Inheritance: BaseCreature
        public override void OnDoubleClick(Mobile from)
        {
            if (IsChildOf(from.Backpack))
            {
                int hours, minutes;
                Clock.GetTime(Map, Location.X, Location.Y, out hours, out minutes);

                if (hours <= 19)
                {
                    #region Spawn Random Ambush

                    switch (Utility.Random(3))
                    {
                        case 0:
                            {
                                from.SendMessage("*As your gaze scans the horizon, you notice a group of brigands closing in*");

                                #region Define Mobiles To Spawn
                                // I've reserved spawn01-spawn09; however, you can add as many variables as you like as long as they are unique

                                Mobile spawn01 = new Brigand();
                                Mobile spawn02 = new Brigand();
                                Mobile spawn03 = new Brigand();
                                Mobile spawn04 = new Brigand();
                                Mobile spawn05 = new Brigand();
                                Mobile spawn06 = new Brigand();

                                #endregion

                                switch (Utility.Random(2))
                                {
                                    case 1:
                                        {
                                            /// <summary>
                                            /// Don't forget to plug in the spawn variables you add above below:
                                            /// </summary>
                                            spawn01.MoveToWorld(new Point3D(from.X + 10, from.Y, from.Z), from.Map);
                                            spawn02.MoveToWorld(new Point3D(from.X + 10, from.Y, from.Z), from.Map);
                                            spawn03.MoveToWorld(new Point3D(from.X + 15, from.Y, from.Z), from.Map);
                                            spawn04.MoveToWorld(new Point3D(from.X, from.Y + 10, from.Z), from.Map);
                                            spawn05.MoveToWorld(new Point3D(from.X, from.Y + 15, from.Z), from.Map);
                                            spawn06.MoveToWorld(new Point3D(from.X, from.Y + 15, from.Z), from.Map);
                                            break;
                                        }
                                    case 0:
                                        {
                                            switch (Utility.Random(4))
                                            {
                                                case 0: from.SendMessage("*As your gaze scans the horizon, all seems too quiet*"); break;
                                                case 1: from.SendMessage("*As your gaze scans the horizon, you hear breaking branches in the distance*"); break;

                                                // Sometimes a subspawn is the perfect ambiance/ detail to role-playing on a server
                                                case 2: from.SendMessage("*You notice the ground moving beneath your feet*");
                                                    Mobile subspawn01 = new Rat();
                                                    subspawn01.MoveToWorld(new Point3D(from.X, from.Y, from.Z), from.Map); break;

                                                case 3: from.SendMessage("*As your gaze scans the horizon, you feel confident all is well*"); break;
                                            }
                                            break;
                                        }
                                }
                                break;
                            }
                        case 1:
                            {
                                from.SendMessage("*As your gaze scans the horizon, you notice an Ettin patrol nearby*");

                                #region Define Mobiles To Spawn
                                // I've reserved spawn11-spawn19; however, you can add as many variables as you like as long as they are unique

                                Mobile spawn11 = new Ettin();
                                Mobile spawn12 = new Ettin();
                                Mobile spawn13 = new Ettin();
                                Mobile spawn14 = new Ettin();
                                Mobile spawn15 = new Ettin();
                                Mobile spawn16 = new Ettin();

                                #endregion

                                switch (Utility.Random(2))
                                {
                                    case 1:
                                        {
                                            /// <summary>
                                            /// Don't forget to plug in the spawn variables you add above below:
                                            /// </summary>
                                            spawn11.MoveToWorld(new Point3D(from.X + 10, from.Y, from.Z), from.Map);
                                            spawn12.MoveToWorld(new Point3D(from.X + 10, from.Y, from.Z), from.Map);
                                            spawn13.MoveToWorld(new Point3D(from.X + 15, from.Y, from.Z), from.Map);
                                            spawn14.MoveToWorld(new Point3D(from.X, from.Y + 10, from.Z), from.Map);
                                            spawn15.MoveToWorld(new Point3D(from.X, from.Y + 15, from.Z), from.Map);
                                            spawn16.MoveToWorld(new Point3D(from.X, from.Y + 15, from.Z), from.Map);
                                            break;
                                        }
                                    case 0:
                                        {
                                            switch (Utility.Random(2, 4))
                                            {
                                                case 0: from.SendMessage("*As your gaze scans the horizon, all seems too quiet*"); break;
                                                case 1: from.SendMessage("*As your gaze scans the horizon, you hear breaking branches in the distance*"); break;

                                                // Sometimes a subspawn is the perfect ambiance/ detail to role-playing on a server
                                                case 2: from.SendMessage("*You notice the ground moving beneath your feet*");
                                                    Mobile subspawn11 = new Rat();
                                                    subspawn11.MoveToWorld(new Point3D(from.X, from.Y, from.Z), from.Map); break;

                                                case 3: from.SendMessage("*As your gaze scans the horizon, you feel confident all is well*"); break;
                                            }
                                            break;
                                        }
                                }
                                break;
                            }
                        case 2: // This case makes the Scout Spyglass act like a normal Spyglass
                            {
                                if (hours < 5 || hours > 17)
                                {
                                    from.SendLocalizedMessage(1055040); // You gaze up into the glittering night sky.  With great care, you compose a chart of the most prominent star patterns.
                                }
                                else
                                {
                                    from.SendLocalizedMessage(1055039); // You gaze up into the sky, but it is not dark enough to see any stars.
                                }
                                break;
                            }
                    }

                    #endregion
                }
                else
                {
                    #region Spawn Random Ambush

                    switch (Utility.Random(3))
                    {
                        case 0:
                            {
                                from.SendMessage("*As your gaze scans the horizon, you notice a group of black bears closing in*");

                                #region Define Mobiles To Spawn
                                // I've reserved spawn21-spawn29; however, you can add as many variables as you like as long as they are unique

                                Mobile spawn21 = new BlackBear();
                                Mobile spawn22 = new BlackBear();
                                Mobile spawn23 = new BlackBear();
                                Mobile spawn24 = new BlackBear();
                                Mobile spawn25 = new BlackBear();
                                Mobile spawn26 = new BlackBear();

                                #endregion

                                switch (Utility.Random(2))
                                {
                                    case 1:
                                        {
                                            /// <summary>
                                            /// Don't forget to plug in the spawn variables you add above below:
                                            /// </summary>
                                            spawn21.MoveToWorld(new Point3D(from.X + 10, from.Y, from.Z), from.Map);
                                            spawn22.MoveToWorld(new Point3D(from.X + 15, from.Y, from.Z), from.Map);
                                            spawn23.MoveToWorld(new Point3D(from.X + 20, from.Y, from.Z), from.Map);
                                            spawn24.MoveToWorld(new Point3D(from.X, from.Y + 10, from.Z), from.Map);
                                            spawn25.MoveToWorld(new Point3D(from.X, from.Y + 15, from.Z), from.Map);
                                            spawn26.MoveToWorld(new Point3D(from.X, from.Y + 20, from.Z), from.Map);
                                            break;
                                        }
                                    case 0:
                                        {
                                            switch (Utility.Random(4))
                                            {
                                                case 0: from.SendMessage("*As your gaze scans the horizon, all seems too quiet*"); break;
                                                case 1: from.SendMessage("*As your gaze scans the horizon, you hear breaking branches in the distance*"); break;

                                                // Sometimes a subspawn is the perfect ambiance/ detail to role-playing on a server
                                                case 2: from.SendMessage("*You notice the ground moving beneath your feet*");
                                                    Mobile subspawn21 = new Rat();
                                                    subspawn21.MoveToWorld(new Point3D(from.X, from.Y, from.Z), from.Map); break;

                                                case 3: from.SendMessage("*As your gaze scans the horizon, you feel confident all is well*"); break;
                                            }
                                            break;
                                        }
                                }
                                break;
                            }
                        case 1:
                            {
                                from.SendMessage("*As your gaze scans the horizon, you notice an Fire Gargoyle patrol nearby*");

                                #region Define Mobiles To Spawn
                                // I've reserved spawn31-spawn39; however, you can add as many variables as you like as long as they are unique

                                Mobile spawn31 = new FireGargoyle();
                                Mobile spawn32 = new FireSteed();
                                Mobile spawn33 = new FireGargoyle();
                                Mobile spawn34 = new FireSteed();
                                Mobile spawn35 = new FireGargoyle();
                                Mobile spawn36 = new FireBeetle();

                                #endregion

                                switch (Utility.Random(2))
                                {
                                    case 1:
                                        {
                                            /// <summary>
                                            /// Don't forget to plug in the spawn variables you add above below:
                                            /// </summary>
                                            spawn31.MoveToWorld(new Point3D(from.X + 10, from.Y, from.Z), from.Map);
                                            spawn32.MoveToWorld(new Point3D(from.X + 15, from.Y, from.Z), from.Map);
                                            spawn33.MoveToWorld(new Point3D(from.X + 15, from.Y, from.Z), from.Map);
                                            spawn34.MoveToWorld(new Point3D(from.X, from.Y + 10, from.Z), from.Map);
                                            spawn35.MoveToWorld(new Point3D(from.X, from.Y + 10, from.Z), from.Map);
                                            spawn36.MoveToWorld(new Point3D(from.X, from.Y + 15, from.Z), from.Map);
                                            break;
                                        }
                                    case 0:
                                        {
                                            switch (Utility.Random(4))
                                            {
                                                case 0: from.SendMessage("*As your gaze scans the horizon, all seems too quiet*"); break;
                                                case 1: from.SendMessage("*As your gaze scans the horizon, you hear breaking branches in the distance*"); break;

                                                // Sometimes a subspawn is the perfect ambiance/ detail to role-playing on a server
                                                case 2: from.SendMessage("*You notice the ground moving beneath your feet*");
                                                    Mobile subspawn31 = new Rat();
                                                    subspawn31.MoveToWorld(new Point3D(from.X, from.Y, from.Z), from.Map); break;

                                                case 3: from.SendMessage("*As your gaze scans the horizon, you feel confident all is well*"); break;
                                            }
                                            break;
                                        }
                                }
                                break;
                            }
                        case 2: // This case makes the Scout Spyglass act like a normal Spyglass
                            {
                                if (hours < 5 || hours > 17)
                                {
                                    from.SendLocalizedMessage(1055040); // You gaze up into the glittering night sky.  With great care, you compose a chart of the most prominent star patterns.
                                }
                                else
                                {
                                    from.SendLocalizedMessage(1055039); // You gaze up into the sky, but it is not dark enough to see any stars.
                                }
                                break;
                            }
                    }

                    #endregion
                }

                --this.UsesRemaining;

                if (this.UsesRemaining == 0)
                {
                    this.Delete();
                }
            }
            else
            {
                from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
            }
        }
		public void DoPounce()
		{
			ArrayList topounce = new ArrayList();

			foreach ( Item item in this.GetItemsInRange( 8 ) )
			{
				if ( item is CheeseWheel || item is CheeseWedge )
					topounce.Add( item );
			}

			if ( topounce.Count == 1 )
			{
				foreach ( Item item in topounce )
				{
					this.Say( "*pounces*" );
					Point3D from = this.Location;
                        		Point3D to = item.Location;
                        		this.Location = to;
                        		this.ProcessDelta();
					this.Freeze(TimeSpan.FromSeconds(2.0));
					PlaySound ( 59 );
					item.Delete();
				}
			}
			else if ( topounce.Count > 1 )
			{
				foreach ( Item item in topounce )
				{
					Rat rat = new Rat();
					rat.Tamable = false;
					rat.Hue = this.Hue;
					rat.Name = "a lesser mouse";
					rat.Controlled = true;
					rat.ControlMaster = this;
					rat.ControlOrder = OrderType.Follow;
					rat.ControlTarget = this;
					this.Freeze(TimeSpan.FromSeconds(2.0));
					rat.MoveToWorld( item.Location, item.Map );
					PlaySound ( 59 );
					item.Delete();
					rat.Freeze(TimeSpan.FromSeconds(1.0));
				}
			}
			else
			{
				this.Say( "eeek" );
				this.Freeze(TimeSpan.FromSeconds(2.0));

				ArrayList toreclaim = new ArrayList();

				foreach ( Mobile m in this.GetMobilesInRange( 15 ) )
				{
					if ( m is Rat )
					{
						Rat rat = (Rat)m;

						if ( rat.Hue == 1150 || rat.Hue == 1154 )
						toreclaim.Add( m );
					}
				}

				if ( toreclaim.Count > 0 )
				{
					foreach ( Mobile m in toreclaim )
					{
						PlaySound( 251 );
						this.Hits += m.Hits;
						m.Delete();
					}
				}
			}
		}
Exemple #3
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        public void DoPounce()
        {
            ArrayList topounce = new ArrayList();

            foreach (Item item in this.GetItemsInRange(8))
            {
                if (item is CheeseWheel || item is CheeseWedge)
                {
                    topounce.Add(item);
                }
            }

            if (topounce.Count == 1)
            {
                foreach (Item item in topounce)
                {
                    this.Say("*pounces*");
                    Point3D from = this.Location;
                    Point3D to   = item.Location;
                    this.Location = to;
                    this.ProcessDelta();
                    this.Freeze(TimeSpan.FromSeconds(2.0));
                    PlaySound(59);
                    item.Delete();
                }
            }
            else if (topounce.Count > 1)
            {
                foreach (Item item in topounce)
                {
                    Rat rat = new Rat();
                    rat.Tamable       = false;
                    rat.Hue           = this.Hue;
                    rat.Name          = "a lesser mouse";
                    rat.Controlled    = true;
                    rat.ControlMaster = this;
                    rat.ControlOrder  = OrderType.Follow;
                    rat.ControlTarget = this;
                    this.Freeze(TimeSpan.FromSeconds(2.0));
                    rat.MoveToWorld(item.Location, item.Map);
                    PlaySound(59);
                    item.Delete();
                    rat.Freeze(TimeSpan.FromSeconds(1.0));
                }
            }
            else
            {
                this.Say("eeek");
                this.Freeze(TimeSpan.FromSeconds(2.0));

                ArrayList toreclaim = new ArrayList();

                foreach (Mobile m in this.GetMobilesInRange(15))
                {
                    if (m is Rat)
                    {
                        Rat rat = (Rat)m;

                        if (rat.Hue == 1150 || rat.Hue == 1154)
                        {
                            toreclaim.Add(m);
                        }
                    }
                }

                if (toreclaim.Count > 0)
                {
                    foreach (Mobile m in toreclaim)
                    {
                        PlaySound(251);
                        this.Hits += m.Hits;
                        m.Delete();
                    }
                }
            }
        }
        public override bool Eat(Mobile from)
        {

            if (FillHunger(from, FillFactor))
            {
                string tastemsg;
                int RatChances = (int)Taste;
                if (Poisoner == null)
                {
                    if (RatChances > Utility.Random(8))
                    {
                        BaseCreature rat = new Rat();
                        rat.MoveToWorld(from.Location, from.Map);
                        switch (Utility.Random(4))
                        {
                            case 2:
                                {
                                    rat.FocusMob = from;
                                    rat.AI = AIType.AI_Predator;
                                    rat.Say("*Semble jaloux de votre fromage*");
                                    break;
                                }
                            default:
                                {
                                    rat.Controlled = true;
                                    rat.ControlMaster = from;
                                    rat.ControlOrder = OrderType.Come;
                                    rat.Say("*Couinant amoureusement près de vous*");
                                    break;
                                }
                        }
                    }

                    string paste = "Vous mangez";
                    string taste = "";

                    switch (Paste)
                    {
                        case CheesePaste.Molle: paste = "Vous laissez fondre"; break;
                        case CheesePaste.Normale: paste = "Vous dégustez"; break;
                        case CheesePaste.Dure: paste = "Vous grignottez"; break;
                    }

                    switch (Taste)
                    {
                        case CheeseTaste.Faible: taste = "au goût subtil"; break;
                        case CheeseTaste.Leger: taste = "au goût délicat"; break;
                        case CheeseTaste.Modere: taste = "au goût agréable"; break;
                        case CheeseTaste.Prononce: taste = "au goût bien présent"; break;
                        case CheeseTaste.Fort: taste = "au goût persistant"; break;
                    }

                    tastemsg = String.Format("{0} ce fromage {1}", paste, taste);
                    if (Quality == CheeseQuality.Exceptionnal)
                        from.Say("*Semble subjugué{0} par le goût de ce fromage*", from.Female ? "e" : "");
                }
                else
                {
                    tastemsg = "Le goût de la moisissure vous dégoûte au plus haut point";
                    from.PlaySound(from.Female ? 813 : 1087);

                    Point3D p = new Point3D(from.Location);
                    switch (from.Direction)
                    {
                        case Direction.North:
                            p.Y--; break;
                        case Direction.South:
                            p.Y++; break;
                        case Direction.East:
                            p.X++; break;
                        case Direction.West:
                            p.X--; break;
                        case Direction.Right:
                            p.X++; p.Y--; break;
                        case Direction.Down:
                            p.X++; p.Y++; break;
                        case Direction.Left:
                            p.X--; p.Y++; break;
                        case Direction.Up:
                            p.X--; p.Y--; break;
                        default:
                            break;
                    }
                    p.Z = from.Map.GetAverageZ(p.X, p.Y);

                    bool canFit = Server.Spells.SpellHelper.AdjustField(ref p, from.Map, 12, false);

                    if (canFit)
                    {
                        Puke puke = new Puke();
                        puke.Map = from.Map;
                        puke.Location = p;
                    }
                    from.Say("*Recrache le fromage, l'air malade*");
                }

                from.PrivateOverheadMessage(MessageType.Regular, 0x3B2, false, tastemsg, from.NetState);


                // Play a random "eat" sound
                from.PlaySound(Utility.Random(0x3A, 3));

                if (from.Body.IsHuman && !from.Mounted)
                    from.Animate(34, 5, 1, true, false, 0);

                if (Poison != null)
                    from.ApplyPoison(Poisoner, Poison);

                Consume();

                return true;
            }

            return false;
        }