skeleton = new SkeletalSoldier(); skeleton.MoveToWorld( this.Location, this.Map ); skeleton.PlaySound( 1169 ); skeleton.Combatant = m; this.Delete(); } } } }
public void Target(object obj) { if (CheckSequence()) { // Scriptiz : Amélioration en ciblant un Mobile, le mort l'attaque Point3D location; if (obj is LandTarget) location = ((LandTarget)obj).Location; else if(obj is Mobile) location = ((Mobile)obj).Location; else { Caster.SendMessage("Veuillez cibler une zone valide. (" + obj.GetType().ToString() + ")"); return; } SpellHelper.Turn(Caster, location); double getLich = Caster.Skills.Necromancy.Value / 10; double getSkeleton = Caster.Skills.Necromancy.Value / 5; int chance = Utility.Random(100); BaseCreature undead; if (chance <= getLich) undead = new Lich(); else if (chance <= getSkeleton) undead = new Skeleton(); else undead = new Zombie(); undead.ControlSlots = 1; undead.Fame = 0; undead.Karma = -1500; Caster.Karma -= 500; Effects.PlaySound(location, Caster.Map, 0x1FB); Effects.SendLocationParticles(EffectItem.Create(location, Caster.Map, EffectItem.DefaultDuration), 0x3789, 1, 40, 0x3F, 3, 9907, 0); TimeSpan delay = TimeSpan.FromMinutes((Caster.Skills.Necromancy.Base + Caster.Skills.EvalInt.Base) * 3); BaseCreature.Summon(undead, false, Caster, location, 0x28, delay); // Si la cible est une mobile on l'attaque if (obj is Mobile) { undead.Attack((Mobile)obj); } } FinishSequence(); }
public void SpawnVampireBats( Mobile target ) { Map map = this.Map; if ( map == null ) return; if ( Skeletons == null ) Skeletons = new ArrayList(); int newVampireBats = Utility.RandomMinMax( 4, 8 ); for ( int i = 0; i < newVampireBats; ++i ) { Skeleton vampirebat = new Skeleton(); Skeletons.Add(vampirebat); vampirebat.Team = this.Team; vampirebat.FightMode = FightMode.Closest; bool validLocation = false; Point3D loc = this.Location; for ( int j = 0; !validLocation && j < 10; ++j ) { int x = X + Utility.Random( 3 ) - 1; int y = Y + Utility.Random( 3 ) - 1; int z = map.GetAverageZ( x, y ); if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) ) loc = new Point3D( x, y, Z ); else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) ) loc = new Point3D( x, y, z ); } Effects.SendLocationParticles( EffectItem.Create( loc, map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 5023 ); vampirebat.MoveToWorld( loc, map ); vampirebat.Combatant = target; } }
protected override void OnTick() { if ( m_Item.Deleted ) return; Mobile spawn; switch ( Utility.Random( 12 ) ) { default: case 0: spawn = new Skeleton(); break; case 1: spawn = new Zombie(); break; case 2: spawn = new Wraith(); break; case 3: spawn = new Spectre(); break; case 4: spawn = new Spectre(); break; case 5: spawn = new Mummy(); break; case 6: spawn = new Zombie(); break; case 7: spawn = new Zombie(); break; case 8: spawn = new Zombie(); break; case 9: spawn = new SkeletalSoldier(); break; case 10: spawn = new Zombie(); break; case 11: spawn = new Zombie(); break; } spawn.MoveToWorld( m_Item.Location, m_Item.Map ); m_Item.Delete(); }
public void SpawnUndead( Mobile m ) { Map map = this.Map; Effects.SendLocationParticles( EffectItem.Create( this.Location, map, EffectItem.DefaultDuration ), 0x3789, 1, 40, 0x3F, 3, 9907, 0 ); Mobile spawn; switch ( Utility.Random( 12 ) ) { default: case 0: spawn = new Skeleton(); break; case 1: spawn = new Zombie(); break; case 2: spawn = new Wraith(); break; case 3: spawn = new Spectre(); break; case 4: spawn = new Ghoul(); break; case 5: spawn = new Mummy(); break; case 6: spawn = new Bogle(); break; case 7: spawn = new RottingCorpse(); break; case 8: spawn = new BoneKnight(); break; case 9: spawn = new SkeletalKnight(); break; case 10: spawn = new Lich(); break; case 11: spawn = new LichLord(); break; } spawn.Hidden = true; spawn.MoveToWorld( m.Location, m.Map ); }
public void IntervalEffect() { if (Deleted || !Alive) { return; } double spawnPercent = (double)intervalCount / (double)totalIntervals; AbilityInProgress = true; int summonMotions = 5 - (int)(Math.Ceiling(4 * spawnPercent)); double summonDuration = 1; int creaturesToSummon = 2 + (int)(Math.Ceiling(8 * spawnPercent)); double stationaryDelay = summonMotions * summonDuration + 1; double minRange = 8; double maxRange = 24; Point3D location = Location; Map map = Map; int range = 10 + (int)(Math.Ceiling(20 * spawnPercent)); int effectHue = Hue - 1; Combatant = null; NextDecisionTime = DateTime.UtcNow + TimeSpan.FromSeconds(stationaryDelay); AIObject.NextMove = AIObject.NextMove + TimeSpan.FromSeconds(stationaryDelay); LastSwingTime = LastSwingTime + TimeSpan.FromSeconds(stationaryDelay); NextSpellTime = NextSpellTime + TimeSpan.FromSeconds(stationaryDelay); NextCombatHealActionAllowed = NextCombatHealActionAllowed + TimeSpan.FromSeconds(stationaryDelay); NextCombatSpecialActionAllowed = NextCombatSpecialActionAllowed + TimeSpan.FromSeconds(stationaryDelay); NextCombatEpicActionAllowed = NextCombatEpicActionAllowed + TimeSpan.FromSeconds(stationaryDelay); SpecialAbilities.HinderSpecialAbility(1.0, null, this, 1, stationaryDelay, true, 0, false, "", "", "-1"); PublicOverheadMessage(MessageType.Regular, 0, false, "*draws upon the breath of the living*"); for (int a = 0; a < summonMotions; a++) { Timer.DelayCall(TimeSpan.FromSeconds(a * summonDuration), delegate { if (Deleted || !Alive) { return; } CantWalk = true; Frozen = true; Effects.PlaySound(Location, Map, GetAngerSound()); Animate(12, 12, 1, true, false, 0); Queue m_Queue = new Queue(); IPooledEnumerable mobilesInRange = map.GetMobilesInRange(location, range); foreach (Mobile mobile in mobilesInRange) { if (mobile.Deleted) { continue; } if (!mobile.Alive) { continue; } if (mobile == this) { continue; } if (mobile.AccessLevel > AccessLevel.Player) { continue; } bool validTarget = false; PlayerMobile pm_Target = mobile as PlayerMobile; BaseCreature bc_Target = mobile as BaseCreature; if (pm_Target != null) { validTarget = true; } if (bc_Target != null) { if (bc_Target.Controlled && bc_Target.ControlMaster is PlayerMobile) { validTarget = true; } } if (validTarget) { m_Queue.Enqueue(mobile); } } mobilesInRange.Free(); while (m_Queue.Count > 0) { Mobile mobile = (Mobile)m_Queue.Dequeue(); mobile.MovingEffect(this, 0x3728, 5, 1, false, false, effectHue, 0); } }); } Timer.DelayCall(TimeSpan.FromSeconds((double)summonMotions * summonDuration), delegate { if (Deleted || !Alive) { return; } CantWalk = false; Frozen = false; AbilityInProgress = false; PlaySound(0x64F); Queue m_Queue = new Queue(); IPooledEnumerable mobilesInRange = map.GetMobilesInRange(location, range); foreach (Mobile mobile in mobilesInRange) { if (mobile.Deleted) { continue; } if (!mobile.Alive) { continue; } if (mobile == this) { continue; } if (mobile.AccessLevel > AccessLevel.Player) { continue; } bool validTarget = false; PlayerMobile pm_Target = mobile as PlayerMobile; BaseCreature bc_Target = mobile as BaseCreature; if (pm_Target != null) { validTarget = true; } if (bc_Target != null) { if (bc_Target.Controlled && bc_Target.ControlMaster is PlayerMobile) { validTarget = true; } } if (validTarget) { m_Queue.Enqueue(mobile); } } mobilesInRange.Free(); while (m_Queue.Count > 0) { Mobile mobile = (Mobile)m_Queue.Dequeue(); Point3D mobileLocation = mobile.Location; int distance = range - (int)GetDistanceToSqrt(mobile); double damage = DamageMax; if (mobile is BaseCreature) { damage *= 2; } Direction direction = Utility.GetDirection(location, mobileLocation); int windId = GetWindItemId(direction, false); MovingEffect(mobile, windId, 5, 1, false, false, effectHue, 0); SpecialAbilities.KnockbackSpecialAbility(1.0, Location, this, mobile, damage, distance, -1, "", "You are knocked back by the breath of life!"); } Timer.DelayCall(TimeSpan.FromSeconds(.5), delegate { if (Deleted || !Alive) { return; } for (int a = 0; a < creaturesToSummon; a++) { Point3D spawnLocation = Location; List <Point3D> m_ValidLocations = SpecialAbilities.GetSpawnableTiles(Location, true, false, Location, Map, 1, 15, 1, 10, true); if (m_ValidLocations.Count > 0) { spawnLocation = m_ValidLocations[Utility.RandomMinMax(0, m_ValidLocations.Count - 1)]; } int particleSpeed = 5; IEntity effectStartLocation = new Entity(Serial.Zero, new Point3D(Location.X, Location.Y, Location.Z + 3), Map); IEntity effectEndLocation = new Entity(Serial.Zero, new Point3D(spawnLocation.X, spawnLocation.Y, spawnLocation.Z + 3), map); Effects.SendMovingEffect(effectStartLocation, effectEndLocation, 0x3728, particleSpeed, 0, false, false, 0, 0); double distance = Utility.GetDistanceToSqrt(Location, spawnLocation); double destinationDelay = (double)distance * .08; Timer.DelayCall(TimeSpan.FromSeconds(destinationDelay), delegate { if (Deleted || !Alive) { return; } Effects.PlaySound(spawnLocation, map, 0x653); Effects.SendLocationParticles(effectEndLocation, 0x3709, 10, 20, effectHue, 0, 5029, 0); Effects.SendLocationParticles(effectEndLocation, 0x3779, 10, 60, effectHue, 0, 5029, 0); Effects.SendLocationParticles(effectEndLocation, 0x3996, 10, 60, effectHue, 0, 5029, 0); Timer.DelayCall(TimeSpan.FromSeconds(.5), delegate { if (this == null) { return; } if (Deleted || !Alive) { return; } BaseCreature monsterToSpawn = null; int maxCreatureValue = 1 + (int)(Math.Ceiling(10 * spawnPercent)); if (maxCreatureValue > 10) { maxCreatureValue = 10; } switch (Utility.RandomMinMax(1, maxCreatureValue)) { case 1: monsterToSpawn = new Zombie(); break; case 2: monsterToSpawn = new Skeleton(); break; case 3: monsterToSpawn = new Ghoul(); break; case 4: monsterToSpawn = new PatchworkSkeleton(); break; case 5: monsterToSpawn = new ZombieMagi(); break; case 6: monsterToSpawn = new SkeletalMage(); break; case 7: monsterToSpawn = new SkeletalKnight(); break; case 8: monsterToSpawn = new Mummy(); break; case 9: monsterToSpawn = new SkeletalDrake(); break; case 10: monsterToSpawn = new RottingCorpse(); break; } if (monsterToSpawn != null) { monsterToSpawn.BossMinion = true; monsterToSpawn.MoveToWorld(spawnLocation, map); m_Creatures.Add(monsterToSpawn); } }); }); } }); }); }
protected override void OnTick() { if ( m_Item.Deleted ) return; Mobile spawn; switch ( Utility.Random( 12 ) ) { default: case 0: spawn = new Skeleton(); break; case 1: spawn = new Zombie(); break; case 2: spawn = new Wraith(); break; case 3: spawn = new Spectre(); break; case 4: spawn = new Ghoul(); break; case 5: spawn = new Mummy(); break; case 6: spawn = new Bogle(); break; case 7: spawn = new RottingCorpse(); break; case 8: spawn = new BoneKnight(); break; case 9: spawn = new SkeletalKnight(); break; case 10: spawn = new Lich(); break; case 11: spawn = new LichLord(); break; } spawn.MoveToWorld( m_Item.Location, m_Item.Map ); m_Item.Delete(); }
public void SpawnSkeleton( Mobile from ) { BaseCreature skele; skele = new Skeleton(); skele.Map = from.Map; skele.Location = from.Location; skele.Combatant = from; }
public void SpawnSkeletons( Mobile target ) { Map map = this.Map; if ( map == null ) return; int newSkeletons = Utility.RandomMinMax( 2, 3 ); for ( int i = 0; i < newSkeletons; ++i ) { Skeleton skeleton = new Skeleton(); skeleton.Team = this.Team; skeleton.FightMode = FightMode.Closest; bool validLocation = false; Point3D loc = this.Location; for ( int j = 0; !validLocation && j < 10; ++j ) { int x = X + Utility.Random( 3 ) - 1; int y = Y + Utility.Random( 3 ) - 1; int z = map.GetAverageZ( x, y ); if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) ) loc = new Point3D( x, y, Z ); else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) ) loc = new Point3D( x, y, z ); } skeleton.MoveToWorld( loc, map ); skeleton.Combatant = target; skeleton.VanishTime = DateTime.Now + TimeSpan.FromHours( 1 ); skeleton.VanishEmote = "*crumbles into dust*"; this.PlaySound( 1109 ); } int newZombies = Utility.RandomMinMax( 2, 3 ); for ( int i = 0; i < newZombies; ++i ) { Zombie zombie = new Zombie(); zombie.Team = this.Team; zombie.FightMode = FightMode.Closest; bool validLocation = false; Point3D loc = this.Location; for ( int j = 0; !validLocation && j < 10; ++j ) { int x = X + Utility.Random( 3 ) - 1; int y = Y + Utility.Random( 3 ) - 1; int z = map.GetAverageZ( x, y ); if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) ) loc = new Point3D( x, y, Z ); else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) ) loc = new Point3D( x, y, z ); } zombie.MoveToWorld( loc, map ); zombie.Combatant = target; this.PlaySound( 1109 ); } this.Emote( "*freshly created undead burst forth from the sickening chasm of his mouth*" ); }
protected override void OnTick() { Item gem = Loot.RandomGem(); Item reg = Loot.RandomPossibleReagent(); Item equip; equip = Loot.RandomArmorOrShieldOrWeaponOrJewelry(); if ( m_Item != null ) m_Item.IsDigging = false; if ( equip is BaseWeapon ) { BaseWeapon weapon = (BaseWeapon)equip; int attributeCount; int min, max; GetRandomAOSStats( out attributeCount, out min, out max ); BaseRunicTool.ApplyAttributesTo( weapon, attributeCount, min, max ); } else if ( equip is BaseArmor ) { BaseArmor armor = (BaseArmor)equip; int attributeCount; int min, max; GetRandomAOSStats( out attributeCount, out min, out max ); BaseRunicTool.ApplyAttributesTo( armor, attributeCount, min, max ); } else if ( equip is BaseJewel ) { int attributeCount; int min, max; GetRandomAOSStats( out attributeCount, out min, out max ); BaseRunicTool.ApplyAttributesTo( (BaseJewel)equip, attributeCount, min, max ); } if ( Utility.Random( 100 ) < 85 ) { switch ( Utility.Random ( 15 ) ) { case 0: Skeleton skel = new Skeleton(); skel.Location = m_From.Location; skel.Map = m_From.Map; skel.Combatant = m_From; World.AddMobile( skel ); break; case 1: Ghoul ghoul = new Ghoul(); ghoul.Location = m_From.Location; ghoul.Map = m_From.Map; ghoul.Combatant = m_From; World.AddMobile( ghoul ); break; case 2: Wraith wraith = new Wraith(); wraith.Location = m_From.Location; wraith.Map = m_From.Map; wraith.Combatant = m_From; World.AddMobile( wraith ); break; case 3: Lich lich = new Lich(); lich.Location = m_From.Location; lich.Map = m_From.Map; lich.Combatant = m_From; World.AddMobile( lich ); break; case 4: LichLord lichl = new LichLord(); lichl.Location = m_From.Location; lichl.Map = m_From.Map; lichl.Combatant = m_From; World.AddMobile( lichl ); break; case 5: AncientLich alich = new AncientLich(); alich.Location = m_From.Location; alich.Map = m_From.Map; alich.Combatant = m_From; World.AddMobile( alich ); break; case 6: Mummy mum = new Mummy(); mum.Location = m_From.Location; mum.Map = m_From.Map; mum.Combatant = m_From; World.AddMobile( mum ); break; case 7: Zombie zom = new Zombie(); zom.Location = m_From.Location; zom.Map = m_From.Map; zom.Combatant = m_From; World.AddMobile( zom ); break; case 8: SkeletalKnight sk = new SkeletalKnight(); sk.Location = m_From.Location; sk.Map = m_From.Map; sk.Combatant = m_From; World.AddMobile( sk ); break; case 9: SkeletalMage sm = new SkeletalMage(); sm.Location = m_From.Location; sm.Map = m_From.Map; sm.Combatant = m_From; World.AddMobile( sm ); break; case 10: BoneKnight bk = new BoneKnight(); bk.Location = m_From.Location; bk.Map = m_From.Map; bk.Combatant = m_From; World.AddMobile( bk ); break; case 11: BoneMagi bm = new BoneMagi(); bm.Location = m_From.Location; bm.Map = m_From.Map; bm.Combatant = m_From; World.AddMobile( bm ); break; case 12: Spectre spec = new Spectre(); spec.Location = m_From.Location; spec.Map = m_From.Map; spec.Combatant = m_From; World.AddMobile( spec ); break; case 13: Shade shade = new Shade(); shade.Location = m_From.Location; shade.Map = m_From.Map; shade.Combatant = m_From; World.AddMobile( shade ); break; } m_From.SendMessage( "The spirits have rose from the dead.." ); } else if ( m_From.Skills[SkillName.Mining].Base < 15.0 ) { if ( Utility.Random( 100 ) < 85 ) { m_From.SendMessage( "You fail to dig anything up." ); } else { switch ( Utility.Random ( 3 ) ) { case 0: m_From.AddToBackpack( gem ); m_From.SendMessage( "You dig up a gem." ); break; case 1: m_From.AddToBackpack( reg ); m_From.SendMessage( "You dig up a reagent." ); break; case 2: m_From.AddToBackpack( equip ); m_From.SendMessage( "You dig up some equipment." ); break; } } } else if ( m_From.Skills[SkillName.Mining].Base < 35.0 ) { if ( Utility.Random( 100 ) < 85 ) { m_From.SendMessage( "You fail to dig anything up." ); } else { gem.Amount = Utility.RandomMinMax( 2, 4 ); reg.Amount = Utility.RandomMinMax( 2, 4 ); switch ( Utility.Random ( 5 ) ) { case 0: m_From.AddToBackpack( gem ); m_From.SendMessage( "You dig up some gems." ); break; case 1: m_From.AddToBackpack( reg ); m_From.SendMessage( "You dig up some reagents." ); break; case 2: m_From.AddToBackpack( equip ); m_From.SendMessage( "You dig up some equipment." ); break; case 3: m_From.AddToBackpack( Loot.RandomScroll( 0, 20, SpellbookType.Regular ) ); m_From.SendMessage( "You dig up a scroll." ); break; case 4: m_From.AddToBackpack( Loot.RandomScroll( 0, 5, SpellbookType.Necromancer ) ); m_From.SendMessage( "You dig up a scroll." ); break; } } } else if ( m_From.Skills[SkillName.Mining].Base < 50.0 ) { if ( Utility.Random( 100 ) < 85 ) { m_From.SendMessage( "You fail to dig anything up." ); } else { gem.Amount = Utility.RandomMinMax( 2, 10 ); reg.Amount = Utility.RandomMinMax( 2, 10 ); switch ( Utility.Random ( 6 ) ) { case 0: m_From.AddToBackpack( gem ); m_From.SendMessage( "You dig up some gems." ); break; case 1: m_From.AddToBackpack( reg ); m_From.SendMessage( "You dig up some reagents." ); break; case 2: m_From.AddToBackpack( equip ); m_From.SendMessage( "You dig up some equipment." ); break; case 3: m_From.AddToBackpack( Loot.RandomScroll( 0, 40, SpellbookType.Regular ) ); m_From.SendMessage( "You dig up a scroll." ); break; case 4: m_From.AddToBackpack( Loot.RandomScroll( 0, 10, SpellbookType.Regular ) ); m_From.SendMessage( "You dig up a scroll." ); break; case 5: m_From.AddToBackpack( new Bones() ); m_From.SendMessage( "You dig up a bones." ); break; } } } else if ( m_From.Skills[SkillName.Mining].Base < 75.0 ) { if ( Utility.Random( 100 ) < 85 ) { m_From.SendMessage( "You fail to dig anything up." ); } else { gem.Amount = Utility.RandomMinMax( 2, 20 ); reg.Amount = Utility.RandomMinMax( 2, 20 ); switch ( Utility.Random ( 7 ) ) { case 0: m_From.AddToBackpack( gem ); m_From.SendMessage( "You dig up some gems." ); break; case 1: m_From.AddToBackpack( reg ); m_From.SendMessage( "You dig up some reagents." ); break; case 2: m_From.AddToBackpack( equip ); m_From.SendMessage( "You dig up some equipment." ); break; case 3: m_From.AddToBackpack( Loot.RandomScroll( 0, 50, SpellbookType.Regular ) ); m_From.SendMessage( "You dig up a scroll." ); break; case 4: m_From.AddToBackpack( Loot.RandomScroll( 0, 13, SpellbookType.Necromancer ) ); m_From.SendMessage( "You dig up a scroll." ); break; case 5: m_From.AddToBackpack( new Bones() ); m_From.SendMessage( "You dig up a bones." ); break; } } } else if ( m_From.Skills[SkillName.Mining].Base < 90.0 ) { if ( Utility.Random( 100 ) < 85 ) { m_From.SendMessage( "You fail to dig anything up." ); } else { gem.Amount = Utility.RandomMinMax( 10, 30 ); reg.Amount = Utility.RandomMinMax( 10, 30 ); switch ( Utility.Random ( 8 ) ) { case 0: m_From.AddToBackpack( gem ); m_From.SendMessage( "You dig up some gems." ); break; case 1: m_From.AddToBackpack( reg ); m_From.SendMessage( "You dig up some reagents." ); break; case 2: m_From.AddToBackpack( equip ); m_From.SendMessage( "You dig up some equipment." ); break; case 3: m_From.AddToBackpack( Loot.RandomScroll( 0, 63, SpellbookType.Regular ) ); m_From.SendMessage( "You dig up a scroll." ); break; case 4: m_From.AddToBackpack( Loot.RandomScroll( 0, 15, SpellbookType.Necromancer ) ); m_From.SendMessage( "You dig up a scroll." ); break; case 5: m_From.AddToBackpack( new Bones() ); m_From.SendMessage( "You dig up a bones." ); break; } } } else if ( m_From.Skills[SkillName.Mining].Base < 150.0) { if ( Utility.Random( 500 ) < 5 ) { m_From.SendMessage( "You dig up and item of great value." ); switch ( Utility.Random ( 5 ) ) { case 0: m_From.AddToBackpack( new ArmoredRobe() ); break; case 1: m_From.AddToBackpack( new ButchersResolve() ); break; case 2: m_From.AddToBackpack( new FollowerOfTheOldLord() ); break; case 3: m_From.AddToBackpack( new SkirtOfTheAmazon() ); break; case 4: m_From.AddToBackpack( new HolyHammerOfExorcism() ); break; } } else { gem.Amount = Utility.RandomMinMax( 2, 40 ); reg.Amount = Utility.RandomMinMax( 2, 40 ); switch ( Utility.Random ( 8 ) ) { case 0: m_From.AddToBackpack( gem ); m_From.SendMessage( "You dig up some gems." ); break; case 1: m_From.AddToBackpack( reg ); m_From.SendMessage( "You dig up some reagents." ); break; case 2: m_From.AddToBackpack( equip ); m_From.SendMessage( "You dig up some equipment." ); break; case 3: m_From.AddToBackpack( Loot.RandomScroll( 0, 63, SpellbookType.Regular ) ); m_From.SendMessage( "You dig up a scroll." ); break; case 4: m_From.AddToBackpack( Loot.RandomScroll( 0, 15, SpellbookType.Necromancer ) ); m_From.SendMessage( "You dig up a scroll." ); break; case 5: m_From.AddToBackpack( new Bones() ); m_From.SendMessage( "You dig up a bones." ); break; } } } else { m_From.SendMessage( "You fail to dig anything up." ); } Stop(); }
/////////////////////// public void SpawnSkeleton( Mobile target ) { Map map = this.Map; if ( map == null ) return; int skeletons = 0; foreach ( Mobile m in this.GetMobilesInRange( 30 ) ) { if ( m is Skeleton ) ++skeletons; } if ( skeletons < 3 ) { PlaySound( 0x3D ); int newSkeletons = Utility.RandomMinMax( 1, 2 ); for ( int i = 0; i < newSkeletons; ++i ) { BaseCreature skeleton; switch ( Utility.Random( 5 ) ) { default: case 0: case 1: skeleton = new Skeleton(); break; case 2: case 3: skeleton = new Skeleton(); break; case 4: skeleton = new Skeleton(); break; } skeleton.Team = this.Team; bool validLocation = false; Point3D loc = this.Location; for ( int j = 0; !validLocation && j < 10; ++j ) { int x = X + Utility.Random( 3 ) - 1; int y = Y + Utility.Random( 3 ) - 1; int z = map.GetAverageZ( x, y ); if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) ) loc = new Point3D( x, y, Z ); else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) ) loc = new Point3D( x, y, z ); } skeleton.MoveToWorld( loc, map ); skeleton.Combatant = target; } } }
//// public void SpawnEvil( Mobile target ) { Map map = this.Map; if ( map == null ) return; int spawned = 0; foreach ( Mobile m in this.GetMobilesInRange( 10 ) ) { if ( m is Skeleton || m is Executioner || m is EvilNecromancer ) ++spawned; } if ( spawned < 10 ) { int newSpawned = Utility.RandomMinMax( 1, 6 ); for ( int i = 0; i < newSpawned; ++i ) { BaseCreature spawn; switch ( Utility.Random( 5 ) ) { default: case 0: case 1: spawn = new Skeleton(); break; case 2: case 3: spawn = new Executioner(); break; case 4: spawn = new EvilNecromancer(); break; } spawn.Team = this.Team; spawn.Map = map; bool validLocation = false; for ( int j = 0; !validLocation && j < 10; ++j ) { int x = X + Utility.Random( 3 ) - 1; int y = Y + Utility.Random( 3 ) - 1; int z = map.GetAverageZ( x, y ); if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) ) spawn.Location = new Point3D( x, y, Z ); else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) ) spawn.Location = new Point3D( x, y, z ); } if ( !validLocation ) spawn.Location = this.Location; spawn.Combatant = target; } } }
public virtual void SpawnEnemies( RVS Handeling, String RegionName, int amount) { int numberOfEnemies = amount; int kindOfEnemy = 0; int randomEnemy = 0; Mobile Enemy = null; //Mobile Enemy = new Sheep(); int randomValueX = 0; int randomValueY = 0; int negative = 0; Point3D spawn; Map spawnmap; if ( RegionName == "Sheep" ) { spawn = SheepSpawnPoint; spawnmap = SheepSpawnMap; kindOfEnemy = 0; } else if ( RegionName == "Rabbit" ) { spawn = RabbitSpawnPoint; spawnmap = RabbitSpawnMap; kindOfEnemy = 1; } else { spawn = SheepSpawnPoint; spawnmap = SheepSpawnMap; kindOfEnemy = 0; } for ( int i = 0; i < numberOfEnemies; i++ ) { //kindOfEnemy = Utility.Random( 5 ); randomValueX = Utility.Random( 11 ); negative = Utility.Random( 2 ); if ( negative > 0 ) randomValueX *= -1; negative = Utility.Random( 2 ); randomValueY = Utility.Random( 11 ); if ( negative > 0 ) randomValueY *= -1; if ( Handeling.RvS ) { switch ( kindOfEnemy ) { case 0: { Enemy = new Sheep(); break; } case 1: { Enemy = new Rabbit(); break; } } } else if ( Handeling.Orcs ) { kindOfEnemy = 0; randomEnemy = Utility.Random( 100 ); if ( randomEnemy <= 20 ) kindOfEnemy++; if ( randomEnemy <= 10 ) kindOfEnemy++; if ( randomEnemy <= 5 ) kindOfEnemy++; switch ( kindOfEnemy ) { case 0: { Enemy = new Orc(); break; } case 1: { Enemy = new OrcishLord(); break; } case 2: { Enemy = new Ettin(); break; } case 3: { Enemy = new OrcishMage(); break; } } } else if ( Handeling.Lizardmen ) { kindOfEnemy = 0; randomEnemy = Utility.Random( 100 ); if ( randomEnemy <= 20 ) kindOfEnemy++; if ( randomEnemy <= 10 ) kindOfEnemy++; if ( randomEnemy <= 5 ) kindOfEnemy++; switch ( kindOfEnemy ) { case 0: { Enemy = new Snake(); break; } case 1: { Enemy = new GiantSerpent(); break; } case 2: { Enemy = new Lizardman(); break; } case 3: { Enemy = new Drake(); break; } } } else if ( Handeling.Ratmen ) { kindOfEnemy = 0; randomEnemy = Utility.Random( 100 ); if ( randomEnemy <= 20 ) kindOfEnemy++; if ( randomEnemy <= 15 ) kindOfEnemy++; if ( randomEnemy <= 10 ) kindOfEnemy++; if ( randomEnemy <= 5 ) kindOfEnemy++; switch ( kindOfEnemy ) { case 0: { Enemy = new Sewerrat(); break; } case 1: { Enemy = new GiantRat(); break; } case 2: { Enemy = new Ratman(); break; } case 3: { Enemy = new RatmanMage(); break; } case 4: { Enemy = new RatmanArcher(); break; } } } else if ( Handeling.Undead ) { kindOfEnemy = 0; randomEnemy = Utility.Random( 100 ); if ( randomEnemy <= 50 ) kindOfEnemy++; if ( randomEnemy <= 40 ) kindOfEnemy++; if ( randomEnemy <= 30 ) kindOfEnemy++; if ( randomEnemy <= 20 ) kindOfEnemy++; if ( randomEnemy <= 10 ) kindOfEnemy++; if ( randomEnemy <= 5 ) kindOfEnemy++; switch ( kindOfEnemy ) { case 0: { Enemy = new Skeleton(); break; } case 1: { Enemy = new Zombie(); break; } case 2: { Enemy = new RestlessSoul(); break; } case 3: { Enemy = new SkeletalMage(); break; } case 4: { Enemy = new SkeletalKnight(); break; } case 5: { Enemy = new Mummy(); break; } case 6: { Enemy = new Lich(); break; } } } Enemy.Map = spawnmap; Enemy.Location = new Point3D((spawn.X + randomValueX), (spawn.Y + randomValueY), (spawn.Z)); Enemies.Add(Enemy); } }
public void SummonUndead(Mobile target) { BaseCreature summon = null; switch (Utility.Random(11)) { default: case 0: summon = new Skeleton(); break; case 1: summon = new Zombie(); break; case 2: summon = new Wraith(); break; case 3: summon = new Spectre(); break; case 4: summon = new Ghoul(); break; case 5: summon = new Mummy(); break; case 6: summon = new Bogle(); break; case 7: summon = new BoneKnight(); break; case 8: summon = new SkeletalKnight(); break; case 9: summon = new Lich(); break; case 10: summon = new SkeletalMage(); break; } summon.Team = Team; summon.FightMode = FightMode.Closest; summon.MoveToWorld(target.Location, target.Map); Effects.SendLocationEffect(summon.Location, summon.Map, 0x3728, 10, 10, 0, 0); summon.Combatant = target; summon.PlaySound(summon.GetAttackSound()); }
public void SpawnUndeads( Mobile target ) { Map map = this.Map; if ( map == null ) return; int undeads = 0; foreach ( Mobile m in this.GetMobilesInRange( 10 ) ) { if ( m is Skeleton || m is SkeletalMage || m is Zombie || m is BoneMagi || m is Ghoul || m is Wraith || m is Shade || m is Spectre ) ++undeads; } if ( undeads < 7 ) { PlaySound( 586 ); int newUndeads = Utility.RandomMinMax( 2, 5 ); for ( int i = 0; i < newUndeads; ++i ) { BaseCreature undead; switch ( Utility.Random( 16 ) ) { default: case 0: case 1: undead = new Skeleton(); break; case 2: case 3: undead = new SkeletalMage(); break; case 4: case 5: undead = new BoneMagi(); break; case 6: case 7: undead = new Zombie(); break; case 8: case 9: undead = new Ghoul(); break; case 10: case 11: undead = new Wraith(); break; case 12: case 13: undead = new Shade(); break; case 14: case 15: undead = new Spectre(); break; } undead.Team = this.Team; bool validLocation = false; Point3D loc = this.Location; for ( int j = 0; !validLocation && j < 10; ++j ) { int x = X + Utility.Random( 3 ) - 1; int y = Y + Utility.Random( 3 ) - 1; int z = map.GetAverageZ( x, y ); if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) ) loc = new Point3D( x, y, Z ); else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) ) loc = new Point3D( x, y, z ); } undead.MoveToWorld( loc, map ); undead.Combatant = target; } } }
protected override void OnTick() { if ( m_Item != null ) m_Item.IsDigging = false; if ( !m_From.Alive ) { m_From.SendMessage( "You cannot continue digging in this state." ); Stop(); } else { if ( Utility.Random( 100 ) < 35 ) { switch ( Utility.Random ( 10 ) ) { case 0: Skeleton skel = new Skeleton(); skel.Location = m_From.Location; skel.Map = m_From.Map; skel.Combatant = m_From; if ( Utility.Random( 100 ) < 50 ) skel.IsParagon = true; World.AddMobile( skel ); break; case 1: Ghoul ghoul = new Ghoul(); ghoul.Location = m_From.Location; ghoul.Map = m_From.Map; ghoul.Combatant = m_From; if ( Utility.Random( 100 ) < 50 ) ghoul.IsParagon = true; World.AddMobile( ghoul ); break; case 2: Lich lich = new Lich(); lich.Location = m_From.Location; lich.Map = m_From.Map; lich.Combatant = m_From; if ( Utility.Random( 100 ) < 50 ) lich.IsParagon = true; World.AddMobile( lich ); break; case 3: LichLord lichl = new LichLord(); lichl.Location = m_From.Location; lichl.Map = m_From.Map; lichl.Combatant = m_From; if ( Utility.Random( 100 ) < 50 ) lichl.IsParagon = true; World.AddMobile( lichl ); break; case 4: AncientLich alich = new AncientLich(); alich.Location = m_From.Location; alich.Map = m_From.Map; alich.Combatant = m_From; if ( Utility.Random( 100 ) < 50 ) alich.IsParagon = true; World.AddMobile( alich ); break; case 5: Zombie zom = new Zombie(); zom.Location = m_From.Location; zom.Map = m_From.Map; zom.Combatant = m_From; if ( Utility.Random( 100 ) < 50 ) zom.IsParagon = true; World.AddMobile( zom ); break; case 6: SkeletalKnight sk = new SkeletalKnight(); sk.Location = m_From.Location; sk.Map = m_From.Map; sk.Combatant = m_From; if ( Utility.Random( 100 ) < 50 ) sk.IsParagon = true; World.AddMobile( sk ); break; case 7: SkeletalMage sm = new SkeletalMage(); sm.Location = m_From.Location; sm.Map = m_From.Map; sm.Combatant = m_From; if ( Utility.Random( 100 ) < 50 ) sm.IsParagon = true; World.AddMobile( sm ); break; case 8: Spectre spec = new Spectre(); spec.Location = m_From.Location; spec.Map = m_From.Map; spec.Combatant = m_From; if ( Utility.Random( 100 ) < 50 ) spec.IsParagon = true; World.AddMobile( spec ); break; case 9: Shade shade = new Shade(); shade.Location = m_From.Location; shade.Map = m_From.Map; shade.Combatant = m_From; if ( Utility.Random( 100 ) < 50 ) shade.IsParagon = true; World.AddMobile( shade ); break; } m_From.SendMessage( "You have angered the spirits." ); } else if ( m_From.Skills[SkillName.Mining].Base > 10 ) { if ( Utility.Random( 120 ) >= (m_From.Skills[SkillName.Mining].Base) ) { m_From.SendMessage( "You fail to dig anything up." ); } else { m_From.SendMessage( "You dig up the hideous remains of the demon. Unfortunately your shovel breaks in the process." ); m_From.AddToBackpack( new PumpkinheadRemains() ); m_Item.Delete(); } } else if ( m_From.Skills[SkillName.Mining].Base <= 10 ) { if ( Utility.Random( 120 ) > 10 ) { m_From.SendMessage( "You fail to dig anything up." ); } else { m_From.SendMessage( "You dig up the hideous remains of the demon. Unfortunately your shovel breaks in the process." ); m_From.AddToBackpack( new PumpkinheadRemains() ); m_Item.Delete(); } } else { m_From.SendMessage( "You fail to dig anything up." ); } Stop(); } }
public override void OnDoubleClick( Mobile from ) { if( !from.Alive || from.Paralyzed || !from.InRange( this, 2 ) || !from.InLOS( this ) ) { from.SendMessage( "That is too far away." ); return; } if( this.CoffinSlave == null && from.AccessLevel > AccessLevel.Player ) { from.SendMessage( "Creating a slave for the coffin." ); DiabloDungeonCoffinSlave slave = new DiabloDungeonCoffinSlave(); slave.Map = this.Map; slave.Location = new Point3D( this.X - 1, this.Y, this.Z ); this.CoffinSlave = slave; slave.CoffinMaster = this; return; } if( this.CanBeOpened ) { this.m_LastTimeOpened = DateTime.Now; int chance = Utility.RandomMinMax( 1, 100 ); if( chance > 70 ) { from.SendMessage( "You have found some copper coins inside the coffin!" ); chance = Utility.RandomMinMax( 3, 6 ); Copper copper = new Copper( chance ); Container pack = from.Backpack; pack.DropItem( copper ); } else { from.SendMessage( "You have disturbed the undead!" ); BaseCreature skeleton = new Skeleton() as BaseCreature; if( chance < 20 ) skeleton = new SkeletalSoldier() as BaseCreature; skeleton.FightMode = FightMode.Closest; bool validLocation = false; Point3D loc = this.Location; for ( int j = 0; !validLocation && j < 10; ++j ) { int x = X + Utility.Random( 3 ) - 1; int y = Y + Utility.Random( 3 ) - 1; int z = this.Map.GetAverageZ( x, y ); if ( validLocation = this.Map.CanFit( x, y, this.Z, 16, false, false ) ) loc = new Point3D( x, y, Z ); else if ( validLocation = this.Map.CanFit( x, y, z, 16, false, false ) ) loc = new Point3D( x, y, z ); } skeleton.MoveToWorld( loc, this.Map ); skeleton.Combatant = from; skeleton.VanishTime = DateTime.Now + TimeSpan.FromHours( 1 ); skeleton.VanishEmote = "*crumbles into dust*"; skeleton.PlaySound( 1169 ); } } else from.SendMessage( "The coffin appears to be empty." ); }
public void SummonUndead(Mobile target) { Point3D[] locs = new Point3D[4]; locs[0] = Location; for (int i = 1; i < 4; i++) { bool validLocation = false; for (int j = 0; !validLocation && j < 10; ++j) { int x = X + Utility.Random(4) - 1; int y = Y + Utility.Random(4) - 1; int z = this.Map.GetAverageZ(x, y); if (validLocation = this.Map.CanFit(x, y, this.Z, 16, false, false)) locs[i] = new Point3D(x, y, Z); else if (validLocation = this.Map.CanFit(x, y, z, 16, false, false)) locs[i] = new Point3D(x, y, z); } } bool movelich = false; for (int i = 0; i < 4; i++) { BaseCreature summon = null; if (!movelich && (Utility.Random(4) == 0 || i == 3)) { summon = this; BodyMod = Utility.RandomList(50, 56, 57, 3, 26, 148, 147, 153, 154, 24, 35, 36); HueMod = 0; movelich = true; } else { switch (Utility.Random(12)) { default: case 0: summon = new Skeleton(); break; case 1: summon = new Zombie(); break; case 2: summon = new Wraith(); break; case 3: summon = new Spectre(); break; case 4: summon = new Ghoul(); break; case 5: summon = new Mummy(); break; case 6: summon = new Bogle(); break; case 7: summon = new BoneKnight(); break; case 8: summon = new SkeletalKnight(); break; case 9: summon = new Lich(); break; case 10: summon = new Lizardman(); break; case 11: summon = new SkeletalMage(); break; } summon.Team = this.Team; summon.FightMode = FightMode.Closest; } summon.MoveToWorld(locs[i], Map); Effects.SendLocationEffect(summon.Location, summon.Map, 0x3728, 10, 10, 0, 0); summon.PlaySound(0x48F); summon.PlaySound(summon.GetAttackSound()); summon.Combatant = target; } }
private void SpawnMinions() { if ( CountAliveMinions() != 0 ) return; m_Minions.Clear(); Map map = this.Map; if ( map == null ) return; int type = Utility.Random( 2 ); BaseMobileHelper.ShowMorphEffect( this ); switch ( type ) { default: case 0: BodyMod = Utility.RandomList( 50, 56 ); break; case 1: BodyMod = 3; break; } int minions = Utility.RandomMinMax( 5, 8 ); for ( int i = 0; i < minions; ++i ) { BaseCreature minion; switch ( type ) { default: case 0: minion = new Skeleton(); break; case 1: minion = new Zombie(); break; } minion.Team = this.Team; bool validLocation = false; Point3D loc = this.Location; for ( int j = 0; !validLocation && j < 5; ++j ) { int x = X + Utility.Random( 8 ) - 4; int y = Y + Utility.Random( 8 ) - 4; int z = map.GetAverageZ( x, y ); if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) ) loc = new Point3D( x, y, Z ); else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) ) loc = new Point3D( x, y, z ); } minion.MoveToWorld( loc, map ); minion.Combatant = Combatant; m_Minions.Add( minion ); } m_NextReturnTime = DateTime.Now + TimeSpan.FromSeconds( m_ReturnTime ); }
////25JUL2008 Lord_Greywolf fix for bad X *** END *** protected virtual void SpawnGenerate(Point2D p, Map map) { BaseCreature spawn; switch (Utility.Random(4)) { default: case 0: spawn = new Lich(); break; case 1: spawn = new Skeleton(); break; case 2: spawn = new Mongbat(); break; case 3: spawn = new Troll(); break; } Spawn(p, map, spawn); Delete(); }
public override void OnClick() { Race race = ((Player)pm).Race; switch (race) { case Race.Ogre: { pm.Target = new OgreTarget(); pm.SendMessage("Target a creature to bash!"); break; } case Race.Terathan: { mobList = new List<Mobile>(); foreach (Mobile mobile in pm.GetMobilesInRange(8)) { if (mobile.AccessLevel > pm.AccessLevel) continue; else if (mobile.Blessed || !mobile.Alive) continue; else if (mobile == pm) continue; else mobList.Add(mobile); } if (mobList != null) { Timer.DelayCall(TimeSpan.FromSeconds(8.0), new TimerCallback(FinishWebs)); pm.PublicOverheadMessage(MessageType.Regular, pm.EmoteHue, false, "*Begins hurling webs at nearby creatures*"); for (int i = 0; i < mobList.Count; i++) { Mobile m = mobList[i]; if (m is PlayerMobile && 0.51 > Utility.RandomDouble()) { m.SendMessage("You've been struck by a terathan web!"); } m.CantWalk = true; Effects.SendMovingEffect(pm, m, 4308, 0, 10, false, false); } Effects.PlaySound(pm.Location, pm.Map, 0x027); pm.NextRaceAbility = TimeSpan.FromMinutes(1); } break; } case Race.Liche: { if (pm.Followers >= pm.FollowersMax) { pm.SendMessage("You already have too many followers to summon more."); } else { do { BaseCreature bc = null; switch (Utility.Random(3)) { case 0: bc = new Skeleton(); break; case 1: bc = new Zombie(); break; case 2: bc = new Wraith(); break; } if (bc != null && BaseCreature.Summon(bc, true, pm, Point3D.Zero, 0x1E2, TimeSpan.FromMinutes(1.5))) { bc.MoveToWorld(new Point3D(pm.X + Utility.RandomMinMax(1, 3), pm.Y - Utility.RandomMinMax(0, 3), pm.Z), pm.Map); Effects.SendLocationEffect(pm.Location, pm.Map, 0x3709, 15, 945, 0); } } while (pm.Followers < pm.FollowersMax); pm.NextRaceAbility = TimeSpan.FromMinutes(2.0); } break; } case Race.HalfDaemon: { if (pm.AbilityActive) { pm.RaceBody = 0; pm.BodyDamageBonus = 0; pm.AdjustBody(); pm.Str -= 40; pm.Dex -= 20; pm.Int += 60; pm.AbilityActive = false; pm.PublicOverheadMessage(MessageType.Regular, pm.EmoteHue, false, String.Format("*{0} begins to shrink, taking the form of a human*", pm.Name)); } else { for (int x = 1; x <= 2; x++) { Item toDisarm = pm.FindItemOnLayer(Layer.OneHanded); if (toDisarm == null || !toDisarm.Movable) toDisarm = pm.FindItemOnLayer(Layer.TwoHanded); Container pack = pm.Backpack; pack.DropItem(toDisarm); } pm.RaceBody = 792; pm.AdjustBody(); pm.BodyDamageBonus = 36; pm.Str += 40; pm.Dex += 20; pm.Int -= 60; pm.AbilityActive = true; pm.PublicOverheadMessage(MessageType.Regular, pm.EmoteHue, false, String.Format("*{0}'s flesh begins to buldge and tear as something emerges from within*", pm.Name)); } break; } case Race.Shapeshifter: { pm.Target = new ShapeshifterTarget(); pm.SendMessage("Select a creature to assume their form."); break; } case Race.Marid: { if (pm.AbilityActive) { pm.AbilityActive = false; pm.CanSwim = false; Effects.SendLocationParticles(EffectItem.Create(pm.Location, pm.Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 2023); try { IMount mount = pm.Mount; mount.Rider = null; ((EtherealMount)mount).Delete(); } catch { } } else { for (int x = 1; x <= 2; x++) { Item toDisarm = pm.FindItemOnLayer(Layer.OneHanded); if (toDisarm == null || !toDisarm.Movable) toDisarm = pm.FindItemOnLayer(Layer.TwoHanded); Container pack = pm.Backpack; pack.DropItem(toDisarm); } pm.AbilityActive = true; pm.PublicOverheadMessage(MessageType.Regular, pm.EmoteHue, false, String.Format("*A mass of vapors condenses under {0}, forming a steed*", pm.Name)); pm.CanSwim = true; bool isWater = false; Map map = pm.Map; LandTile land = map.Tiles.GetLandTile(pm.X, pm.Y); StaticTile[] tiles = map.Tiles.GetStaticTiles(pm.X, pm.Y); isWater = (land.Z == pm.Z && ((land.ID >= 168 && land.ID <= 171) || (land.ID >= 310 && land.ID <= 311))); for (int i = 0; i < tiles.Length; ++i) { StaticTile tile = tiles[i]; isWater = (tile.ID >= 0x1796 && tile.ID <= 0x17B2); } try { if (isWater) { EtherealMount seaHorse = new EtherealSeaHorse(); seaHorse.MoveToWorld(pm.Location); seaHorse.Rider = pm; } else { EtherealMount horse = new EtherealHorse(); horse.MoveToWorld(pm.Location); horse.Rider = pm; } } catch { } } break; } default: break; } }
public void SummonUndead( Mobile target ) { Point3D[] locs = new Point3D[4]; locs[0] = Location; for ( int i = 1; i < 4; i++ ) { bool validLocation = false; for ( int j = 0; !validLocation && j < 10; ++j ) { int x = X + Utility.Random( 4 ) - 1; int y = Y + Utility.Random( 4 ) - 1; int z = this.Map.GetAverageZ( x, y ); if ( validLocation = this.Map.CanFit( x, y, this.Z, 16, false, false ) ) locs[i] = new Point3D( x, y, Z ); else if ( validLocation = this.Map.CanFit( x, y, z, 16, false, false ) ) locs[i] = new Point3D( x, y, z ); } } bool movelich = false; for ( int i = 0;i < 4; i++ ) { BaseCreature summon = null; if ( !movelich && ( Utility.Random( 4 ) == 0 || i == 3 ) ) { summon = this; BodyMod = Utility.RandomList( 50, 56 ); HueMod = 0; movelich = true; } else { summon = new Skeleton(); summon.Team = this.Team; summon.FightMode = FightMode.Closest; } summon.MoveToWorld( locs[i], Map ); Effects.SendLocationEffect( summon.Location, summon.Map, 0x3728, 10, 10, 0, 0 ); summon.PlaySound( 0x48F ); summon.PlaySound( summon.GetAttackSound() ); summon.Combatant = target; } }
public void DamageEffect(Mobile from) { if (Deleted || !Alive) { return; } if (from == null) { return; } if (from.Deleted || !from.Alive) { return; } if (AbilityInProgress) { return; } double spawnPercent = (double)intervalCount / (double)totalIntervals; Mobile mobile = from; Point3D location = Location; Map map = Map; int effectHue = Hue - 1; if (InLOS(mobile) && GetDistanceToSqrt(mobile) <= 16) { Animate(4, 4, 1, true, false, 0); double stationaryDelay = 2; Combatant = null; NextDecisionTime = DateTime.UtcNow + TimeSpan.FromSeconds(stationaryDelay); AIObject.NextMove = AIObject.NextMove + TimeSpan.FromSeconds(stationaryDelay); LastSwingTime = LastSwingTime + TimeSpan.FromSeconds(stationaryDelay); NextSpellTime = NextSpellTime + TimeSpan.FromSeconds(stationaryDelay); NextCombatHealActionAllowed = NextCombatHealActionAllowed + TimeSpan.FromSeconds(stationaryDelay); NextCombatSpecialActionAllowed = NextCombatSpecialActionAllowed + TimeSpan.FromSeconds(stationaryDelay); NextCombatEpicActionAllowed = NextCombatEpicActionAllowed + TimeSpan.FromSeconds(stationaryDelay); SpecialAbilities.HinderSpecialAbility(1.0, null, this, 1, stationaryDelay, true, 0, false, "", "", "-1"); IEntity startLocation = new Entity(Serial.Zero, new Point3D(location.X, location.Y, location.Z + 8), map); Animate(15, 8, 1, true, false, 0); //Staff Effects.PlaySound(mobile.Location, mobile.Map, 0x64C); Direction direction = Utility.GetDirection(location, mobile.Location); int windId = GetWindItemId(direction, true); MovingEffect(mobile, windId, 5, 1, false, false, effectHue, 0); double distance = Utility.GetDistanceToSqrt(location, mobile.Location); double destinationDelay = (double)distance * .08; Timer.DelayCall(TimeSpan.FromSeconds(destinationDelay), delegate { if (Deleted || !Alive) { return; } if (mobile == null) { return; } if (mobile.Deleted || !mobile.Alive) { return; } Point3D mobileLocation = mobile.Location; int damage = DamageMin; if (mobile is BaseCreature) { damage = (int)((double)damage * 2); } int knockbackDistance = 4 + (int)(Math.Ceiling(8 * spawnPercent)); SpecialAbilities.KnockbackSpecialAbility(1.0, Location, this, mobile, damage, knockbackDistance, -1, "", "You are knocked back!"); Timer.DelayCall(TimeSpan.FromSeconds(.5), delegate { if (Deleted || !Alive) { return; } int particleSpeed = 5; IEntity effectStartLocation = new Entity(Serial.Zero, new Point3D(Location.X, Location.Y, Location.Z + 3), Map); IEntity effectEndLocation = new Entity(Serial.Zero, new Point3D(mobileLocation.X, mobileLocation.Y, mobileLocation.Z + 3), map); Effects.SendMovingEffect(effectStartLocation, effectEndLocation, 0x3728, particleSpeed, 0, false, false, 0, 0); double newDistance = Utility.GetDistanceToSqrt(Location, mobileLocation); double newDestinationDelay = (double)newDistance * .08; Timer.DelayCall(TimeSpan.FromSeconds(newDestinationDelay), delegate { if (Deleted || !Alive) { return; } Effects.PlaySound(mobileLocation, map, 0x653); Effects.SendLocationParticles(effectEndLocation, 0x3709, 10, 20, effectHue, 0, 5029, 0); Effects.SendLocationParticles(effectEndLocation, 0x3779, 10, 60, effectHue, 0, 5029, 0); Effects.SendLocationParticles(effectEndLocation, 0x3996, 10, 60, effectHue, 0, 5029, 0); Timer.DelayCall(TimeSpan.FromSeconds(.5), delegate { if (Deleted || !Alive) { return; } BaseCreature monsterToSpawn = null; int maxCreatureValue = 1 + (int)(Math.Ceiling(10 * spawnPercent)); if (maxCreatureValue > 10) { maxCreatureValue = 10; } switch (Utility.RandomMinMax(1, maxCreatureValue)) { case 1: monsterToSpawn = new Zombie(); break; case 2: monsterToSpawn = new Skeleton(); break; case 3: monsterToSpawn = new Ghoul(); break; case 4: monsterToSpawn = new PatchworkSkeleton(); break; case 5: monsterToSpawn = new ZombieMagi(); break; case 6: monsterToSpawn = new SkeletalMage(); break; case 7: monsterToSpawn = new SkeletalKnight(); break; case 8: monsterToSpawn = new Mummy(); break; case 9: monsterToSpawn = new SkeletalDrake(); break; case 10: monsterToSpawn = new RottingCorpse(); break; } if (monsterToSpawn != null) { monsterToSpawn.EventMinion = true; monsterToSpawn.MoveToWorld(mobileLocation, map); m_Creatures.Add(monsterToSpawn); } }); }); }); }); } }