public void SpawnOrc(Mobile target) { Defrag(); Map map = target.Map; if (map != null && m_Orcs.Count <= 3) { BaseCreature bc = new Corpser(); //Should never be null. bc.Team = this.Team; bc.Combatant = target; bc.MoveToWorld(target.Location, target.Map); m_Orcs.Add(bc); } }
public void SpawnOrc( Mobile target ) { Defrag(); Map map = target.Map; if ( map != null && m_Orcs.Count <= 3 ) { BaseCreature bc = new Corpser(); //Should never be null. bc.Team = this.Team; bc.Combatant = target; bc.MoveToWorld( target.Location, target.Map ); m_Orcs.Add( bc ); } }