public override bool OnBeforeDeath() { DemonicSkeleton rm = new DemonicSkeleton(); Effects.PlaySound(this, Map, GetDeathSound()); Effects.SendLocationEffect(Location, Map, 0x3709, 30, 10, 0x835, 0); rm.MoveToWorld(Location, Map); Delete(); return(false); }
public override bool OnBeforeDeath() { DemonicSkeleton rm = new DemonicSkeleton(); Effects.PlaySound(this, Map, GetDeathSound()); Effects.SendLocationEffect( Location, Map, 0x3709, 30, 10, 0x835, 0 ); rm.MoveToWorld( Location, Map ); Delete(); return false; }