Inheritance: BaseCreature
        public void SpawnOrcs(Mobile target)
        {
            Map map = this.Map;

            if (map == null)
            {
                return;
            }

            int orcs = 0;

            foreach (Mobile m in this.GetMobilesInRange(10))
            {
                if (m is OrcCaptain || m is OrcBomber || m is OrcishLord)
                {
                    ++orcs;
                }
            }

            if (orcs < 16)
            {
                PlaySound(0x3D);

                int newOrcs = Utility.RandomMinMax(3, 6);

                for (int i = 0; i < newOrcs; ++i)
                {
                    BaseCreature orc;

                    switch (Utility.Random(5))
                    {
                    default:
                    case 0:
                    case 1: orc = new OrcishLord(); break;

                    case 2:
                    case 3: orc = new OrcBomber(); break;

                    case 4:                 orc = new OrcCaptain(); break;
                    }

                    orc.Team = this.Team;

                    bool    validLocation = false;
                    Point3D loc           = this.Location;

                    for (int j = 0; !validLocation && j < 10; ++j)
                    {
                        int x = X + Utility.Random(3) - 1;
                        int y = Y + Utility.Random(3) - 1;
                        int z = map.GetAverageZ(x, y);

                        if (validLocation = map.CanFit(x, y, this.Z, 16, false, false))
                        {
                            loc = new Point3D(x, y, Z);
                        }
                        else if (validLocation = map.CanFit(x, y, z, 16, false, false))
                        {
                            loc = new Point3D(x, y, z);
                        }
                    }

                    orc.MoveToWorld(loc, map);
                    orc.Combatant = target;
                }
            }
        }
Exemple #2
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        public void SpawnOrcs( Mobile target )
        {
            Map map = this.Map;

            if ( map == null )
                return;

            int orcs = 0;

            foreach ( Mobile m in this.GetMobilesInRange( 10 ) )
            {
                if (m is OrcCaptain || m is OrcBomber || m is OrcishLord)
                    ++orcs;
            }

            if ( orcs < 16 )
            {
                PlaySound( 0x3D );

                int newOrcs = Utility.RandomMinMax( 3, 6 );

                for ( int i = 0; i < newOrcs; ++i )
                {
                    BaseCreature orc;

                    switch ( Utility.Random( 5 ) )
                    {
                        default:
                        case 0:case 1: orc = new OrcishLord(); break;
                        case 2: case 3:	orc = new OrcBomber(); break;
                        case 4:			orc = new OrcCaptain(); break;
                    }

                    orc.Team = this.Team;

                    bool validLocation = false;
                    Point3D loc = this.Location;

                    for ( int j = 0; !validLocation && j < 10; ++j )
                    {
                        int x = X + Utility.Random( 3 ) - 1;
                        int y = Y + Utility.Random( 3 ) - 1;
                        int z = map.GetAverageZ( x, y );

                        if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) )
                            loc = new Point3D( x, y, Z );
                        else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) )
                            loc = new Point3D( x, y, z );
                    }

                    orc.MoveToWorld( loc, map );
                    orc.Combatant = target;
                }
            }
        }