Respawn() public méthode

public Respawn ( ) : void
Résultat void
            protected override void OnTick()
            {
                List <Item> spawners = new List <Item>();

                foreach (NetState state in NetState.Instances)
                {
                    if (state.Mobile != null)
                    {
                        foreach (Item item in state.Mobile.GetItemsInRange(100))
                        {
                            if (item is IntelliSpawner)
                            {
                                spawners.Add(item);
                            }
                        }
                    }
                }

                foreach (Item item in spawners)
                {
                    IntelliSpawner spawner = item as IntelliSpawner;

                    if (!spawner.Running)
                    {
                        spawner.Running = true;
                        spawner.Respawn();
                        spawner.DoTimer();
                    }
                }
            }
        public override void OnResponse(NetState state, RelayInfo info)
        {
            if (m_IntelliSpawner.Deleted || state.Mobile.AccessLevel < AccessLevel.GameMaster)
            {
                return;
            }

            switch (info.ButtonID)
            {
            case 0:                     // Closed
            {
                return;
            }

            case 1:                     // Apply
            {
                m_IntelliSpawner.SpawnNames = CreateArray(info, state.Mobile);

                break;
            }

            case 2:                     // Bring to Home
            {
                m_IntelliSpawner.BringToHome();

                break;
            }

            case 3:                     // Total Respawn
            {
                m_IntelliSpawner.Respawn();

                break;
            }

            default:
            {
                int buttonID = info.ButtonID - 4;
                int index    = buttonID / 2;
                int type     = buttonID % 2;

                TextRelay entry = info.GetTextEntry(index);

                if (entry != null && entry.Text.Length > 0)
                {
                    if (type == 0)                               // Spawn creature
                    {
                        m_IntelliSpawner.Spawn(entry.Text);
                    }
                    else                             // Remove creatures
                    {
                        m_IntelliSpawner.RemoveSpawned(entry.Text);
                    }

                    m_IntelliSpawner.SpawnNames = CreateArray(info, state.Mobile);
                }

                break;
            }
            }

            state.Mobile.SendGump(new IntelliSpawnerGump(m_IntelliSpawner));
        }