public Shepherd() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.1, 0.3) { Title = "the Shepherd"; Hue = Utility.RandomSkinHue(); Body = 0x190; Name = NameList.RandomName("male"); BaseSoundID = 1094; AddItem(new LongPants(Utility.RandomNeutralHue())); AddItem(new Shirt(Utility.RandomNeutralHue())); AddItem(new ShepherdsCrook()); AddItem(new Cloak(Utility.RandomNeutralHue())); AddItem(new StrawHat(Utility.RandomNeutralHue())); AddItem(new Shoes(Utility.RandomNeutralHue())); SetStr( 91, 110 ); SetDex( 76, 95 ); SetInt( 31, 50 ); SetHits( 42, 68 ); SetMana( 0 ); SetDamage( 11, 21 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 15, 25 ); SetResistance( ResistanceType.Fire, 1, 10 ); SetResistance( ResistanceType.Cold, 20, 25 ); SetResistance( ResistanceType.Poison, 10, 15 ); SetResistance( ResistanceType.Energy, 10, 15 ); SetSkill( SkillName.MagicResist, 30.6, 45.0 ); SetSkill( SkillName.Tactics, 50.1, 70.0 ); SetSkill( SkillName.Wrestling, 60.1, 75.0 ); Fame = 300; Karma = 0; VirtualArmor = 22; Tamable = false; m_sheep = new ArrayList(); m_dog = new ArrayList(); Timer m_timer = new ShepherdTimer( this ); m_timer.Start(); }
public Shepherd(Serial serial) : base(serial) { m_sheep = new ArrayList(); Timer m_timer = new ShepherdTimer( this ); m_timer.Start(); m_dog = new ArrayList(); }