Inheritance: BaseCreature
        public void SpawnOphidians()
        {
            BaseCreature spawna = new OphidianEnforcer();

            spawna.MoveToWorld(Location, Map);

            BaseCreature spawnb = new OphidianShaman();

            spawnb.MoveToWorld(Location, Map);

            BaseCreature spawnc = new OphidianWarrior();

            spawnc.MoveToWorld(Location, Map);

            BaseCreature spawnd = new OphidianZealot();

            spawnd.MoveToWorld(Location, Map);
        }
Exemple #2
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        public override void OnThink()
        {
            if (!boatspawn)
            {
                if (this is SailorOrkGuards || this is SailorElfGuards || this is SailorGuards)
                {
                    TitleGuards(this);
                }

                Map map = Map;

                if (map == null)
                {
                    return;
                }

                Server.Multis.BaseBoat.BuildShip(ship, this);
                boatspawn = true;
                if (Server.Multis.BaseBoat.IsNearOtherShip(this))
                {
                    this.Delete();
                }
                else if (Worlds.TestShore(Map, X, Y, 15))
                {
                    this.Delete();
                }
            }

            base.OnThink();

            if (ship == null)
            {
                this.Delete();
            }

            base.OnThink();

            if (!crewspawn)
            {
                crewspawn = true;
                int          crew   = Utility.RandomMinMax(9, 12);
                BaseCreature pirate = new Brigand(); pirate.Delete();
                bool         evil   = true;
                string       toss   = "stones";

                while (crew > 0)
                {
                    if (this is PirateCyclops || this is PirateDragonogre || this is PirateEttinMage || this is PirateTroll || this is PirateOgreLord || this is PirateMinotaur)
                    {
                        switch (Utility.RandomMinMax(1, 13))
                        {
                        case 1: pirate = new Orc();                             toss = "stones";        break;

                        case 2: pirate = new Bugbear();                 toss = "axes";          break;

                        case 3: pirate = new Gnoll();                   toss = "daggers";       break;

                        case 4: pirate = new Goblin();                  toss = "darts";         break;

                        case 5: pirate = new Morlock();                 toss = "stones";        break;

                        case 6: pirate = new Neanderthal();             toss = "stones";        break;

                        case 7: pirate = new Ratman();                  toss = "daggers";       pirate.Body = 42;               break;

                        case 8: pirate = new Minotaur();                toss = "axes";          pirate.Body = 241;              break;

                        case 9: pirate = new Orc();                             toss = "axes";          pirate.Body = 20;               break;

                        case 10: pirate = new Orc();                    toss = "daggers";       pirate.Body = 182;              break;

                        case 11: pirate = new Orc();                    toss = "arrows";        pirate.Body = 252;              break;

                        case 12: pirate = new Kobold();                 toss = "daggers";       pirate.Body = 245;              break;

                        case 13: pirate = new Minotaur();               toss = "axes";          pirate.Body = 78;               break;
                        }
                    }
                    else if (this is PirateDaemon || this is PirateDemon || this is PirateDemoness || this is PirateDevil || this is PirateSuccubus)
                    {
                        switch (Utility.RandomMinMax(1, 5))
                        {
                        case 1: pirate = new Demon();                   toss = "fire";          pirate.Hue = 0;         pirate.Body = 112;              break;

                        case 2: pirate = new Gargoyle();                toss = "fire";          pirate.Hue = 0;         pirate.Body = 112;              break;

                        case 3: pirate = new Succubus();                toss = "energy";        pirate.Hue = 0;         pirate.Body = 149;              break;

                        case 4: pirate = new Demon();                   toss = "daggers";       pirate.Hue = 0;         pirate.Body = 128;              break;

                        case 5: pirate = new Demon();                   toss = "poison";        pirate.Hue = 0;         pirate.Body = 136;              break;
                        }
                    }
                    else if (this is PirateGargoyle)
                    {
                        switch (Utility.RandomMinMax(1, 5))
                        {
                        case 1: pirate = new Gargoyle();                pirate.Body = 112;              break;

                        case 2: pirate = new Gargoyle();                pirate.Body = 126;              break;

                        case 3: pirate = new Gargoyle();                pirate.Body = 113;              break;

                        case 4: pirate = new Gargoyle();                pirate.Body = 158;              break;

                        case 5: pirate = new Gargoyle();                                                                break;
                        }
                        switch (Utility.RandomMinMax(1, 5))
                        {
                        case 1: toss = "fire";          break;

                        case 2: toss = "cold";          break;

                        case 3: toss = "energy";        break;

                        case 4: toss = "poison";        break;

                        case 5: toss = "bolt";          break;
                        }
                    }
                    else if (this is PirateGrathek || this is PirateSakleth)
                    {
                        switch (Utility.RandomMinMax(1, 4))
                        {
                        case 1: pirate = new LizardmanArcher();         toss = "spear";         break;

                        case 2: pirate = new Lizardman();                       toss = "daggers";       pirate.Body = 33;               break;

                        case 3: pirate = new Lizardman();                       toss = "rocks";         pirate.Body = 326;              break;

                        case 4: pirate = new Lizardman();                       toss = "darts";         pirate.Body = 375;              break;
                        }
                    }
                    else if (this is PirateTitan)
                    {
                        switch (Utility.RandomMinMax(1, 4))
                        {
                        case 1: pirate = new Tritun();          toss = "daggers";               break;

                        case 2: pirate = new Tritun();          toss = "spear";                 pirate.Body = 678;              break;

                        case 3: pirate = new Tritun();          toss = "poison";                pirate.Body = 676;              break;

                        case 4: pirate = new Tritun();          toss = "bolt";                  pirate.Body = 677;              break;
                        }
                    }
                    else if (this is PirateOphidian)
                    {
                        pirate = new OphidianWarrior();         toss = "dagger";        pirate.Body = 87;
                    }
                    else if (this is PirateSnakeMan)
                    {
                        evil = false;
                        switch (Utility.RandomMinMax(1, 2))
                        {
                        case 1: pirate = new OphidianWarrior();         toss = "poison";                pirate.Body = 704;              break;

                        case 2: pirate = new OphidianWarrior();         toss = "daggers";               pirate.Body = 143;              break;
                        }
                    }
                    else if (this is PirateUndead)
                    {
                        switch (Utility.RandomMinMax(1, 5))
                        {
                        case 1: pirate = new Zombie();                  toss = "bones";                                                                 break;

                        case 2: pirate = new Zombie();                  toss = "bones";                 pirate.Body = 304;              break;

                        case 3: pirate = new Ghoul();                   toss = "bones";                                                                 break;

                        case 4: pirate = new AquaticGhoul();    toss = "bones";                                                                 break;

                        case 5: pirate = new Wight();                   toss = "bones";                                                                 break;
                        }
                    }
                    else if (this is PirateGhost)
                    {
                        switch (Utility.RandomMinMax(1, 5))
                        {
                        case 1: pirate = new Spectre();                         toss = "fire";                  break;

                        case 2: pirate = new Spectre();                         toss = "cold";                  break;

                        case 3: pirate = new Spectre();                         toss = "energy";                break;

                        case 4: pirate = new Spectre();                         toss = "bolt";                  break;

                        case 5: pirate = new Spectre();                         toss = "poison";                break;
                        }
                    }
                    else if (this is PirateDarkLord || this is PirateLich || this is PirateLichLord || this is PirateSkeleton)
                    {
                        switch (Utility.RandomMinMax(1, 14))
                        {
                        case 1: pirate = new Zombie();                  toss = "bones";                                                                 break;

                        case 2: pirate = new Zombie();                  toss = "bones";                 pirate.Body = 304;              break;

                        case 3: pirate = new Spectre();                 toss = "fire";                                                                  break;

                        case 4: pirate = new Ghoul();                   toss = "bones";                                                                 break;

                        case 5: pirate = new AquaticGhoul();    toss = "bones";                                                                 break;

                        case 6: pirate = new Skeleton();                toss = "bones";                 pirate.Body = 50;               break;

                        case 7: pirate = new SkeletonArcher();  toss = "arrows";                                                                break;

                        case 8: pirate = new Wight();                   toss = "bones";                                                                 break;

                        case 9: pirate = new Skeleton();                toss = "bandages";              pirate.Body = 154;              BaseSoundID = 471;      break;

                        case 10: pirate = new BoneMagi();               toss = "fire";                                                                  break;

                        case 11: pirate = new BoneMagi();               toss = "cold";                                                                  break;

                        case 12: pirate = new BoneMagi();               toss = "energy";                                                                break;

                        case 13: pirate = new BoneMagi();               toss = "poison";                                                                break;

                        case 14: pirate = new BoneMagi();               toss = "bolt";                                                                  break;
                        }
                    }

                    else if (this is PirateDrow)
                    {
                        pirate = new ElfBerserker();            toss = "crossbow";
                    }
                    else if (this is PirateMen)
                    {
                        pirate = new Berserker();                       toss = "crossbow";
                    }
                    else if (this is PirateNatives)
                    {
                        pirate = new Berserker();                       toss = "harpoon";
                    }
                    else if (this is PirateCult)
                    {
                        switch (Utility.RandomMinMax(1, 12))
                        {
                        case 1: pirate = new Brigand();         toss = "daggers";       break;

                        case 2: pirate = new Brigand();         toss = "stones";        break;

                        case 3: pirate = new Brigand();         toss = "stars";         break;

                        case 4: pirate = new Brigand();         toss = "darts";         break;

                        case 5: pirate = new Brigand();         toss = "axes";          break;

                        case 6: pirate = new Brigand();         toss = "bones";         break;

                        case 7: pirate = new Brigand();         toss = "arrows";        break;

                        case 8: pirate = new Brigand();         toss = "fire";          break;

                        case 9: pirate = new Brigand();         toss = "cold";          break;

                        case 10: pirate = new Brigand();        toss = "energy";        break;

                        case 11: pirate = new Brigand();        toss = "poison";        break;

                        case 12: pirate = new Brigand();        toss = "bolt";          break;
                        }
                    }
                    else if (this is SailorElfGuards)
                    {
                        pirate = new ElfBerserker();
                        evil   = false;
                        switch (Utility.RandomMinMax(1, 3))
                        {
                        case 1: toss = "crossbow";              break;

                        case 2: toss = "bow";                   break;

                        case 3: toss = "harpoon";               break;
                        }
                    }
                    else if (this is SailorGuards)
                    {
                        pirate = new Berserker();
                        evil   = false;
                        switch (Utility.RandomMinMax(1, 3))
                        {
                        case 1: toss = "crossbow";              break;

                        case 2: toss = "bow";                   break;

                        case 3: toss = "harpoon";               break;
                        }
                    }
                    else if (this is SailorOrkGuards)
                    {
                        pirate = new OrkWarrior();
                        evil   = false;
                        switch (Utility.RandomMinMax(1, 3))
                        {
                        case 1: toss = "crossbow";              break;

                        case 2: toss = "bow";                   break;

                        case 3: toss = "harpoon";               break;
                        }
                    }
                    else if (this is SailorElf)
                    {
                        pirate = new ElfBerserker();
                        evil   = false;
                        switch (Utility.RandomMinMax(1, 7))
                        {
                        case 1: toss = "daggers";       break;

                        case 2: toss = "harpoon";       break;

                        case 3: toss = "stars";         break;

                        case 4: toss = "darts";         break;

                        case 5: toss = "axes";          break;

                        case 6: toss = "arrows";        break;

                        case 7: toss = "crossbow";      break;
                        }
                    }
                    else if (this is SailorMerchant)
                    {
                        pirate = new Berserker();
                        evil   = false;
                        switch (Utility.RandomMinMax(1, 7))
                        {
                        case 1: toss = "daggers";       break;

                        case 2: toss = "harpoon";       break;

                        case 3: toss = "stars";         break;

                        case 4: toss = "darts";         break;

                        case 5: toss = "axes";          break;

                        case 6: toss = "arrows";        break;

                        case 7: toss = "crossbow";              break;
                        }
                    }
                    else if (this is SailorAngel || this is SailorAngelLord)
                    {
                        evil = false;
                        switch (Utility.RandomMinMax(1, 5))
                        {
                        case 1: pirate = new Pixie();           toss = "fire";                  pirate.Body = Utility.RandomList(356, 128); break;

                        case 2: pirate = new Fairy();           toss = "cold";                  pirate.Body = 363; break;

                        case 3: pirate = new Centaur();         toss = "arrows";                break;

                        case 4: pirate = new Satyr();           toss = "daggers";               break;

                        case 5: pirate = new Wisp();            toss = "energy";                break;
                        }
                    }

                    SizeUpCrewMember(pirate, evil, EmoteHue, this, toss);
                    crew--;
                }
            }
        }