Exemple #1
0
        public void SpawnRatmen(Mobile target)
        {
            Map map = this.Map;

            if (map == null)
                return;

            int rats = 0;

            IPooledEnumerable eable = this.GetMobilesInRange(10);
            foreach (Mobile m in eable)
            {
                if (m is Ratman || m is RatmanArcher || m is RatmanMage)
                    ++rats;
            }
            eable.Free();

            if (rats < 16)
            {
                int newRats = Utility.RandomMinMax(3, 6);

                try
                {
                    for (int i = 0; i < newRats; ++i)
                    {
                        BaseCreature rat;

                        switch (Utility.Random(5))
                        {
                            default:
                            case 0:
                            case 1: rat = new Ratman(); break;
                            case 2:
                            case 3: rat = new RatmanArcher(); break;
                            case 4: rat = new RatmanMage(); break;
                        }

                        rat.Team = this.Team;

                        bool validLocation = false;
                        Point3D loc = this.Location;

                        for (int j = 0; !validLocation && j < 10; ++j)
                        {
                            int x = target.X + Utility.Random(3) - 1;
                            int y = target.Y + Utility.Random(3) - 1;
                            int z = map.GetAverageZ(x, y);

                            if (validLocation = map.CanFit(x, y, target.Z, 16, CanFitFlags.requireSurface))
                                loc = new Point3D(x, y, Z);
                            else if (validLocation = map.CanFit(x, y, z, 16, CanFitFlags.requireSurface))
                                loc = new Point3D(x, y, z);
                        }

                        rat.MoveToWorld(loc, map);

                        rat.Combatant = target;
                    }
                }
                catch (Exception e)
                {
                    LogHelper.LogException(e);
                    Console.WriteLine("Exception (non-fatal) caught at Barracoon.Damage: " + e.Message);
                }
            }
        }
        public void SpawnRatmen(Mobile target)
        {
            Map map = this.Map;

            if (map == null)
            {
                return;
            }

            int rats = 0;

            foreach (Mobile m in this.GetMobilesInRange(10))
            {
                if (m is Ratman || m is RatmanArcher || m is RatmanMage)
                {
                    ++rats;
                }
            }

            if (rats < 16)
            {
                PlaySound(0x3D);

                int newRats = Utility.RandomMinMax(3, 6);

                for (int i = 0; i < newRats; ++i)
                {
                    BaseCreature rat;

                    switch (Utility.Random(5))
                    {
                    default:
                    case 0:
                    case 1: rat = new Ratman(); break;

                    case 2:
                    case 3: rat = new RatmanArcher(); break;

                    case 4:                 rat = new RatmanMage(); break;
                    }

                    rat.Team = this.Team;

                    bool    validLocation = false;
                    Point3D loc           = this.Location;

                    for (int j = 0; !validLocation && j < 10; ++j)
                    {
                        int x = X + Utility.Random(3) - 1;
                        int y = Y + Utility.Random(3) - 1;
                        int z = map.GetAverageZ(x, y);

                        if (validLocation = map.CanFit(x, y, this.Z, 16, false, false))
                        {
                            loc = new Point3D(x, y, Z);
                        }
                        else if (validLocation = map.CanFit(x, y, z, 16, false, false))
                        {
                            loc = new Point3D(x, y, z);
                        }
                    }

                    rat.MoveToWorld(loc, map);
                    rat.Combatant = target;
                }
            }
        }
Exemple #3
0
        public void SpawnRatmen(Mobile target)
        {
            Map map = this.Map;

            if (map == null)
            {
                return;
            }

            int rats = 0;

            IPooledEnumerable eable = this.GetMobilesInRange(10);

            foreach (Mobile m in eable)
            {
                if (m is Ratman || m is RatmanArcher || m is RatmanMage)
                {
                    ++rats;
                }
            }
            eable.Free();

            if (rats < 16)
            {
                int newRats = Utility.RandomMinMax(3, 6);

                try
                {
                    for (int i = 0; i < newRats; ++i)
                    {
                        BaseCreature rat;

                        switch (Utility.Random(5))
                        {
                        default:
                        case 0:
                        case 1: rat = new Ratman(); break;

                        case 2:
                        case 3: rat = new RatmanArcher(); break;

                        case 4: rat = new RatmanMage(); break;
                        }

                        rat.Team = this.Team;

                        bool    validLocation = false;
                        Point3D loc           = this.Location;

                        for (int j = 0; !validLocation && j < 10; ++j)
                        {
                            int x = target.X + Utility.Random(3) - 1;
                            int y = target.Y + Utility.Random(3) - 1;
                            int z = map.GetAverageZ(x, y);

                            if (validLocation = map.CanFit(x, y, target.Z, 16, CanFitFlags.requireSurface))
                            {
                                loc = new Point3D(x, y, Z);
                            }
                            else if (validLocation = map.CanFit(x, y, z, 16, CanFitFlags.requireSurface))
                            {
                                loc = new Point3D(x, y, z);
                            }
                        }

                        rat.MoveToWorld(loc, map);

                        rat.Combatant = target;
                    }
                }
                catch (Exception e)
                {
                    LogHelper.LogException(e);
                    Console.WriteLine("Exception (non-fatal) caught at Barracoon.Damage: " + e.Message);
                }
            }
        }
Exemple #4
0
        public void SpawnRatmen(Mobile target)
        {
            Map map = Map;

            if (map == null)
            {
                return;
            }

            int rats =
                GetMobilesInRange(10).Cast<Mobile>().Count(m => m is Ratman || m is RatmanArcher || m is RatmanMage);

            if (rats < 6)
            {
                PlaySound(0x3D);

                int newRats = Utility.RandomMinMax(3, 5);

                for (int i = 0; i < newRats; ++i)
                {
                    BaseCreature rat;

                    switch (Utility.Random(5))
                    {
                        default:
                        case 0:
                        case 1:
                            rat = new Ratman();
                            break;
                        case 2:
                        case 3:
                            rat = new RatmanArcher();
                            break;
                        case 4:
                            rat = new RatmanMage();
                            break;
                    }

                    rat.Team = Team;

                    Point3D loc = Location;

                    for (int j = 0; j < 10; ++j)
                    {
                        int x = X + Utility.Random(3) - 1;
                        int y = Y + Utility.Random(3) - 1;
                        int z = map.GetAverageZ(x, y);

                        if (false == map.CanFit(x, y, Z, 16, false, false))
                        {
                            loc = new Point3D(x, y, Z);
                        }
                        else if (false == map.CanFit(x, y, z, 16, false, false))
                        {
                            loc = new Point3D(x, y, z);
                        }
                    }

                    rat.MoveToWorld(loc, map);
                    // take away insta kill
                    //rat.Combatant = target;
                }
            }
        }
		public void SpawnRatmen( Mobile target )
		{
			Map map = this.Map;

			if ( map == null )
				return;

			int rats = 0;

			foreach ( Mobile m in this.GetMobilesInRange( 10 ) )
			{
				if ( m is Ratman || m is RatmanArcher || m is RatmanMage )
					++rats;
			}

			if ( rats < 16 )
			{
				PlaySound( 0x3D );

				int newRats = Utility.RandomMinMax( 3, 6 );

				for ( int i = 0; i < newRats; ++i )
				{
					BaseCreature rat;

					switch ( Utility.Random( 5 ) )
					{
						default:
						case 0: case 1:	rat = new Ratman(); break;
						case 2: case 3:	rat = new RatmanArcher(); break;
						case 4:			rat = new RatmanMage(); break;
					}

					rat.Team = this.Team;

					bool validLocation = false;
					Point3D loc = this.Location;

					for ( int j = 0; !validLocation && j < 10; ++j )
					{
						int x = X + Utility.Random( 3 ) - 1;
						int y = Y + Utility.Random( 3 ) - 1;
						int z = map.GetAverageZ( x, y );

						if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) )
							loc = new Point3D( x, y, Z );
						else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) )
							loc = new Point3D( x, y, z );
					}

					rat.MoveToWorld( loc, map );
					rat.Combatant = target;
				}
			}
		}
		public virtual void SpawnEnemies( RVS Handeling, String RegionName, int amount)
		{
			int numberOfEnemies = amount;
			int kindOfEnemy = 0;
			int randomEnemy = 0;
			Mobile Enemy = null;
			//Mobile Enemy = new Sheep();
			
			int randomValueX = 0;
			int randomValueY = 0;
			int negative = 0;
			
			Point3D spawn;
			Map spawnmap;
			
			if ( RegionName == "Sheep" )
			{
				spawn = SheepSpawnPoint;
				spawnmap = SheepSpawnMap;
				kindOfEnemy = 0;
			}
			else if ( RegionName == "Rabbit" )
			{
				spawn = RabbitSpawnPoint;
				spawnmap = RabbitSpawnMap;
				kindOfEnemy = 1;
			}
			else
			{
				spawn = SheepSpawnPoint;
				spawnmap = SheepSpawnMap;
				kindOfEnemy = 0;
			}
			
			for ( int i = 0; i < numberOfEnemies; i++ )
			{
				//kindOfEnemy = Utility.Random( 5 );
				
				randomValueX = Utility.Random( 11 );
				negative = Utility.Random( 2 );
				if ( negative > 0 )
					randomValueX *= -1;
					
				negative = Utility.Random( 2 );
				randomValueY = Utility.Random( 11 );
				if ( negative > 0 )
					randomValueY *= -1;
				
				if ( Handeling.RvS )
				{ 
					switch ( kindOfEnemy )
					{
						case 0:
							{
								Enemy = new Sheep();
								break;
							}
						case 1:
							{
								Enemy = new Rabbit();
								break;
							}
					}
				}
				else if ( Handeling.Orcs )
				{ 
					kindOfEnemy = 0;
					randomEnemy = Utility.Random( 100 );
					if ( randomEnemy <= 20 )
						kindOfEnemy++;
					if ( randomEnemy <= 10 )
						kindOfEnemy++;
					if ( randomEnemy <= 5 )
						kindOfEnemy++;
					
					switch ( kindOfEnemy )
					{
						case 0:
							{
								Enemy = new Orc();
								break;
							}
						case 1:
							{
								Enemy = new OrcishLord();
								break;
							}
						case 2:
							{
								Enemy = new Ettin();
								break;
							}
						case 3:
							{
								Enemy = new OrcishMage();
								break;
							}
					}
				}
				else if ( Handeling.Lizardmen )
				{ 
					kindOfEnemy = 0;
					randomEnemy = Utility.Random( 100 );
					if ( randomEnemy <= 20 )
						kindOfEnemy++;
					if ( randomEnemy <= 10 )
						kindOfEnemy++;
					if ( randomEnemy <= 5 )
						kindOfEnemy++;
					switch ( kindOfEnemy )
					{
						case 0:
							{
								Enemy = new Snake();
								break;
							}
						case 1:
							{
								Enemy = new GiantSerpent();
								break;
							}
						case 2:
							{
								Enemy = new Lizardman();
								break;
							}
						case 3:
							{
								Enemy = new Drake();
								break;
							}
					}
				}
				else if ( Handeling.Ratmen )
				{ 
					kindOfEnemy = 0;
					randomEnemy = Utility.Random( 100 );
					if ( randomEnemy <= 20 )
						kindOfEnemy++;
					if ( randomEnemy <= 15 )
						kindOfEnemy++;
					if ( randomEnemy <= 10 )
						kindOfEnemy++;
					if ( randomEnemy <= 5 )
						kindOfEnemy++;
					switch ( kindOfEnemy )
					{
						case 0:
							{
								Enemy = new Sewerrat();
								break;
							}
						case 1:
							{
								Enemy = new GiantRat();
								break;
							}
						case 2:
							{
								Enemy = new Ratman();
								break;
							}
						case 3:
							{
								Enemy = new RatmanMage();
								break;
							}	
						case 4:
							{
								Enemy = new RatmanArcher();
								break;
							}
					}
				}
				else if ( Handeling.Undead )
				{ 
					kindOfEnemy = 0;
					randomEnemy = Utility.Random( 100 );
					if ( randomEnemy <= 50 )
						kindOfEnemy++;
					if ( randomEnemy <= 40 )
						kindOfEnemy++;
					if ( randomEnemy <= 30 )
						kindOfEnemy++;
					if ( randomEnemy <= 20 )
						kindOfEnemy++;
					if ( randomEnemy <= 10 )
						kindOfEnemy++;
					if ( randomEnemy <= 5 )
						kindOfEnemy++;
						
					switch ( kindOfEnemy )
					{
						case 0:
							{
								Enemy = new Skeleton();
								break;
							}
						case 1:
							{
								Enemy = new Zombie();
								break;
							}
						case 2:
							{
								Enemy = new RestlessSoul();
								break;
							}
						case 3:
							{
								Enemy = new SkeletalMage();
								break;
							}
						case 4:
							{
								Enemy = new SkeletalKnight();
								break;
							}
						case 5:
							{
								Enemy = new Mummy();
								break;
							}
						case 6:
							{
								Enemy = new Lich();
								break;
							}
					}
				}
				
				Enemy.Map = spawnmap;
				Enemy.Location = new Point3D((spawn.X + randomValueX), (spawn.Y + randomValueY), (spawn.Z));
				
				Enemies.Add(Enemy);
			}
		}
Exemple #7
0
        public void SpawnRatmen(Mobile target)
        {
            Map map = Map;

            if (map == null)
            {
                return;
            }

            int rats =
                GetMobilesInRange(10).Cast <Mobile>().Count(m => m is Ratman || m is RatmanArcher || m is RatmanMage);

            if (rats < 6)
            {
                PlaySound(0x3D);

                int newRats = Utility.RandomMinMax(3, 5);

                for (int i = 0; i < newRats; ++i)
                {
                    BaseCreature rat;

                    switch (Utility.Random(5))
                    {
                    default:
                    case 0:
                    case 1:
                        rat = new Ratman();
                        break;

                    case 2:
                    case 3:
                        rat = new RatmanArcher();
                        break;

                    case 4:
                        rat = new RatmanMage();
                        break;
                    }

                    rat.Team = Team;

                    Point3D loc = Location;

                    for (int j = 0; j < 10; ++j)
                    {
                        int x = X + Utility.Random(3) - 1;
                        int y = Y + Utility.Random(3) - 1;
                        int z = map.GetAverageZ(x, y);

                        if (false == map.CanFit(x, y, Z, 16, false, false))
                        {
                            loc = new Point3D(x, y, Z);
                        }
                        else if (false == map.CanFit(x, y, z, 16, false, false))
                        {
                            loc = new Point3D(x, y, z);
                        }
                    }

                    rat.MoveToWorld(loc, map);
                    // take away insta kill
                    //rat.Combatant = target;
                }
            }
        }