public void SpawnOphidians() { BaseCreature spawna = new OphidianEnforcer(); spawna.MoveToWorld(Location, Map); BaseCreature spawnb = new OphidianShaman(); spawnb.MoveToWorld(Location, Map); BaseCreature spawnc = new OphidianWarrior(); spawnc.MoveToWorld(Location, Map); BaseCreature spawnd = new OphidianZealot(); spawnd.MoveToWorld(Location, Map); }
public override void OnThink() { if (!boatspawn) { if (this is SailorOrkGuards || this is SailorElfGuards || this is SailorGuards) { TitleGuards(this); } Map map = Map; if (map == null) { return; } Server.Multis.BaseBoat.BuildShip(ship, this); boatspawn = true; if (Server.Multis.BaseBoat.IsNearOtherShip(this)) { this.Delete(); } else if (Worlds.TestShore(Map, X, Y, 15)) { this.Delete(); } } base.OnThink(); if (ship == null) { this.Delete(); } base.OnThink(); if (!crewspawn) { crewspawn = true; int crew = Utility.RandomMinMax(9, 12); BaseCreature pirate = new Brigand(); pirate.Delete(); bool evil = true; string toss = "stones"; while (crew > 0) { if (this is PirateCyclops || this is PirateDragonogre || this is PirateEttinMage || this is PirateTroll || this is PirateOgreLord || this is PirateMinotaur) { switch (Utility.RandomMinMax(1, 13)) { case 1: pirate = new Orc(); toss = "stones"; break; case 2: pirate = new Bugbear(); toss = "axes"; break; case 3: pirate = new Gnoll(); toss = "daggers"; break; case 4: pirate = new Goblin(); toss = "darts"; break; case 5: pirate = new Morlock(); toss = "stones"; break; case 6: pirate = new Neanderthal(); toss = "stones"; break; case 7: pirate = new Ratman(); toss = "daggers"; pirate.Body = 42; break; case 8: pirate = new Minotaur(); toss = "axes"; pirate.Body = 241; break; case 9: pirate = new Orc(); toss = "axes"; pirate.Body = 20; break; case 10: pirate = new Orc(); toss = "daggers"; pirate.Body = 182; break; case 11: pirate = new Orc(); toss = "arrows"; pirate.Body = 252; break; case 12: pirate = new Kobold(); toss = "daggers"; pirate.Body = 245; break; case 13: pirate = new Minotaur(); toss = "axes"; pirate.Body = 78; break; } } else if (this is PirateDaemon || this is PirateDemon || this is PirateDemoness || this is PirateDevil || this is PirateSuccubus) { switch (Utility.RandomMinMax(1, 5)) { case 1: pirate = new Demon(); toss = "fire"; pirate.Hue = 0; pirate.Body = 112; break; case 2: pirate = new Gargoyle(); toss = "fire"; pirate.Hue = 0; pirate.Body = 112; break; case 3: pirate = new Succubus(); toss = "energy"; pirate.Hue = 0; pirate.Body = 149; break; case 4: pirate = new Demon(); toss = "daggers"; pirate.Hue = 0; pirate.Body = 128; break; case 5: pirate = new Demon(); toss = "poison"; pirate.Hue = 0; pirate.Body = 136; break; } } else if (this is PirateGargoyle) { switch (Utility.RandomMinMax(1, 5)) { case 1: pirate = new Gargoyle(); pirate.Body = 112; break; case 2: pirate = new Gargoyle(); pirate.Body = 126; break; case 3: pirate = new Gargoyle(); pirate.Body = 113; break; case 4: pirate = new Gargoyle(); pirate.Body = 158; break; case 5: pirate = new Gargoyle(); break; } switch (Utility.RandomMinMax(1, 5)) { case 1: toss = "fire"; break; case 2: toss = "cold"; break; case 3: toss = "energy"; break; case 4: toss = "poison"; break; case 5: toss = "bolt"; break; } } else if (this is PirateGrathek || this is PirateSakleth) { switch (Utility.RandomMinMax(1, 4)) { case 1: pirate = new LizardmanArcher(); toss = "spear"; break; case 2: pirate = new Lizardman(); toss = "daggers"; pirate.Body = 33; break; case 3: pirate = new Lizardman(); toss = "rocks"; pirate.Body = 326; break; case 4: pirate = new Lizardman(); toss = "darts"; pirate.Body = 375; break; } } else if (this is PirateTitan) { switch (Utility.RandomMinMax(1, 4)) { case 1: pirate = new Tritun(); toss = "daggers"; break; case 2: pirate = new Tritun(); toss = "spear"; pirate.Body = 678; break; case 3: pirate = new Tritun(); toss = "poison"; pirate.Body = 676; break; case 4: pirate = new Tritun(); toss = "bolt"; pirate.Body = 677; break; } } else if (this is PirateOphidian) { pirate = new OphidianWarrior(); toss = "dagger"; pirate.Body = 87; } else if (this is PirateSnakeMan) { evil = false; switch (Utility.RandomMinMax(1, 2)) { case 1: pirate = new OphidianWarrior(); toss = "poison"; pirate.Body = 704; break; case 2: pirate = new OphidianWarrior(); toss = "daggers"; pirate.Body = 143; break; } } else if (this is PirateUndead) { switch (Utility.RandomMinMax(1, 5)) { case 1: pirate = new Zombie(); toss = "bones"; break; case 2: pirate = new Zombie(); toss = "bones"; pirate.Body = 304; break; case 3: pirate = new Ghoul(); toss = "bones"; break; case 4: pirate = new AquaticGhoul(); toss = "bones"; break; case 5: pirate = new Wight(); toss = "bones"; break; } } else if (this is PirateGhost) { switch (Utility.RandomMinMax(1, 5)) { case 1: pirate = new Spectre(); toss = "fire"; break; case 2: pirate = new Spectre(); toss = "cold"; break; case 3: pirate = new Spectre(); toss = "energy"; break; case 4: pirate = new Spectre(); toss = "bolt"; break; case 5: pirate = new Spectre(); toss = "poison"; break; } } else if (this is PirateDarkLord || this is PirateLich || this is PirateLichLord || this is PirateSkeleton) { switch (Utility.RandomMinMax(1, 14)) { case 1: pirate = new Zombie(); toss = "bones"; break; case 2: pirate = new Zombie(); toss = "bones"; pirate.Body = 304; break; case 3: pirate = new Spectre(); toss = "fire"; break; case 4: pirate = new Ghoul(); toss = "bones"; break; case 5: pirate = new AquaticGhoul(); toss = "bones"; break; case 6: pirate = new Skeleton(); toss = "bones"; pirate.Body = 50; break; case 7: pirate = new SkeletonArcher(); toss = "arrows"; break; case 8: pirate = new Wight(); toss = "bones"; break; case 9: pirate = new Skeleton(); toss = "bandages"; pirate.Body = 154; BaseSoundID = 471; break; case 10: pirate = new BoneMagi(); toss = "fire"; break; case 11: pirate = new BoneMagi(); toss = "cold"; break; case 12: pirate = new BoneMagi(); toss = "energy"; break; case 13: pirate = new BoneMagi(); toss = "poison"; break; case 14: pirate = new BoneMagi(); toss = "bolt"; break; } } else if (this is PirateDrow) { pirate = new ElfBerserker(); toss = "crossbow"; } else if (this is PirateMen) { pirate = new Berserker(); toss = "crossbow"; } else if (this is PirateNatives) { pirate = new Berserker(); toss = "harpoon"; } else if (this is PirateCult) { switch (Utility.RandomMinMax(1, 12)) { case 1: pirate = new Brigand(); toss = "daggers"; break; case 2: pirate = new Brigand(); toss = "stones"; break; case 3: pirate = new Brigand(); toss = "stars"; break; case 4: pirate = new Brigand(); toss = "darts"; break; case 5: pirate = new Brigand(); toss = "axes"; break; case 6: pirate = new Brigand(); toss = "bones"; break; case 7: pirate = new Brigand(); toss = "arrows"; break; case 8: pirate = new Brigand(); toss = "fire"; break; case 9: pirate = new Brigand(); toss = "cold"; break; case 10: pirate = new Brigand(); toss = "energy"; break; case 11: pirate = new Brigand(); toss = "poison"; break; case 12: pirate = new Brigand(); toss = "bolt"; break; } } else if (this is SailorElfGuards) { pirate = new ElfBerserker(); evil = false; switch (Utility.RandomMinMax(1, 3)) { case 1: toss = "crossbow"; break; case 2: toss = "bow"; break; case 3: toss = "harpoon"; break; } } else if (this is SailorGuards) { pirate = new Berserker(); evil = false; switch (Utility.RandomMinMax(1, 3)) { case 1: toss = "crossbow"; break; case 2: toss = "bow"; break; case 3: toss = "harpoon"; break; } } else if (this is SailorOrkGuards) { pirate = new OrkWarrior(); evil = false; switch (Utility.RandomMinMax(1, 3)) { case 1: toss = "crossbow"; break; case 2: toss = "bow"; break; case 3: toss = "harpoon"; break; } } else if (this is SailorElf) { pirate = new ElfBerserker(); evil = false; switch (Utility.RandomMinMax(1, 7)) { case 1: toss = "daggers"; break; case 2: toss = "harpoon"; break; case 3: toss = "stars"; break; case 4: toss = "darts"; break; case 5: toss = "axes"; break; case 6: toss = "arrows"; break; case 7: toss = "crossbow"; break; } } else if (this is SailorMerchant) { pirate = new Berserker(); evil = false; switch (Utility.RandomMinMax(1, 7)) { case 1: toss = "daggers"; break; case 2: toss = "harpoon"; break; case 3: toss = "stars"; break; case 4: toss = "darts"; break; case 5: toss = "axes"; break; case 6: toss = "arrows"; break; case 7: toss = "crossbow"; break; } } else if (this is SailorAngel || this is SailorAngelLord) { evil = false; switch (Utility.RandomMinMax(1, 5)) { case 1: pirate = new Pixie(); toss = "fire"; pirate.Body = Utility.RandomList(356, 128); break; case 2: pirate = new Fairy(); toss = "cold"; pirate.Body = 363; break; case 3: pirate = new Centaur(); toss = "arrows"; break; case 4: pirate = new Satyr(); toss = "daggers"; break; case 5: pirate = new Wisp(); toss = "energy"; break; } } SizeUpCrewMember(pirate, evil, EmoteHue, this, toss); crew--; } } }